![]() |
|
|
|
Visit The *EVEN NEWER* Barrow-Downs Photo Page |
|
|
|
|
#1 |
|
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
![]() ![]() ![]() ![]() |
Question - what's the alignment of the person revived by the WereUnicorn (or the Unicorn, actually)?
__________________
Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
|
|
|
|
|
#2 |
|
Fluttering Enchantment
|
Ok, now I get how it works. haha
I think perhaps it may be a tad unbalanced towards the wolves. Since the Cobbler could potentially get an oppurtunity to communicate with the wolves, and then all the wolves having so much power, and 2 Night kills....perhaps the Cursed should be left out, especially if our number of players stays at 14/15? Though the fact that the Wolves have to completely get rid of the other Wolf pack, and still bring the innocent numbers down to match, does perhap balance it more. But the innocents do have 6 people to catch, 7 might be pushing, especially since 7 would make up like half the village. You of course do not have to listen to me. I'm cool with anything.
__________________
Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
|
|
|
|
|
|
#3 |
|
Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
![]() ![]() ![]() ![]() ![]() |
What happens if the (Were-)Unicorn is the first person to die?
EDIT: Stupid question, forget it. There will have been a lynch before they die, and thus a dead to resurrect in any case. Should have thought of that. Otherwise, I agree with what wilwa said.
__________________
Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
|
|
|
|
|
#4 | ||
|
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
![]() ![]() ![]() |
Quote:
Quote:
That's actually not a stupid question. If the WereUnicorn is Fenrised, then I'll wait until after the Nightkills to revive the person. The name will then be drawn from the list of the Nightkilled and the WereUnicorn themselves, as will be the role.
__________________
I have loved the stars too fondly to be fearful of the night. Double Fenris
|
||
|
|
|
|
|
#5 | |
|
Fluttering Enchantment
|
Quote:
And what if a wolf is chosen to come back, and comes back as an innocent. Couldn't they reveal all their packmates to the whole village? If so perhaps anyone who dies should come back with the same alignment, but the role could change. Like Bob is the seer!wolf, he dies and comes back when the unicorn dies, Bob goes back to the same wolf pack but is maybe now another role (like perhaps a hunter and an ord are the other ones dead, so Bob could be another hunter!wolf or just a regular wolf (ord!wolf?haha), but for the same pack he was in before he died). That would just make it so a wolf couldn't change alignments and then be able to reveal all their mates, and conversely it would decrease the chance of more wolves being created. But the revived still get a new role no matter what. Did any of that make sense? Sorry if I sound nit-picky. I just know a lot of unexpected situations can arise in games with a lot of new and never-before-seen rules, and trying to predict potential problems before hand could save a lot of trouble!
__________________
Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
|
|
|
|
|
|
|
#6 |
|
Laconic Loreman
|
I must say I'm not sure this game is very balanced. It's not the 2 wolf packs. Sauce had a game he title blood bath because he had 3 wolf packs. However, they were normal wolves (so having 2-gifted wolf packs just looks too much for the innocents).
I don't know...it kind of seems like a role overload too, but my head is full on other things right now so perhaps I just need to digest everything.
__________________
Fenris Penguin
|
|
|
|
|
|
#7 |
|
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
![]() ![]() ![]() ![]() |
*is boggled*
__________________
"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
|
|
|
|
|
|
#8 |
|
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
![]() ![]() ![]() ![]() ![]() ![]() |
I have to agree with those who say it's unbalanced to the evil side. The innocent have practically no chance of winning, unless we have 5-10 more players. It will be a horrible bloodbath with all the hunters, two packs of wolves and possible lover revenge kills. And if we have 13 players like now, more than half of the village is evil in the beginning and we have no ordos and not even all the special roles can be included!
I suggest at least three out of the four following, preferably all four: a) removing the cobbler b) removing the lovers and the anti-lover c) removing the gifts from the wolves d) removing the cursed otherwise it's not going to work, at least by my logic. Sorry to say because it changes the game quite a lot... Or then you really need far far more players. This far there are already 16 special roles, so you would need more than twenty players to make this work, I would even say 25 with all this massacre... I suggest reconsidering a bit. As a handy hint, make yourselves a demonstration to test the game mechanics: simulate the game and keep a tally. Just roll the dice to see who is lynched each Day and who is chosen by whom each Night. Try out with different starting roles until you find one that looks fair to all parties.
__________________
Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
|
|
|
|
![]() |
|
|
|
|