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#1 |
Beloved Shadow
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Well, of course I'd like the cutoff to be around 5 or 6 AM GMT (12 or 1 AM my time), but seeing as that probably won't work for many (including Sir Nog) I will cast a vote for the latest time offered up- 11 PM GMT.
1) Mac and Rikae, may I be your son? 2) Anyone want to be my brother or sister? 3) Hmmm... marriage is a big step. I think I'd prefer to be engaged first, and see how that goes. Would anyone like to be a fiance rather than a wife?
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#2 |
Eidolon of a Took
Join Date: Sep 2002
Location: my own private fantasy world
Posts: 3,460
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I'll be your sister.
I might have to live out in the shed in secret though if your adoptive parents only wanted one child. You know, a son to do the chores.
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All shall be rather fond of me and suffer from mild depression. |
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#3 | |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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Diamond joined too! Yay!
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![]() You know, everybody, this is looking awesome. This game just can't be bad. Concerning the rules, then. I'm just checking, but isn't it so that when the wizards die, the game setting is fixed and the wolves will be told one another's identities and it becomes a regular werewolf game? What happens if one wizard scries the another? Is it so that in that case she learns his identity? And if they scry the same person, s/he dies. Right? Also, I think there was two wolf kills per Night in the beginning of the last game. Will it be so again? If yes, how long will it last? When the GW (or EW, for that matter) has reached their minion quota, how will their scryings affect things? In no way, except that they can find the other wizard? If we give the EW no limit in how many wolves he can have, I suggest that when the GW has reached the gifted limit, her scryings may count as ranger protections. What happens if the wolves attack a wizard during the Night? No kill? Will the wolves or the EW know that they targeted the GW (as they probably won't target the EW if he's the one to have the last word on the kill)? What if the hunter decides to take down a wizard? Nothing? But then everybody will know that the hunter targeted a wizard... If the hunter targets the EW could the GW be told about this, thus compensating for the lack of hunter-kill? Or will wolves and/or hunters get a second chance if the one they want to kill is unkillable? Everybody new to the DW, feel free to ask me to elaborate, I'm not sure I explained it newcomer-friendly. Also, pester Noggie with questions: if I didn't know anything about DW, his explanation might leave me uninformed about quite a lot of facts... ![]()
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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#4 | ||||
Flame of the Ainulindalë
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Great to see you Diamond! I've added you to the list and let's hear what Rikae and Mac will think about you joining the family or whether you should stay as an "outsider" what comes to the families...
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Your two last questions are too hard - and they have been discussed extensively with multiple argued positions this far - so let me gather my thoughts and answer them in preliminary way in a moment... ![]() And throw in your two cents everyone!
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... Last edited by Nogrod; 05-11-2008 at 01:03 PM. |
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#5 | |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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#6 |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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One more question
In the previous game, there was a limit that the GW could only name one seer, one ranger and one hunter. Will there be such a limit again? I know you haven't decided how many gifteds there can be in total, but will there be some sort of ratios, like one third of them should be of each kind or will you let the GW decide what kind of giteds she wants? Or will you let her decide freely, but set some limits, like "there must be one gifted of each kind all the time, the rest can be whatever" or "there can only be two seers at most at a time"?
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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#7 |
Blithe Spirit
Join Date: Jan 2003
Posts: 2,779
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I think a good way of redressing the balance might be to allow the GW to 'regift' each role once. (I mean if the original holder is killed)
What do you reckon? Oh and if The Ka is still playing I'd love her to join my family in honour of our mutual love of a certain band...
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Out went the candle, and we were left darkling |
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#8 | |
Flame of the Ainulindalë
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I think we have two possibilities. Either we say that when there are three wolves or more there will be two kills / Night (and maybe when there are five wolves then three kills?). Or either we say that if there are more than three wolves they gain two kills / Night (and with six three?). It's an important decision as it will decide how many kills the wolves can make in the beginning of the game. I need to go back and check the settings in the original game to consult them. But now there will be Finland - USA in the ice hockey world championships and I will watch the game first... ![]() EDIT: tried to make myself more clear with underlining & bolding
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... Last edited by Nogrod; 05-11-2008 at 03:03 PM. |
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#9 |
Everlasting Whiteness
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Um, Nog, aren't your two possibilities the same? Or are you saying that either a) two kills if there are three wolves, or b) two kills if there are more than three wolves?
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“If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.” |
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#10 | ||||
Flame of the Ainulindalë
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Just preliminary thoughts to hard questions... and I'd like to hear your response to these!
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Now it should be also remembered that it will not be probable these situations occur in the actual game very often. Possibility 1) I might be drawn into introducing a limit to the scries. Let's say 1/3 of the village for the EW and 1/4 to the GW (and not more than two seers, really). If the EW gets everything right and luck favours her she will get the sixth wolf on Day4. Then the total of villagers will be about -6 from the starting line-up. So from 30 it will be 24/6, from 25 it will be 19/6 (1/3 being 18/6). But it's not probable the EW will get everything her way... Does that sound reasonable to you? Possibility 2) The other way to handle this would be limiting the GW to three gifteds (one each) which could be re-scried when one of them dies or is lost - and then the EW would also have a limit- and a tighter one than in the first version - like 1/4? The difference is how many special-roles we wish to have: more or less? The first version produces more special roles and the second less. Possibility 3) Or should we give the EW unlimited scries? In the last game the villagers killed a wolf almost every Day but still lost... I think that is a major handicap - although the evil-team played well indeed and Roa was just magnificient. Anyway when the game starts it will be a different matter depending on how people play and how the wizards / specials succeed. Quote:
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It's yet one of the nice things in this game. The wizards may decide how much they wish to play as a team with their minions and get all the help they can from them - and how much risk they're willing to take that way if one of their lot turns into the service of the other team? In the first game no one turned from good to evil or from evil to good but who knows what happens this time? If we take my suggestion 1) (more special roles) it heightens the possibility of a minion being lost to the other side and would add to the tension of the game. And the specials should argue their cases to the wizard as well as they can. If a certain minion looks like being up to date the wizard might be more willing to let that one minion share the knowledge and thence make that individual's game more exciting... But yes, that's for the wizard to decide... Okay. Time to bed. Let's continue this tomorrow...
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... Last edited by Nogrod; 05-12-2008 at 04:43 PM. |
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#11 |
Beloved Shadow
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Yay! Morm is playing!
You should be Rikae's brother so you can be my uncle. You'd be a very cool uncle.
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the phantom has posted.
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#12 |
Hauntress of the Havens
Join Date: Mar 2003
Location: IN it, but not OF it
Posts: 2,538
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The possibility of there having more gifteds than usual sounds exciting, but will that still be okay once the game reverts to its original form after the wizards duel? Maybe the large number of players can dampen the effect a bit but the wizards duel can happen only after a certain Day, right? Won't the village be a bit too small for all those gifteds by then?
EDIT (instead of double-posting): Believe me, Gwath and McCaber, you'll want to be part of a bigger family once this game starts. Would you be my big brothers? Don't worry, my parents aren't the strict and stifling type. ![]() Last edited by Lhunardawen; 05-12-2008 at 08:43 PM. |
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#13 | |
Woman of Secret Shadow
Join Date: Oct 2006
Location: in hollow halls beneath the fells
Posts: 4,511
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Now only Nerwen will have to change her avvie to a Disney one to keep the family together...
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![]() Cabbie and Gwath, would either of you like dating me? Legate, do you want to be my ex?
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He bit me, and I was not gentle. |
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