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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
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Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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I was a very selfish Ranger this game, but it appears to have been the right choice a couple times? I really thought the narration was pointing to me blocking the EW targeting me somehow, so I felt it best to keep that up.
Much love, my heart. We tried.
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Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
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#2 | ||
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Wisest of the Noldor
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#3 |
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Ghost Prince of Cardolan
Join Date: May 2004
Posts: 3,448
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Nerwen
I was quite excited when you picked up on my little joke.
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Morsul the Resurrected |
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#4 |
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Blithe Spirit
Join Date: Jan 2003
Posts: 2,779
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More questions
So, what *were* the rules about what could be communicated between GW and minions?
Could Nerwen, for example, communicate to Eonwe: "known innocents are Nerwen and Shasta?" Or say to Shasta, i think you should protect x tonight? Or say to both - I have found that Sally is a wolf? (if that were indeed the case)? Nerwen, did you scry as well as create roles? Who were your known innocents? Did you ever find Legate? Did you find any wolves? Also I was thinking about Visitors - one of the drawbacks I was thinking of, and I think I mentioned this during the course of the game, is that because they will no longer, if innocent, be counted amongst the living, the GW would in effect be killing off one of her own team. That would inform my reluctance to use that role, if I'd been GW.
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Out went the candle, and we were left darkling |
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#5 |
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Blithe Spirit
Join Date: Jan 2003
Posts: 2,779
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Oh and another thing...how would things have played out if either Eomer or I had listened to Nerwen and voted for Legate?
He would obviously not have been lynched...would it have helped the GW team on the last Night? Could Nerwen have challenged him to a duel during the Night, would that have stopped the creation of a new wolf?
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Out went the candle, and we were left darkling |
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#6 | |||
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Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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Specific role information was always edited...although I'm pretty sure I probably inadvertently referred to Nerwen as "she" in several PMs to Shasta and Steve. I was sending so many PMs to all different people, I was terrified I was going to ruin the game for everyone by accidentally sending the wrong one to the wrong person. I'm pretty sure my agitation disrupted my editing ability. I was also traveling the last DAY which made everything worse for me and the Good Team. Quote:
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Duels can only take place during the DAY. The sad fact for the Good side in this is that by the last DAY, they had already squeaked out an extension of the game the previous NIGHT when they were on the cusp of defeat. By focusing on Legate during the DAY, no matter how it turned out, they were ensuring that the best they could do was again face the brink of defeat and squeak out again. An unlikely prospect...although in a way they still got close. Nerwen was, as one would expect, very clever in trying to use the Visitor role to rid herself of a wolf that NIGHT. Unfortunately, that could not be done to Legate. That is part of why Legate's play in this game was so brilliant. He did exactly what he needed to do to seal the win for his team. He got attention focused on himself, who was invulnerable, and kept the Good Team from winning. If Steve had ended up being lynched, he was hunting Legate. Legate would have been exposed in the narration because he wouldn't die to the Hunter attack, but the Good Team would have been in even worse shape as far as numbers were concerned.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#7 | |
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Blithe Spirit
Join Date: Jan 2003
Posts: 2,779
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So neither wizard knew of each other's identity?
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Out went the candle, and we were left darkling |
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#8 | |
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Wisest of the Noldor
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#9 |
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Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,461
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I do like the idea of the ordos having a bit more to do... although I can also see it backfiring. Of course in this game we couldn't actually have killed Legate but maybe the dead could get some sort of one hit assassin power if certain criteria were met. You know like in Don Giovanni when the Commendatore drags his murderer down to Hell. Anyway having been thoroughly jaded with werewolf this certainly stimulated my few remaining grey cells.
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
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#10 |
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Ghost Prince of Cardolan
Join Date: Sep 2009
Location: The Treetops, C/O Great Smials
Posts: 5,035
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Sorry everyone for withdrawing. I was so confused that I could not participate properly and I felt really bad about it as it was not fair on the other players. Anyway, I'm glad you had a good game, and I am always in the Password thread (Quiz Room subforum) if anyone wants to join in!
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"Sit by the firelight's glow; tell us an old tale we know. Tell of adventures strange and rare; never to change, ever to share! Stories we tell will cast their spell, now and for always." Last edited by Pervinca Took; 07-23-2017 at 01:49 PM. |
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#11 | |
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Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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WW is a really fun game, but this one was intricate enough (as evidenced by our obvious confusion at times) even for veterans, that it's no wonder you might have felt overwhelmed. I hope you'll perhaps read up on some old games, and maybe join in a more basic game in the future!
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Music alone proves the existence of God. |
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#12 | |||||||
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A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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More importantly, yes, I have been thinking about the loyalty issue a lot and I actually was taking it into account during my picks. We literally discarded some picks for turning just on the basis of that we knew those players wouldn't like it. By the way that is also why the failed picks were so frustrating, I knew the further in the game it was, the worse it would be for the players we turned. That's why e.g. personally, after Day 4 or somesuch I felt really comfortably about turning just a handful of people - Eomer was among them, incidentally; although our final pick on the last Night was obviously purely utilitarian. Already my attempt to turn Shasta on the Night before was based on the idea that he probably would be able to adapt to his new role fairly well if it came to that. Sadly, he had been already spoken for. Quote:
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Because in my opinion the problem isn't fixed by the Seer, it would just mean that the Gifteds etc. know more, but we need to make sure that the whole village knows more. And the Visitor (who doesn't need to think about self-preservation and can just shout the truth - or the perceived truth - after returning from the dead) could do just that. Quote:
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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