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Old 08-22-2010, 07:54 PM   #1
Nerwen
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Sally and I have had a further discussion of the newbie-mod rule via pm. As a result of this:

How about eight games as the minimum? Or else, how about we don't count a game towards the total unless the player survived to Day 2? Or both?

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Originally Posted by Mac
Is somebody preparing a final draft for the glossary right now, by the way?
I'll do it. I've got a bit a spare time toDay, which is a nice change.
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Old 08-22-2010, 08:56 PM   #2
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Originally Posted by Nerwen View Post
Sally and I have had a further discussion of the newbie-mod rule via pm. As a result of this:

How about eight games as the minimum? Or else, how about we don't count a game towards the total unless the player survived to Day 2? Or both?


I'll do it. I've got a bit a spare time toDay, which is a nice change.
Up to 8 sounds reasonable enough. More than that is too much for my taste. And thank you for doing the glossary too.
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Old 08-22-2010, 10:46 PM   #3
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Silmaril

Here we go, then. So far this is all Mac and me– if anyone else has suggestions you're welcome to contribute, but you'd better be quick because morm wants to get the thread up.

Glossary

General Terminology


Analysis: The systematic investigation of a player, kill, or voting. Differs from a summary by being rich in observations, opinions, and conclusions.

Bandwagon: A large number of votes for the same person.

Bolding of names: The practice of bolding player names occurring in your post. Usually required when casting a vote.

Bus: (Of a wolf) to betray your packmates or allies. (From "throw under the bus".) See also: Wolf-on-wolf.

Day: The phase during which players can post on the game thread, and at the end of which a lynch (q.v.) takes place. Usually lasts 24 hours.

Day One: First Day of the game. Lacking the information provided by previous kills and lynches, Day One is regarded by many as random and not very useful. This is debated, however.

Drive-by Fenris: A wolf who is Fenrissed (q.v.) seemingly by accident.

Endgame: The last stage of the game, in which most players have been eliminated and the outcome will soon be decided.

Fenris: A wolf who is lynched on Day One; (as a verb) the act of lynching such a wolf.

Gifted: A player with special abilities. The term is usually only applied to good-aligned players. The standard gifted roles are Ranger, Seer and Hunter (q.v.) but others are possible.

Kill: (also a noun) To eliminate a player directly through the use of a special ability. Roles with this ability include the Wolves, Hunter, Werebear, Assassin and (sometimes) the Lovers (q.v.)

Known innocent/wolf/etc.: A player whose role has been revealed, usually by a known seer. Players with known roles frequently have quite a limited life expectancy.

Legate-180: A sudden reversal of opinion about another player. (From Legate of Amon Lanc, d. 11-15-2006.)

Lynch: (also a noun) To eliminate a player from the game by general vote.

Meta-reasoning: The practice of trying to deduce roles from factors outside the current game. This tends to be frowned upon.

Modfire: Ejection of a player from a game, usually due to prolonged absence.

Multiple Lynching: Happens when the mod rules that a voting tie is not broken. All players (sometimes limited to two) that received the maximum number of votes die.

Night: The phase in which no one may post on the thread, but in which designated players (wolves and certain gifteds) can pm, and during which the wolves pick a player to kill. Usually lasts 24 hours.

Night One: The first Night phase of the game. Occurs before Day One. Generally, players with pm-ing abilities may use them on Night One, but no kill may take place.

Pack: The wolves.

Packmate: One's fellow-wolf.

Reveal: To openly claim a special role, such as the Seer.

Submarine: Quiet player who is overlooked by the majority.

Summary: Synopsis of information available about a certain player, kill, or voting. Differs from an analysis by missing the poster's individual opinions.

Tally: A list of votes cast on a Day up to the point of posting.

Throwaway: A vote which is highly unlikely to affect the outcome of the lynch.

ToDay/toNight: The current phase of the game. "YesterDay", "last Night" "toNight" and "toMorrow" are used to refer to past and future, to avoid confusion with day and night in the real world.

Turning: The transformation of a Cursed Villager (q.v.) into a wolf.

Under the radar: A player who has largely escaped another player's attention.

Under the reindeer: See "Under the radar".

Village: 1. The good-aligned players ("a village victory"). 2. The entire group of players ("there are three wolves in this village"). Comes from the fact that early games were always set in an actual village.

Villager: A player who counts for the village (in sense 1.) in the tally. 2. Any player. 3. An "Ordinary Villager" (q.v.).

Vote Count: See "Tally".

Wolf-on-wolf: A tactic in which members of the wolf-pack accuse and even vote for one another, in order to make the survivor(s) look good.


Roles

Basic Roles

Cobbler
Alignment: Evil. Counts for the village in the tally. Wins if number of wolves becomes equal to that of villagers. Special abilities: appears as ordo to the Seer. Note: typically, cobblers do not know the identity of the wolves.

Hunter
Alignment: Good. Counts for the village in the tally. Wins if wolves are eliminated. Special abilities: chooses a player to hunt each Night. If the Hunter is killed or lynched, this player will die also. Note: there are many versions of this role, however, the two standard ones are the Logical Hunter (kills target only if a wolf) and the Non-Logical Hunter (kills target regardless of role).

Ordinary Villager ("ordo")
Alignment: Good. Counts for the village in the tally. Wins if wolves are eliminated. Special abilities: none.
Note: By default, all players are "supposed" to be ordinary villagers, though in reality some have other roles.

Ranger
Alignment: Good. Counts for the village in the tally. Wins if wolves are eliminated. Special abilities: chooses a player to protect each Night– this player cannot be killed by the wolves. Note: typically, the Ranger may not protect the same person two Nights in a row.

Seer
Alignment: Good. Counts for the village in the tally. Wins if wolves are eliminated. Special abilities: chooses a player to "Dream" each Night– this player's role is revealed to the Seer (with some exceptions).

Werewolf
Alignment: Evil. Counts for the wolf-pack in the tally. Wins if the number of wolves becomes equal to that of innocent villagers. Special abilities: may pm other wolves at Night. May choose one player to kill each Night.


Typical Special Roles
In theory, special roles can be almost anything, but in practice most fall broadly into one of the following categories.

Assassin
Alignment: Good. Counts for the village in the tally. Wins if wolves are eliminated. Special abilities: can kill another player, typically either once a Night/Day or once during the game at a time of the assassin's choosing.

Cursed Villager
Alignment: Variable. The Cursed is an ordinary villager who becomes a wolf if "turned" (attacked by Night). Note: The Cursed may or may not be aware of his or her status from the start.

Lovers
Alignment: Neutral/Good (usually). Count for the village in the tally (usually– see note). Win if both survive the game. Special abilities: may pm each other. Often the death of one will kill the other, or the survivor may be allowed a "revenge-kill". Note: there are many possible variants of Lovers; sometimes one or both has another role, which may be evil. Otherwise Lovers are generally assumed to play for the village, but this is not always the case.

Werebear
Alignment: Evil. Counts for neither team in the tally. Wins when everyone else is dead. Special abilities: May choose one player to kill each Night. Often has one or more extra special abilities.
Note: typically, though not always, gifted abilities work on the werebear just as on the wolves. The presence of a werebear changes the victory conditions for the other players, as they now have to kill the bear as well as the wolves in order to win.
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Last edited by Nerwen; 09-04-2010 at 09:44 AM. Reason: Added definition.
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Old 08-23-2010, 02:37 AM   #4
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Also–

Guide to Players' Nicknames

Agan– Aganzir
Alona– Alonariel
BeiGe, BeiGei– Blind Guardian
BG– Blind Guardian
Boro– Boromir88
Brinn– Brinniel
Cabbie– McCaber
Cel, Celly– Celuin
CoD– Captain of Despair
Cupcake, the– satansaloser2005
Di– Diamond18
Dun– Inziladun
Dure, Dury– Durelin
EW– The Elf Warrior
Fea– Feanor of the Peredhil
Foley– Folwren
Form– Formendacil
Glirdy– Glirdan
Glirdypie– Glirdan
Greenie– A Little Green
Gwath– Gwathagor
Kit– Kitanna
Kuru– Kuruharan
Inzil, Inzy– Inziladun
Izzy– Isabellkya
Lal– Lalaith; Lalwendë
Lari– Lariren Shadow
Leggy– Legate of Amon Lanc
Lhuna– Lhunardhwen
Lommie, Lommy– Thinlómien
Lottie– Loslote
Lottiepop– Loslote
Mac– Macalaure
McCobbler– McCaber
Menel– Meneltelmacil
Miggy– The Might
Mira– Mirandir
Mith– Mithalwen
Mnemo– Mnemosyne
Morm– mormegil
Mr Agreeable– Pitchwife
Mr 88– Boromir88
Muffin, the– wilwarin538
Ni– Nienna
Nilp– Nilpaurion Felagund
Nog, Noggins– Nogrod
Pitch– Pitchwife
Sally– satansaloser2005
Sallycakes– satansaloser2005
Sauce– The Saucepan Man
Shasta– Shastanis Althreduin
Steve– Eönwë
Stick– Mirandir
SPAM– The Saucepan Man
SpM– The Saucepan Man
tgwbs– The Guy Who Be Short
tp– the phantom
TORE– The Only Real Estel
tum– autume98
tummy– the phantom (mormegil only)
Vanilwa Muffin, Vanilwuffin etc.– wilwarin538
Wilwa– wilwarin538
Xed– Celuin
Zil– Inziladun

I've left out names like Rune, Legate and Eomer, which I think are self-explanatory.
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Last edited by Nerwen; 09-02-2010 at 09:06 PM. Reason: additions and corrections
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Old 08-23-2010, 06:05 AM   #5
satansaloser2005
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I demand that Stan be removed from that list.





Really though, it's likely best, 'cause no one actually calls me that. I don't personally care, because it is rather funny, but I don't particularly want all the newbies thinking I'm a guy. o_O


Also, do we need to clarify which Downers are which desserts? ^_^
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Old 08-23-2010, 07:58 AM   #6
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I demand that Stan be removed from that list.
Sure, Stan, I just did that to annoy you.

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Originally Posted by satansaloser2005 View Post
Also, do we need to clarify which Downers are which desserts? ^_^
Yes, I suppose so.

btw, no wonder n00bs get confused. Some of these nicknames aren't exactly obvious, are they?
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Old 08-23-2010, 08:34 AM   #7
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Quote:
In short, I agree. Let's make sure we at least try to have something of a Tolkien nature.~Cupcake, the
No trying, just do. I realize I am completely hypocritical when saying this, seeing as my game was made up of d-list superheroes, and completely unrelated to Tolkien in anyway. But I shall do better next time, and we should respect the admins and purpose of the 'Downs existance to keep games Tolkien related.

I don't think it has to be as rigid as an RPG, but still Tolkien elements have to be involved. I'm in favor (inspired by Nerwen) of a futuristic WW game, with the SS Lothlorien going where no Elves have gone before to seek out werewolves, wherever they may be...
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Old 08-23-2010, 08:38 AM   #8
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Great work, Nerwen!

In the player aliases, you forgot Mirandir=Keeper of Dol Guldur.
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Old 08-23-2010, 09:39 AM   #9
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Quote:
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btw, no wonder n00bs get confused. Some of these nicknames aren't exactly obvious, are they?
I take full responsibility for Steve.
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Old 09-01-2010, 04:04 PM   #10
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Guide to Players' Nicknames
Doesn't that kind of spoil the fun a little bit?
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Old 09-01-2010, 04:46 PM   #11
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Doesn't that kind of spoil the fun a little bit?
Really, I think so too, but since we're being thorough....*shrugs* Heck if I know.
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