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#17 | |
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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Limits?
Quote:
You mention elven / Numenorian foresight. The primary examples in LoTR are Aragorn's warning to Gandalf about entering Moria, Aragorn warning the forces of Saruman at Helm's Deep, and Aragorn telling Eomer they would draw swords together again, though all the power of Mordor would separate them. What I don't recall seeing is relatively minor characters at not particularly important times attempting to foretell victory. In a role playing environment, the power of prophecy would be ever so abusable if anyone at any time as often as he liked could yell "I'm going to kill you" every time he draws his sword. Magic ought not to be that quick and easy. Thus, you don't see Merry, Pippin, Legolas, Gimli or Boromir making little speeches before they turn from one orc to the next. Which is a good part of why I was reluctant to have Aerlinn in a role playing game cursing / prophesying before every fight scene. If I were writing fan fiction, I would also use prophecy / cursing / wishing in moderation. I also find that curses, prophecies and wishes are very much akin. I'd like to think Aragorn's warning to Gandalf regarding Moria was a prophecy rather than a curse or a wish, but if a player character did something similar in a game, as a game master I would likely end up using the same game mechanics regardless. But this is all subjective opinion. I think Words matter in Middle Earth. I just don't think they are or should be used lightly, casually or often. If prophesying makes things so, Gandalf would have given everyone a lecture on Prophesying 101 before setting out from Rivendell. Clearly, a wizard or a heir of Númenor would be better than most at using words, but they don't totally monopolize the ability. |
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