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#1 | ||
Newly Deceased
Join Date: May 2011
Location: sardinia
Posts: 10
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not all the evil come to harm. Or between imagine and realise there is a gap
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![]() The major difference it is Neither is, in this tale, good or bad (per se), but only by motive or purpose or use. Both sides use both, but with different motives- and The basic motive for magia is immediacy---reduction also to a minimum (or vanishing point) of the gap between the idea or desire and the result or effect. And then there is the contradiction on se because: a magia, producing real results --- for specific beneficent purposes. But who decide what is beneficent ? "Own power" doesn't mean automatically evil... it is more dangerous when people believe they yet know what is beneficent for others... So magia it is obtain in the most effective way a desired result... And it has to do with time. I f i wish fruits i can force the tree results with some kind of magic fertilizer , hormones and my aim could be a very beneficial for others too (there is hungry people). For other fruit eaters not for the tree ! And this fruit shall loose some natural magic force that is its "consonance" ,Harmony with the Whole. But the real consonance with eternity with the whole is to do nothing ! The first magic was cast with the command word "EA"and it caused clash between forces,but it has inside the Will of Iluvatar that is Light, Good.,Love.. Every time one tries to do something one could to do with his personal,individual, exclusive way the will of Iluvatar. The bigger the purpose the bigger the magic to made it effective. But Good and Evil are very dangerous labels. The magic knowledge to did the 3 elven rings it is the same that did the One. To preserve is a way to rule. The little prince put the rose,"its "rose under a crystal bell to preserve it from winds and worms, but she asked to take off it because she shall die without rain... But sparingly, for a short term it was a right magic. -------------------------------------------------------------------- Mirror of Galadriel and Palantirs. You don't know what they show you. It is all true, in the field of possibility. But you have a strong Faith and Hope and Mission to look at it. Denethor(no hope) and Saruman (no Faith) have seen that all the tentative to block Sauron militar forces shall be vain. So to ally with him to try to preserve (Order (other 2 term than now i not remember) the new world or fall in desperation it is a "True" vision. To hurry up to help Home is the right decision for Sam Gamgee if he not see all the context. Revelation is always a shock to whom we seldom are ready! ----------------------------------------------------------------------- The 7 rings worked very alike the 3. It shorten the the idea or desire and the result or effect. But for a man preserve himself means become a wraith. And to exercise power means be subject to a Real power. The One (ring)is the imperfect image of the One (Eru)... How a man could imagine Absolute Power without surrender to him ? So he needs a surrogate, an Idol. And that works. ----------------------------------------------------------------- The wizard staff A symbol of the forces that they mastered in themselves:but a material symbol so them could use that kind of energies) believe that they had 5 different stones on them) ----------------------------------------------------------------------- There were not just the 20 rings,but many lesser rings. Gandalf believed Bilbo ring for a minor one . These could give invisibility so them always worked with Light... |
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#2 |
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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Interesting thread.
There seems to be a working definition of the word ‘magic’ here, meaning something that is not understood. I feel a need to distinguish between something that can be explained by ordinary skills and physics and something where the mind through an act of will suspends the normal rules of physics. ‘Spell craft’ might not be the ideal choice of wording, but for sake of clarity I’ll use it rather than argue about the definition of ‘magic.’ Now, a good deal of what goes on in Tolkien’s fiction might well be explained by physics and skill without the need to say some sort of spell craft or spell craftsmanship is present. Lembas might be nutritious, tasteful and long lasting due to ingredients and recipe. The elven boats given the Fellowship might just be well ballasted with well designed hull curves and solid construction. The cloaks might just be carefully woven and dyed just the right color. When Gandalf lit the fire in the mountain pass above Moria, he might have had a little lighting fluid and a piece of flint at the bottom of his staff. When Gandalf rescued Faramir on the Pelennor Fields, he might have been using a laser pistol that he carries for special occasions. A lot of stuff might be attributed to physics and technology rather than spell craft. My personal choice in reading Tolkien is to embrace the spell craft. I think we can agree that the laser pistol conjecture is absurd? I like that the spell craft and craftsmanship of Middle Earth is generally subtle, that it might not be noticed if you aren’t looking, that even if you are looking it might not be certain that it is there. Still, when reading the books, when Gandalf says ‘You shall not pass!’ or Aragorn speaks a prophecy, the hair on the back of one’s neck ought to tickle a bit. I for one wouldn’t find it as much fun to read the books assuming no sort of spell craft is present. At the same time, I think Saruman knew how to make and use gunpowder. Especially as he was not present at Helm’s Deep, I’d think that the explosions were physics rather than spell craft. Still, I’m not sure. It is quite possible that we might never be sure. I can applaud Tolkien’s ability to be ambiguous, to make one wonder, or to allow each reader to jump to the conclusion he is most comfortable with. This might be said to be a good thing. At the same time, it makes it unlikely that this thread and similar threads are likely to come to a firm rigid conclusion with all questions answered. I might also distinguish between a need to have firm rules and well understood definitions of spell craft in a role playing game while it is quite possible to leave things ambiguous in a novel. I’m currently involved in a role playing game with reasonably well defined rules regarding spells. The author of said rules and the game master running our game had to provide answers to a lot of the questions raised in this thread. Still, I doubt very much that they could defend all of their answers in an adversarial debate. It seems appropriate, if one is to use spell craft in a role playing game, that players understand what they can and cannot do with their spells. Rigid and fixed rules seem advisable, though the dice often add a degree of uncertainty. For an author of fiction, especially when one is portraying subtle Tolkienesque spell craft, rigid fixed predictable rules might make things too mechanical, lessen the sense of wonder, or distract the reader into the mechanics of the spell rather than the characters or the story. An author can be more ambiguous than a game master. He doesn’t have to prove he has dotted each I and crossed each T. Still, an author has to be consistent enough not to turn off the reader. One must maintain suspension of disbelief. I might come back and say I agree with this person’s spin, and can quibble with that person’s. Lots of interesting observations and conjectures in this thread. |
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#3 | |
Curmudgeonly Wordwraith
Join Date: Jun 2007
Location: Ensconced in curmudgeonly pursuits
Posts: 2,515
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This has always been the reason I have cordially despised Middle-earth based games. The amount of levelling required to even out different races in regards to inherent abilities (or lack thereof) renders the games unbelievable from a canonic sense, and the ultimately rare imbued objects are suddenly as common as copper pennies.
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And your little sister's immaculate virginity wings away on the bony shoulders of a young horse named George who stole surreptitiously into her geography revision. |
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#4 | |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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As blantyr said, magic in Middle earth was almost always subtle. It was so subtle that those lacking in subcreative ability would frequently go without realizing it and when they did see it they completely misunderstood it.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... Last edited by Kuruharan; 05-19-2011 at 08:58 PM. Reason: realized I made an absolutely *hilarious* typo that changed the meaning of what I was trying to say |
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#5 | |||
Late Istar
Join Date: Mar 2001
Posts: 2,224
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#6 | ||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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I'd prefer not to get carried away with this sort of thing. Quote:
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#7 | ||
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,492
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Yup, like Boromir in Lothlorien.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#8 | ||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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Before bringing Goldie to the Golden Perch, I sat back and tried to remember a single instance of her using spell craft in an inn in her original game. I couldn't think of one. I then tried to think of how she might plausibly want to use spell craft in a mixed race inn that the mortals might conceivably notice. I convinced myself, almost, that a lack of magic didn't truly didn't matter. Almost. With all due reflection, playing Goldie without magic wouldn't be as bad as playing Goldie without fully opaque clothing. Both seem wrong at a basic and fundamental level, even if no one is likely to notice. And yet, given a healthy disagreement here on what 'canonical' Tolkien magic might be like, it might be for the best that no one should try to role play out the varied honest and deeply held ideas. |
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#9 | |||
Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
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But the inns aren't the whole of BD role-playing. There have been and will be games where magic can play a part. Quote:
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Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
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#10 | ||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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In the game I'm currently playing, elves practice 'the Art' as opposed to 'sorcery' which is practiced by others. Elves have an intuitive and almost casual attitude towards the Art, while humans need to study lore or receive instruction to learn spells. I'm a bit dubious about this. In the books I haven't seen humans studying lore or apprenticing to more experienced individuals to learn spells. What is more important in a role playing environment is that the players buy into what the author of the rules said, as modified by the game master. Some players will have very specific ideas on how Middle Earth spell craft works, and will not enjoy a game inconsistent with their ideas. I think Tolkien was subtle and mysterious enough about his magic that there is all sorts of room for varying opinion. If one cannot let go of one's own ideas, if one must have it just so to have fun, one isn't going to have fun. I am reasonably content with how the game I'm in has played to date. The problems mentioned above are real, but not in my experience unsurmountable. In our rule system, various races do get extra skills and abilities. If one comes from Rohan, one gets bonuses with various horse related skills. If one is an elf, one gets more bonuses than any other race. On the other hand, the two players running elves in our game tried to play well rounded woods crafty elves. One has only so many points available to buy skills. By the time one buys tracking, climb (trees), acrobatics (tightrope walking) and many other exotic seldom used abilities one might expect of elves, one hasn't a lot of points left to by combat skills. The two over powered characters in our game are a dwarf and a hobbit. The players put every possible point into combat skills, and thus dominate fight scenes. This is a problem, but is due to the character creation system, not the nature of Tolkien's world. The way 'the Art' of the elves works in our game, one also doesn't get much of an advantage in dominating others. While Goldie might boost healing or subdue somewhat the corrupting influence of The Enemy, she isn't throwing lightning bolts or anything at all of that nature. She preserves. She does not dominate. Also, our game master is being very stingy with spell crafted items and cash. Bilbo's fellowship, after defeating some trolls, picked up Glamdring, Orcrist, and Sting. Frodo's group, after meeting a wight on the Barrow Downs, had enhanced weapons all around. Both had liberal amounts of gold for the taking. Our game master is going non-canon. Rare imbued objects and piles of gold are far more rare than book. Heck, when we meet ruffians coming up the Greenway, they often wield clubs rather than swords. The game master doesn't want us getting rich selling poor quality rusty swords taken off ruffians. (There is a glut on the market of rusty swords in our version of Bree.) A lot of players more interested in glory, wealth and combat than duplicating the feel of Middle Earth wouldn't want to play in our game. It might be very hard to get together a group of players that interpret and respect Tolkien in a similar enough way to have fun. Our game system is also designed specifically for Middle Earth. We're not trying to turn GURPS into MERPS with a few edits. Anyway, I've been having fun for three years. Middle Earth is by no means the easiest environment to role play. One needs to find devoted fans willing to buy into the rule creator's and game master's interpretation. It is possible. I'm not sure I'd recommend that everyone try it, but I don't think one should despise honest efforts. |
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#11 | |
Curmudgeonly Wordwraith
Join Date: Jun 2007
Location: Ensconced in curmudgeonly pursuits
Posts: 2,515
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In regards to Elves, I would suggest that the subcreative arts are hierarchical, and those most blessed are those Elves who have seen the light of Aman (such as the Noldor). In some cases, the Eldar, or at least those born in Cuiviénen (like Eöl) also exhibit a propensity for subcreaction. This does not necessarily extend to all Elves, or at least the likelihood is that they have considerably less abilities than the Noldor. In regards to humans, I would say that the Numenoreans, and the line of kings in particular (down to the Dunedain kings such as Aragorn) have exhibited such innate power, particularly in healing and levelling curses, and this may be why Tolkien referred to the Mouth of Sauron as a Black Numenorean, even though that line had been expended several centuries previous to the War of the Ring. Men for the most part, do not exhibit magical propensities. Dwarves have seeming lost whatever subcreative power they had prior to the War of the Ring (as lamented by both Thorin and Gimli in separate instances).
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And your little sister's immaculate virginity wings away on the bony shoulders of a young horse named George who stole surreptitiously into her geography revision. |
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#12 | |
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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The author of our rules suggests that orcs and wild men might have shaman. He suggests there might be secret societies in the south and east around Umbar that teach some poor and corrupt variation of wizardry, that the Black Numenarian tradition might not have entirely died out. I won't assert that such allegations are canon. Our game master hasn't used spell casters among the enemy yet, and I won't object if he never does. |
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#13 | |
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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It is also said that if one enchants an item, a bit of one's soul or heart is left behind in the item. If one combines these two concepts, if one creates enchanted items, dies, and then reincarnates, the reborn smith would have less to give of himself than his prior incarnation once had. There must have been sources of power in the early days. For example, if one saw the two trees, or perhaps walked the undying lands, one's soul was strengthened. Also, power is to some degree hereditary. The child has power if the parent had power, sometimes, sort of, though it is not said that childbirth diminishes one's own power. This might be one perspective on how elves and dwarves diminished over time, how the firstborn faded while men came to dominate. |
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#14 | |||||||
Wisest of the Noldor
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But as a general thing– you can try and explain away individual cases, but it seems hard to me to deny that places in Middle-earth can in themselves be "sacred" or "accursed"– often because of things that happened, or people who lived there. This indeed may be related to "crafting magic". Quote:
According to The Silmarillion, the Dwarves believe they get reincarnated. (Elves, on the other hand, believe Dwarves "return to the earth and the stone of which they were made"). Quote:
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#15 | |
Wight
Join Date: Aug 2010
Posts: 145
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To the outraged players the Gm simply shrugs "Balance is Good." ![]() [edit]Oops, just saw the double meaning in that. Initially, I only meant "balance in skill set" Last edited by Puddleglum; 05-23-2011 at 10:31 AM. |
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