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Old 05-14-2008, 02:08 AM   #1
Cailín
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I must agree with Nilp and others: no multiple lynching and no retractable votes. The game is complicated enough without them, and many people will die without giving the village that additional power.

Four wolves or more should allow for two kills a night, while more than six wolves should allow for three (surely we'll not let it get that far?).

I think that by allowing the GW to bless three gifteds from the beginning, you already fix a lot of the balance issues we had last time. The game may even be swayed too much in favour of the good side, so I think a limit on the amount of regiftings is a good idea. Will the Hunter be an ordinary Hunter, by the way?

Have we yet decided on communication (sorry, it was a lot to read)? I remember from last time that the GW had difficulties because there was not enough time to discuss crucial choices with his team members.
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Old 05-14-2008, 03:18 AM   #2
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I shall be a house-bound sandwich-maker. (Aprons look better on me than on Lommy, who, I believe, is better suited to aquatic poultry-raising.)
Great, Nilp, what a well earning man I've married.... I think I'll be just a bird-tamer in general. So, breeding and training birds, whether they're aquatic or not, although preferring a certain aquatic bird species... Sally (with her duck interest) can be my assistant, Kath may be her father's follower in the sandwich "business"...

Sorry, I can't say anything smart about the rules right now, will do that later...
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Old 05-14-2008, 03:46 AM   #3
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Nilp, dear son-in-law, do you make smřrrebrřd as well?

Bird-taming sounds honourable enough. I wait to see what my son has chosen for profession...
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Old 05-14-2008, 07:03 AM   #4
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You forgot DST, daga. They have them, we don't. So we're GDT+7 now.
Whoops. I never did get the hang of DST. Thanks, daga.

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Originally Posted by Nilp
Retractable votes are a needless complication, and multiple lynchings make the game too mathematical, especially in a game where the Seer could be reactivated.
There's the reason I was looking for.

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Originally Posted by Cailín View Post
Four wolves or more should allow for two kills a night, while more than six wolves should allow for three (surely we'll not let it get that far?).
I was thinking about this too - maybe it would be added motivation to the innocents to track down the wolves before they became too many?

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Originally Posted by Mummy Cailin
Have we yet decided on communication (sorry, it was a lot to read)? I remember from last time that the GW had difficulties because there was not enough time to discuss crucial choices with his team members.
Nogmod said communications are limited to Nights. Oh well...

Last edited by Lhunardawen; 05-14-2008 at 07:07 AM.
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Old 05-14-2008, 07:21 AM   #5
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Should we open a hard-core rule-thread so that no one gets frustrated with the need of ironing out the rules?

Celuien sent me a PM saying she will be playing. So that's true and confirmed. Great to see her for a long time!

Bad news is that Boro will only have one day/week time to play in the coming weeks and is forced to stay away from the game.

I'd say in this kind of game the hunter should be of the classical variety eg. posting a name of one person s/he is hunting and that one will die whether innocent or wolf. As the good team has the advance of sharing GW's and seer's pssible knowledge there must be this risk-factor included.

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Have we yet decided on communication (sorry, it was a lot to read)? I remember from last time that the GW had difficulties because there was not enough time to discuss crucial choices with his team members.
I stil think 24hour cycle should be enough. If the deadline is 11PM GMT it will be pretty good for all the Europeans and Americans enabling them to check the PM's at various points during the Night - including just before and just after the deadline.

The late deadline might be a bit inconvenient for some Europeans (us Finns and possibly Legate) but that makes it possible for Lhuna and Nilp to be there at the deadline - and eases the situation of the Americans who have day-time occupations. So I think it's a good compromise.

I wouldn't set any internal deadlines to the communication during the Night from outside as they just tend to complicate matters and are hard to define as so much would depend on who the people involved are. The wizards themselves surely are free to impose deadlines to their minions if they see it fit. If the EW calls her wolves and says fex. "if you wish to make points on who to kill, please do it before 6PM GMT as I will not take later contributions into consideration"; or if the GW tells her gifteds that "all the suggestions as to your targets toNight should be with me at 8PM GMT the latest or I will decide it for you" then it's fine for me.

So it's also a question of the wizards telling their minions when they are able to receive information the last time before they send their decisions to me/submod. And in the end active minions can approach their master enough-many times a Night - and an active wizard may give the feedback as well many times a Night. So I wouldn't be too concerned about this question.
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Old 05-14-2008, 01:10 PM   #6
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Originally Posted by Legate of Amon Lanc View Post
There is. As you can see from the family tree, Greenie's family is all green
Haha! Pity I can't rep you at the moment! This made my otherwise boring evening somewhat merrier, for a reason I can't explain.

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Should we open a hard-core rule-thread so that no one gets frustrated with the need of ironing out the rules?
Actually. Now a bad idea. I feel like playing WW already and it's only the discussion thread. It would make things easier. (and we'd break the limit for WW threads for one game )

I think 4-> Wolves=2 kills.

How about the beginning? A situation like Loki's, both Wizards choose the same player before the game even starts. Wouldn't it be unfair if the player died?

Noggie, could I be your father?

edit: and when I was younger my profession was being the guy who knows everything about staying alive.
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Old 05-14-2008, 01:17 PM   #7
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I would suggest that you would consider being the mother of Legate / Brinn / Kitanna -trio of 20+ children.
But Noggie, isn't Roa our mommy? But I do agree Celuien should be the mother of Gwathy and McCaber. Somebody has to put those two in their place.
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Old 05-14-2008, 01:31 PM   #8
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Eye

Okay, so I've got parents, a sister, a fiance, a grandmother, an aunt, an uncle, and cousins. Now I need a job.

Legate- that's a big herd you have for just one person to take care of. Perhaps we are best buddies and are in the sheep business together. We've been raking in a good little bit the last few years, but these Werewolves are threatening our business.
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Old 05-14-2008, 04:31 PM   #9
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Originally Posted by Brinniel View Post
But Noggie, isn't Roa our mommy? But I do agree Celuien should be the mother of Gwathy and McCaber. Somebody has to put those two in their place.
That was just a suggestion as well... Maybe Roa could be the mother of you three and Celuien could be the mother of the two guys? And they could be sisters together?

And if Volo would like to be my father (as he says) then I could sit in my right place as the big-brother of Lalaith and possibly the husband of Roa or Celuien? (don't worry my friends, I will be dead after Night1 ).

That would still leave open the possibility of morm being the actual patriarch if Volo is a weak gamling and morm is my brother (and the other child of Volo's and husband of either Roa or Celuien - with this scenario I'd say I would have to be tha husband of Roa... just thinking of our shared history in WW... ).

I'm going to see how it would work - tomorrow. And if you people have any preferences let me know about them.

Feel free to disagree or to suggest better options!
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Old 05-14-2008, 04:55 PM   #10
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Quote:
Originally Posted by Volo View Post
How about the beginning? A situation like Loki's, both Wizards choose the same player before the game even starts. Wouldn't it be unfair if the player died?
Read the thread...

I think there is a consensus now that both wizards will scry at least five people and then the mod is going to partly sort them out (so that those called for by both of the wizards will be let alone and a wizard can't scry another wizard ) and in the end the mod will randomize the eligible ones to both wizards from those left. So they will never know why they were assigned just those people in the beginning: was it because the other wizard had gone for them as well or was it just pure luck. They can sure make their own inferences from that "lottery" but that's already playing the game!

On other Nights than Night1 the one scried by both wizards will die for it. But not on the first one before the game actually starts.
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Last edited by Nogrod; 05-15-2008 at 09:18 AM.
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Old 05-15-2008, 07:01 AM   #11
Celuien
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I like all of the options... particularly the one involving morm, given our old werewolf history.
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Old 05-15-2008, 09:05 AM   #12
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Read the thread...
Sorry... I agree with the idea.
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