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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#16 | ||
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Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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Quote:
Quote:
In the game I'm currently playing, elves practice 'the Art' as opposed to 'sorcery' which is practiced by others. Elves have an intuitive and almost casual attitude towards the Art, while humans need to study lore or receive instruction to learn spells. I'm a bit dubious about this. In the books I haven't seen humans studying lore or apprenticing to more experienced individuals to learn spells. What is more important in a role playing environment is that the players buy into what the author of the rules said, as modified by the game master. Some players will have very specific ideas on how Middle Earth spell craft works, and will not enjoy a game inconsistent with their ideas. I think Tolkien was subtle and mysterious enough about his magic that there is all sorts of room for varying opinion. If one cannot let go of one's own ideas, if one must have it just so to have fun, one isn't going to have fun. I am reasonably content with how the game I'm in has played to date. The problems mentioned above are real, but not in my experience unsurmountable. In our rule system, various races do get extra skills and abilities. If one comes from Rohan, one gets bonuses with various horse related skills. If one is an elf, one gets more bonuses than any other race. On the other hand, the two players running elves in our game tried to play well rounded woods crafty elves. One has only so many points available to buy skills. By the time one buys tracking, climb (trees), acrobatics (tightrope walking) and many other exotic seldom used abilities one might expect of elves, one hasn't a lot of points left to by combat skills. The two over powered characters in our game are a dwarf and a hobbit. The players put every possible point into combat skills, and thus dominate fight scenes. This is a problem, but is due to the character creation system, not the nature of Tolkien's world. The way 'the Art' of the elves works in our game, one also doesn't get much of an advantage in dominating others. While Goldie might boost healing or subdue somewhat the corrupting influence of The Enemy, she isn't throwing lightning bolts or anything at all of that nature. She preserves. She does not dominate. Also, our game master is being very stingy with spell crafted items and cash. Bilbo's fellowship, after defeating some trolls, picked up Glamdring, Orcrist, and Sting. Frodo's group, after meeting a wight on the Barrow Downs, had enhanced weapons all around. Both had liberal amounts of gold for the taking. Our game master is going non-canon. Rare imbued objects and piles of gold are far more rare than book. Heck, when we meet ruffians coming up the Greenway, they often wield clubs rather than swords. The game master doesn't want us getting rich selling poor quality rusty swords taken off ruffians. (There is a glut on the market of rusty swords in our version of Bree.) A lot of players more interested in glory, wealth and combat than duplicating the feel of Middle Earth wouldn't want to play in our game. It might be very hard to get together a group of players that interpret and respect Tolkien in a similar enough way to have fun. Our game system is also designed specifically for Middle Earth. We're not trying to turn GURPS into MERPS with a few edits. Anyway, I've been having fun for three years. Middle Earth is by no means the easiest environment to role play. One needs to find devoted fans willing to buy into the rule creator's and game master's interpretation. It is possible. I'm not sure I'd recommend that everyone try it, but I don't think one should despise honest efforts. |
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