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Old 08-21-2010, 09:39 AM   #11
satansaloser2005
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Quote:
Originally Posted by Thinlómien View Post
Looks good, Mac.

Are we still going to come up with a glossary?

And I think x = 5 sounds good, although I would be fine even with something like x = 3.
I think it'd be fair for a new mod to have to wait as long as a returning mod. Thus, six months should be more than enough time for someone to get a good feel for Downs Werewolf. I think most people (with of course a few exceptions) have played more than twelve games before modding (I personally waited sixteen, for what that's worth) and considering that we average two games a month, a dozen game minimum isn't really all that insane. If we continue the practice of bumping first time mods to the top of the list (which I think is a good practice, honestly, unless of course returning mods have time restrictions on when they can mod their games) a twelve game or so wait and then a bump to the top of the list would ensure that new mods are experienced enough to handle themselves and that everyone, new and returning mods alike, have to wait about the same amount of time to mod their first/next game. It seems fair.

I don't think a person could be ready to mod a Downs WW game after only five times playing. I know I wouldn't have been, or at least have been confident enough to mod very well.

So my suggestion is that if you mod with that few games under your belt, you have to have a co-mod. If you've played more than a dozen (or even ten, for that matter) you can mod on your own, but otherwise I don't feel very comfortable with newer players at the reigns. I have to be honest, it doesn't seem like a good idea to me.

I think it would be a good idea to put a higher limit on minimum games required to mod rather than a lower one, because it could also make it less awkward in the future if, say, Mary Sue comes to play Werewolf here, decides she has an idea for a game after playing three times, and signs up to mod. Mary Sue has been in three games, an early lynch/kill in three of them. We're not putting a limit on how active the person was in their initial games, just that they played; Mary Sue could be modfired in one of those games and it would still count. Granted this is a worst case scenario, but if Mary Sue has played enough games to mod by our rules, who are we to turn her away? Do we really want to be put in the position of having to say, "Listen, Mary Sue, but we don't think you'll make a good mod yet". Or do we let her mod and have a disastrous game? Why not just set a standard by which it's almost impossible to have someone not understanding the game and have that be the rule? Sure, there may be Mary Sues who are ready to mod after only a game or two, but they will not be the norm. Norm, as we know him , is a tricky bloke, and unpredictable. I think it's best to raise the bar a bit.

Besides, consider the recent trend of....erm, not-so-serious Werewolf players. To be frank, we've had players not understanding the DLs even after a couple times playing and we've had some fairly heated games of late, with the possibility of players not understanding their roles or doing things that may be acceptable on other sites but that are frowned upon in Downs Werewolf. A player may be able to handle themselves in running a facebook game (which doesn’t even count, but meh) or on another forum, but that doesn’t mean they understand the atmosphere of Downs wolfing. This is not other Werewolf forums, this is the Downs. You need to get used to the culture and the accepted practice as much as the game, and I don't think everyone can do that in just a handful of games. If people really want to mod, they'll wait their turn.


Note: I say this without any consideration to Paranoia's game, so don't think I'm just picking on him or anything. That's certainly not the case. I would have the same thoughts regardless of his game.
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