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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
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Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,461
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I do like the idea of the ordos having a bit more to do... although I can also see it backfiring. Of course in this game we couldn't actually have killed Legate but maybe the dead could get some sort of one hit assassin power if certain criteria were met. You know like in Don Giovanni when the Commendatore drags his murderer down to Hell. Anyway having been thoroughly jaded with werewolf this certainly stimulated my few remaining grey cells.
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
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#2 |
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Ghost Prince of Cardolan
Join Date: Sep 2009
Location: The Treetops, C/O Great Smials
Posts: 5,035
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Sorry everyone for withdrawing. I was so confused that I could not participate properly and I felt really bad about it as it was not fair on the other players. Anyway, I'm glad you had a good game, and I am always in the Password thread (Quiz Room subforum) if anyone wants to join in!
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"Sit by the firelight's glow; tell us an old tale we know. Tell of adventures strange and rare; never to change, ever to share! Stories we tell will cast their spell, now and for always." Last edited by Pervinca Took; 07-23-2017 at 01:49 PM. |
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#3 | |
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Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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WW is a really fun game, but this one was intricate enough (as evidenced by our obvious confusion at times) even for veterans, that it's no wonder you might have felt overwhelmed. I hope you'll perhaps read up on some old games, and maybe join in a more basic game in the future!
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Music alone proves the existence of God. |
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#4 |
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Ghost Prince of Cardolan
Join Date: Sep 2009
Location: The Treetops, C/O Great Smials
Posts: 5,035
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Thanks Inziladun and all.
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"Sit by the firelight's glow; tell us an old tale we know. Tell of adventures strange and rare; never to change, ever to share! Stories we tell will cast their spell, now and for always." |
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#5 |
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Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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NIGHT 1
Evil Wizard -> Converted Brinn into wolf - Success Good Wizard -> Converted Shasta into Ranger - Success NIGHT 2 Evil Wizard and Wolves -> Converted Lottie into wolf - conflicted with Good Wizard, failure; killed Morsul - success Good Wizard -> scryed Lottie - conflicted with Evil Wizard, failure Ranger -> Protected self NIGHT 3 Evil Wizard and Wolves -> Converted Sally into wolf - success; killed Lommy - success Good Wizard -> Scryed Boro - success Ranger -> Protected Lottie NIGHT 4 Evil Wizard and Wolves -> Converted Shasta into wolf - failure, Shasta self-protected; killed Mithalwen - success Good Wizard -> Converted Steve into Hunter - success Ranger -> Protected self - success, caused Evil Wizard's conversion attempt to go *doink* NIGHT 5 Evil Wizard and Wolves -> Converted Steve into wolf - failure, Steve was the Hunter and unable to be converted; killed Nogrod - success Good Wizard -> Scryed Nogrod - success Ranger -> Protected self Hunter -> Hunted Nogrod NIGHT 6 Evil Wizard and Wolves -> Converted Eomer into wolf - success; killed Shasta - failure, Shasta self-protected Good Wizard -> Created Legate as Visitor who Leaves - failure, Legate was the Evil Wizard Ranger -> Protected self - success, foiled attempt on his own life Hunter -> Hunted Sally
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#6 | |
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Wisest of the Noldor
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#7 | |||||||
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A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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More importantly, yes, I have been thinking about the loyalty issue a lot and I actually was taking it into account during my picks. We literally discarded some picks for turning just on the basis of that we knew those players wouldn't like it. By the way that is also why the failed picks were so frustrating, I knew the further in the game it was, the worse it would be for the players we turned. That's why e.g. personally, after Day 4 or somesuch I felt really comfortably about turning just a handful of people - Eomer was among them, incidentally; although our final pick on the last Night was obviously purely utilitarian. Already my attempt to turn Shasta on the Night before was based on the idea that he probably would be able to adapt to his new role fairly well if it came to that. Sadly, he had been already spoken for. Quote:
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Because in my opinion the problem isn't fixed by the Seer, it would just mean that the Gifteds etc. know more, but we need to make sure that the whole village knows more. And the Visitor (who doesn't need to think about self-preservation and can just shout the truth - or the perceived truth - after returning from the dead) could do just that. Quote:
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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