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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 | |
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Ghost Prince of Cardolan
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I love the idea of a subforum just running ideas through, though, and seeing if there's enough interest in a particular concept or style before investing time and effort in creating a game that no one else wants to play. That could easily replace a "mod must approve all games" system, and it'd be more democratic too.
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Got corsets? |
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#2 | |
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Dead Serious
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*I reserve my right, however, to be a Tolkien anarcho-monarchist. :-p
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I prefer history, true or feigned.
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#3 | |
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Flame of the Ainulindalë
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I mean here we could use the experiences of the ww-community. There we have the Tol-In-Gaurhoth -thread where people basically keep the queue of who's the next mod, what kind of games people have in mind, what kind of games people crave for, make their general views on the game as such heard etc. Mutatis mutandis, we could make somewhat similar threads for RPG'ing. People could there offer their ideas for games, probing whether their game ideas would gain interest and players, ask for certain kinds of games, discuss general issues bout the RP's... On another note: I have been talking about "games" all the time although I do remember I had a real problem with that term in the beginning (now I think I have just grown used to it). I feel the same way as some others here in not thinking an RP is a game but collaboral writing, role-playing, storytelling, having fun together... but not a "game" in a way WW is clearly a game.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#4 |
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Spirit of Mist
Join Date: Jul 2000
Location: Tol Eressea
Posts: 3,398
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Lot to think about here.
If, hypothetically (meaning no promises), we move to a system where a member can just start up a game, how do we control quantity and quality. By quantity, I mean this. One of the big problems with the old freestyle RPG forum was that everyone and their assorted brothers, sisters and first cousins once removed was starting up a game and, of course, there were not enough players to go around and 90% of them failed. Quality is more obvious. Canonicity, a reasonable level of writing effort, if not skill, etc. A workable premise or story. It strikes me that retaining "veto" power would be more potentially embarrassing and annoying to a game facilitator/owner than some sort of simplified proposal process. I lived through the trouble. The complaints, the chatspeak, the use of RPGs to socialize rather than roleplay. I have no desire to live through that again. I fully acknowledge that everyone who has been posting here has some degree of longetivity and pedigree on the Downs. But once the door is opened...
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Beleriand, Beleriand, the borders of the Elven-land. |
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#5 |
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Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,461
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I don't think the game proposal thing is a negative. It does mean the proposer has to think something through which can only help avoid problems. Especially for novices. A more experienced game proposer is hardly likely to be fazed by the procedure.
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
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#6 | |
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Dead Serious
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Really, the game proposals, as used now, are put directly to the Mod (Pio), but they scarcely differ in content from what we would put out there to attract the other players. The only real difference, under the new system, is that the proposal could be put directly to the players. EDIT: In other words, the chief point of the proposal in the current form, as I understand it, is to make sure the game owner covers all the important bases. Putting the proposal out for feedback and/or to attract players would undoubtedly result in the same bases being covered--though I agree it helps keep everything in one place if a consistent form is used each time (like the rule posts in WW).
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I prefer history, true or feigned.
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#7 |
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Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,461
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By player you mean any random person who happened to be passing or people whose opinion have established validity? I'd rather have Pio. Juries are too unpredictacble and can't think of anything worse than having something you have sweated kittens over shang-haied by a self appointed committee of people who won't do anything but criticise. At least a judge may be consistent....
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
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#8 | |
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Spirit of Mist
Join Date: Jul 2000
Location: Tol Eressea
Posts: 3,398
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![]() What court do you practice in?
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Beleriand, Beleriand, the borders of the Elven-land. |
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#9 | |
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Dead Serious
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...in this case, the analogy being that the unwashed masses may proclaim your game a dud, but if the Mod doesn't squash it, you're still completely entitled to play it out.
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I prefer history, true or feigned.
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#10 | ||
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Dead Serious
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Personally, I think both questions of quality and quantity would be fairly well answered by the common sense of our gamers. I don't think we'd see an overabundance of games, because even if we had scores of game owners wanting to start something... they wouldn't get anywhere if they couldn't find enough recruits. There might be a flurry of threads (or posts on an announcement board -like thread), but the majority would quickly subside, and we'd only be left with those that garnered enough support--and I daresay that we could reasonably expect these to be the best of the pack. The other ideas would either have to be retooled (made better) to attract attention, or be put aside until their were more people involved.
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I prefer history, true or feigned.
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#11 | |
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Cryptic Aura
Join Date: May 2002
Posts: 6,003
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My, this thread is moving fast! Almost feels like the old days!
Without having time to follow all the legal jokes here, I would like to clarify my ideas in response to Mithadan's concerns. Quote:
First of all, we have difficulty with people posting regularly and/or dropping out of games. I know that pio and Child have worked assiduously to keep games on track, with regular reminders and even joined in games to keep them going. Their effort has been stellar. So we had the rules about keeping to a time line and that didn't ensure that gamers actually followed the rules. They just abandoned the games. And I think that's for more than just real life conflicts. So I've been wondering what motivates people, what inspires them to maintain a personal stake/interest in something? One answer I came up with was ownership. Where people feel they have a personal say in the situation, a chance to really contribute, they tend to be happier and more productive. So I was thinking about what would increase the sense of ownership or responsibility? Maybe the idea that they had to be accountable to themselves and to their fellow gamers and game readers rather than to a Moderator, however benevolent. I was also working with my own boredom in games where all the fun and creativity went into the planning and then the actual writing of posts was just a formality, which became onerous. There was little room for actually plotting the game or developing character once a really far developed "lesson plan" was in place, and no surprises and unexpected challenges which tweaked interest. I kept looking for the "writerly moment", somewhat akin to teacher's "teaching moment". Are gamers actually reading posts and seeing what is expressed and wondering how that influences what is to come? Or are they just seeing a post done and what's next on the list of the plan? And I also think that writing closely to someone else's idea of what the game is/should be can reduce a gamer's input to being simply a hack or ghost writer. That's not fun or creative. Would this kind of personal input or personal responsibility help gamers stay in a game? Or help gamers create games? I don't think this necessarily means that anyone can start a game. I think we can still keep guidelines for clear, correct English, Canonicity (of whatever degree), and the expectation that games/play eventually lead somewhere and have a termination. (I know with my life these days, I cannot commit to anything that is completely open-ended and if a game goes past the anticipated time, likely I would have to withdraw.) And I think we can still ask new gamers to play in X-number of games before they start their own. We can also limit the number of games people join to ensure they actually do write for one. I think we can still have forum Moderators who oversee the forums and provide advice. But I think that once someone has proven themselves, why ask them to submit detailed plans and character bios? We only learn about ourselves and who we are in response to the events and actions which life forces upon us, so why should we expect our characters to be written in stone before they see any action? Of course, that opportunity for freedom hasn't led to games in Gondor, so maybe that isn't all that inspiring. But I think that less emphasis on procedures and on authority (which will still exist, to close/delete/advice/ban etc) might help create an atmosphere where role players are as enthusiastic as the WW gamers. There the gamers can actually participate in creating the outcome of the game, which is not a foregone conclusion. Sorry, must go prepare a late dinner now for family. I hope this answers at least Mithadan's concern over completely unfettered chaos. And, pio, thanks for putting Bonfire Glade on the Rohan list. I looked at the Gondor list and don't think I saw "Lonely Star". Did that finish before Gondor? I thought it was a Gondorian game.
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I’ll sing his roots off. I’ll sing a wind up and blow leaf and branch away. |
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#12 |
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Spirit of Mist
Join Date: Jul 2000
Location: Tol Eressea
Posts: 3,398
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The various iterations of Lonely Star are docked in Elvenhome.
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Beleriand, Beleriand, the borders of the Elven-land. |
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#13 |
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Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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Bęthberry
While the Lonely Star was wonderful game to play, it just can't be counted in the canon oriented atmosphere of the present RP system . . .
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Eldest, that’s what I am . . . I knew the dark under the stars when it was fearless - before the Dark Lord came from Outside. |
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#14 | |
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Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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Re: Bethberry's Post -- YES.
I was going to just post the above but I of course had to add some rambles. Quote:
And yes...when I talk of open RPs that do not have a set out major storyline, plot points, etc., and do not have a *set* end...they still end! People like closure. So once you've made it somewhere you like, you end the RP. And if the players abandon a game/thread before it reaches an end? Of course you just remove the thread. And just to toss this out there...if you're looking for a 100% success rate (meaning every game/thread started is completed in a reasonable amount of time or whatever)...you're never going to be happy. Games/threads are going to fail. They're going to die. People are going to disappear. You just have to have enough interest and momentum in the RP forum overall that it doesn't matter. That *everything* doesn't start to stagnate. No, I don't really know how you get that. But I agree with Bethberry's suggestions. Last edited by Durelin; 02-09-2011 at 08:16 PM. |
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#15 | |
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Stormdancer of Doom
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And no. For a non-canonical game it had some extremely canonical phases,especially if you can justify the crystal. Doggone it, we did some wild things, but we also managed to keep it pretty Tolkienish. Even if we did have a few knock-down-drag-out fistfights, Mith brought us back in order. Besides, it still amazes me as a player to be able to say "I remember the drowning of Beleriand." Makes me feel ancient. OK, before I get chat-squerled, I'll return to the topic at hand. I'm not on page six yet obviously. But at the moment I'm getting the sense that 3/4 participants in this discussion only need a good excuse and a reason to boot, and you'd be off and running in a fine Gondorian game. Only Gondorian game-starters haven't started any lately. I suggest a compromise that could easily happen under the present "regime" without any changes at all: write up a proposal just like you would for Rohan; walk in character into the Seventh Star and discuss the venture over an ale; and ask whether there are any Gondorian game-starters interested in such a game who would be willing to start it. I'm not trying to create anarchy (Mithadan, Sir.) Just bringing this out as a possible option. Someone also brought up the point that not all charaters need be in the game the whole time. C7A invited me into Lonely Star when it was 3/5 done, for characters that were undreamt of when the game started. Not sure why that no longer seems to happen, but, if there is a rule to that effect, I could certainly see making room for add-in characters.
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...down to the water to see the elves dance and sing upon the midsummer's eve. Last edited by mark12_30; 02-10-2011 at 10:44 AM. |
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La Belle Dame sans Merci
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So quantity and quality won't rely on policing new members, it will rely on the atmosphere of current writers and their beliefs. And we're all actually pretty solid at policing ourselves. In the last Werewolf game, for example, there was concern that some players might be breaking the rules set up by the game mods. The consensus ended up being, if we found out that anybody was cheating, we could shame them forever, as well as institute a Day One Lynch policy to make them feel especially awful that they did something as heinous as cheat. Now that's not entirely nice of us, threatening subversive folks with shunning, but in reality, peer pressure is one of the greatest driving forces in humanity. Though this thread has shown a rekindled or just formally discussed interest in RPing, it hasn't attracted many people that weren't already actively involved in the website and this corner of it. Quantity can be determined by free market: if there's demand, it can be met. If there's not demand, games should be allowed to fizzle (after all, a game initiator with spunk can always beg, borrow, and steal their way into a cast of writers later on if they really desperately want THIS ONE EXACT GAME to happen). Quality can be handled by a general atmosphere of inclusiveness and openness toward constructive criticism. It's collaborative writing: if you can't handle the rest of the writers you're working with giving you feedback, you should go hole up and write in a private diary. Which is all to say, I don't think we're going to see a massive spate of new game threads, I think we're going to see a few hesitant experiments to see how a new structure and a new atmosphere will work. Following that, I think we might see a couple games going on at any given time, but nothing overwhelming. And I think the writers of each game can control their own quality pretty effectively: Barrowdowners have a tendency, as a group, to be sticklers for quality. Maybe they didn't used to be, but in recent years? This is a pretty brainy place. Quote:
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Forum A (Structured Games with Defined Leaders and Plot Oriented Writing): containing game discussion threads (where one pitches one's game to the masses, and players are recruited, and discussions are held between players and/or lurkers (such as WW discussion threads) and also game threads (wherein the writing happens). Forum B (Open Ended Games with Group Responsibility and Character Driven Writing): containing game discussion threads (where one pitches one's game to the masses, and players are recruited, and discussions are held between players and/or lurkers (such as WW discussion threads) and also game threads (wherein the writing happens). Forum C (Discussion): in which RPGers discuss their general concerns, their achievements, etc., relating to Barrowdowns RPGing as a whole. Quote:
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![]() I really think we must have all of these. Whether writing for writers or for readers, clear English is significant. Obviously this doesn't mean we'll draw and quarter our ESL contributors. Canonicity should be adhered to because this is a Tolkien website. The last is a little more negotiable: what if the game proposal is, I have this idea that the Dwarves that move into Helm's Deep interact and we explore what's underground there, and how Dwarf relationships work! ? In this case, it's not a clear cut story with a beginning, middle, and end. Instead it's more of a literary exploration of character and setting.I wonder if we're all a bit hung up on the nature of story. Here's the definition of story I used in my Master's thesis: "narration of a chain of events." The definition we typically use in the creative writing workshops in my grad school: "narration of a chain of events, with a beginning, middle, and end." Without a purposeful beginning, middle, and end, you have either a scene or a series of scenes. The STORY is the Big Idea that you're trying to convey. If you don't have a Big Idea, then you aren't writing a story, you're just writing. This is the same difference as between a portrait and a picture of somebody's face. A portrait has a motive: you're trying to get to something, some truth. A picture is just something on a page that looks like something. Stories are purposeful. Writing often isn't. That being said, I'd like to copy/past part of a private missive between me and Bethberry: Quote:
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But I think this should be more of a guideline than a rule. Quote:
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Then again, another one of my writer friends (who just signed the contract for her 17th novel) writes with an eye toward character interaction and surprising herself. The only 'rule' she follows is that each chapter should have a basic arc, and a memorable action event should occur in each. Another writer who works masterfully within the realm of historical fiction was asked last summer, "What is the primary motivation of your character?" She had two hundred pages written already. Her answer? "I don't know yet." The delineation between the type of structure you want as a writer has nothing to do with experience, and I think the delineation between RPG sub-fora should reflect that: experienced writers working with inexperienced writers will provide the old hands with fresh insight, and will work toward teaching the inexperienced writers what we mean by 'quality.' Quote:
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It has all of the benefits of what we've discussed... plus some extras!
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peace
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#17 |
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Cryptic Aura
Join Date: May 2002
Posts: 6,003
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Let me just say, thinking about Fea's comment on the Meadhallers lynching folks,
that I think the Meadhall belongs as a game, not as an Inn. I think it is superb, wonderful, and marvellous and I am ever so impressed by the discussion thread (which intrigues me no end), but I think,if the point is to attract new gamers or provide a place for new gamers to join in, it is a wee bit daunting and difficult to join into. This isn't a criticism but a recognition that I think The Meadhall demonstrates the best of what can happen with the Inn structure: it can lead to great possibility and creativity. So whatever structures are put in place, I would humbly suggest that the Meadhall continue as a full blown game and an inn be developed that is easier for newcomers to join. jmhoKudos to littlemanpoet, Nogrod, and everyone posting at the Meadhall for wonderful work. EDIT: There has been some very interesting development also on The Seventh Star. Nogrod has prodded the Bethberry character in a way that she has never been prodded before on the forum--and his post is totally in keeping with the suggestions made here for The Seventh Star--and Mnemosyne has added a little twist to that prodding, so I have some challenges to answer for my next post there, unless Mark also throws something into the play before I can replay.
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I’ll sing his roots off. I’ll sing a wind up and blow leaf and branch away. Last edited by Bęthberry; 02-11-2011 at 09:25 PM. |
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#19 |
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Princess of Skwerlz
Join Date: Jan 2002
Location: where the Sea is eastwards (WtR: 6060 miles)
Posts: 7,500
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I'm reading this discussion with great interest and it occurred to me that the reason for participation by only those who have RPed avidly in the past (mentioned a few posts ago) could be this: the others don't know it's going on! Really, who of the none-RPing members, or even of those who participated in Shire or Rohan games, realizes that there's such a vital discussion taking place in the Gondor forum?!
Some of those might be interested if they're alerted, so I shall post accordingly on a new thread in the Novices and Newcomers forum. Hopefully others who are interested may be attracted and drawn into this thread!
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'Mercy!' cried Gandalf. 'If the giving of information is to be the cure of your inquisitiveness, I shall spend all the rest of my days in answering you. What more do you want to know?' 'The whole history of Middle-earth...' |
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