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Old 02-09-2011, 05:31 PM   #11
Formendacil
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Quote:
Originally Posted by Mithadan View Post
By quantity, I mean this. One of the big problems with the old freestyle RPG forum was that everyone and their assorted brothers, sisters and first cousins once removed was starting up a game and, of course, there were not enough players to go around and 90% of them failed.
This problem, of course, had a lot to do with the massive influx of Downers that came with the Movies. Given the much quieter times we have at the moment, I'm not sure this would be a problem at the present moment--most people involved in RPing have been around long enough that we can give them credit for at least a modicum of sense.

Quote:
Originally Posted by Mithadan
Quality is more obvious. Canonicity, a reasonable level of writing effort, if not skill, etc. A workable premise or story. It strikes me that retaining "veto" power would be more potentially embarrassing and annoying to a game facilitator/owner than some sort of simplified proposal process.
Doing away with an intensive Mod-screening doesn't mean that the rules of conduct on the gaming forums need disappear. A Tolkien-valid premise, a reasonable effort at writing, no chat speak (etc) would still be assumed--and, indeed, remain forum-wide rules.

Personally, I think both questions of quality and quantity would be fairly well answered by the common sense of our gamers. I don't think we'd see an overabundance of games, because even if we had scores of game owners wanting to start something... they wouldn't get anywhere if they couldn't find enough recruits. There might be a flurry of threads (or posts on an announcement board -like thread), but the majority would quickly subside, and we'd only be left with those that garnered enough support--and I daresay that we could reasonably expect these to be the best of the pack. The other ideas would either have to be retooled (made better) to attract attention, or be put aside until their were more people involved.
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