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#41 |
La Belle Dame sans Merci
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Well then. I feel cheerful this morning. Phantom, I completely agree with everything you've said about Lando. He absolutely must survive.
Oh, and Han shot first. Just mentioning... Here and gone in a flash! Stick shift here I come! PS: zomg, I've just realized that if Lommy was playing, 'Han shot first' could be seen as a clue! If only... [/silly] I think we should start with what is my usual game strategy: systematically kill everybody who might raise a good case (true or not) against me. Vote Aimè, lest our torrid romantic history come back to haunt me now, as I dangle over Doom itself! [/silly for real this time]
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#42 | ||
Beloved Shadow
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*sulks* ![]()
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#43 |
Mellifluous Maia
Join Date: Aug 2006
Location: A glade open to the stars, deep in Nan Elmoth
Posts: 3,489
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There is a disturbance in the force....
Sally made a HP reference on the 'Downs! ![]() Well, one thing is clear: we don't have 9 white pawns. This is a chess game, so we have 8... and 8 black pawns, which means there are more people in this game than we think. ++Boro ++Mac ++Roa ++SPaM ++TGWBS ++Morm ++Diamond18 ++Mith Well, that takes care of that. Looking at the rules of chess, it would make sense for the white queen to be some sort of multi-gifted, although that would unbalance the game too much, I suppose (perhaps not, though, if the gifted wolves can communicate with each other - that would give them quite an edge). Shame there aren't kings in this game.... lynch the right person, and instantly win. ![]() Well, looking over the posts, I see some things that look disturbingly like the last game - 1) Nerwen looking suspicious (vague, safe, and making strange half-accusations). I think mods tend not to make people wolves twice in a row (although there have been notable exceptions), but I vowed to trust my instincts after the last game. I will look at her more closely, at least. 2) Nogrod fixating on banter. Please, not again (although the quote does express the point very nicely). I really see nothing odd about these so-called "confessions" - in fact, I'll add one of my own: I am the wookie. 3) A couple newbies (and a veteran player I haven't encountered before - Wilwa). Of course, I extend the same courtesy as last game - I won't vote for a newbie on Day 1. Day 2 and onward, though, no special treatment. EDIT: X'd with Fea and my son. Last edited by Rikae; 02-21-2009 at 11:11 AM. |
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#44 | |
Mellifluous Maia
Join Date: Aug 2006
Location: A glade open to the stars, deep in Nan Elmoth
Posts: 3,489
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![]() ![]() (or maybe I won't dream you if you don't dream me.... take your pick) *throws a wrench in the works and runs away laughing* |
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#45 | ||
Beloved Shadow
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Okay, some halfway serious thoughts early on...
I've never been less afraid of the Werewolves. Now, that's not meant to be an insult. It's merely a feeling I have based upon the roles that exist. The Werewolves have a Seer to guide their kills! So the Black Bishop dreams of me, finds me a Pawn, and guess what? I don't get touched by them for the rest of the game (or at least until all the gifteds are dead). On the other hand, our gifteds are terrified of being discovered. Every night the Werewolves will either find a gifted or will be able to rule someone out- someone who they will likely attempt to keep alive during the days from then on as it will improve their nightly killing odds. The Wolf-Seer truly adds an interesting twist to this thing. All of the pawns want the Werebear dead. The gifteds want the Black Bishop dead. Yeah, I guess the gifteds would probably table their desires if a chance to get rid of the Black Queen came up, as it would cut the night kills immediatley, but how likely is it that someone will be strongly suspected of looking like the Black Queen? That piece is on a team of its own. There will be no sort of teamwork to look for. I imagine the WereBear will be indistinguishable from a pawn. So how productive is it to even look for him? Anyway, just thinking about roles out loud here. Quote:
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#46 | |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,459
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I'm not here
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
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#47 |
Shade with a Blade
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Mith! Go invisible!
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Stories and songs. |
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#48 | ||
Mellifluous Maia
Join Date: Aug 2006
Location: A glade open to the stars, deep in Nan Elmoth
Posts: 3,489
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Hmm, did Shasta even tell us whose side the cobbler is on? The werebear, the wolves, or any/all of them? I don't suppose it matters much (especially since the baddies won't actually be rivals until late in the game, most likely), but it would still be good to know. (Shasta? Shasta...?)
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#49 |
Shade with a Blade
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Stories and songs. |
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#50 | |
Beloved Shadow
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But no, I'm not wanting to be Night-killed. Not this early. I've been anticipating this for a couple weeks, and I'm not ready to exit just yet. I'd say starting on Day 3 I'll really start rocking the boat, and will make two or three extremely accurate accusations.
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#51 | |
Animated Skeleton
Join Date: Feb 2009
Posts: 34
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Now, one question for the host. If the Black Bishop dreams of the Black Pawn, will it turn like a Black Pawn? Or instead, like a White Pawn? |
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#52 |
Mellifluous Maia
Join Date: Aug 2006
Location: A glade open to the stars, deep in Nan Elmoth
Posts: 3,489
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No, not analyzing the roles... but never you mind that. I think I see what you're driving at now.
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#53 | |
Ghost Prince of Cardolan
Join Date: Jan 2009
Location: CT/NY
Posts: 681
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Quote:
![]() ...Just thought about that. Ew. I shouldn't be allowed to post before breakfast. All right I'm gonna go eat and I'll be back to post something productive. *saultes*
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Rise and rise again until lambs become lions. |
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#54 | |
Beloved Shadow
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As far as I am concerned, were I a Wolf I would definitely not try to kill the Bear, but I would like to know who he is so that I could bump him off towards the end if necessary. That extra kill each night cuts the village down so quickly. Surely you can't pass that up. A Day 1 or Night 2 WereBear death would likely lead to a White Christmas. Er, victory. My take on the Bear killing the Wolves- I would definitely try and kill Wolves once a certain point in the game had been reached. What point, you ask? Well, if we're on Night 4 and no Wolves have died, I would say it's time to thin them a bit. But the Bear wouldn't want to attack them sooner as it might cause them to be wiped out too early, and he would lose their nightly kill. However, perhaps the Bear will think it more important to completely control the night and end the threat of being slain at night? I don't know.... If that is the case, he will gun for the WereWolves from the start and will kinda sorta be an ally for us. But then again, if he cannot claim victory himself, is not the slaughter of the village his next greatest desire? Surely the Werebeasts are all servants of destruction, and would rather see evil win than good, even if they don't live to see it. If that is the method adopted by the WereWolves and WereBear, then they will be trying to avoid each other. Though that is no easy task, for if the Werebeasts are able to identify each other with any success, one would think that the village would be able to do the same. So how possible to coordinate is it really? It almost seems silly to try. You could try and do the opposite and possibly do just as well. Everywhere you look- interesting scenarios and layers of strategy. I love this set up! ![]()
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#55 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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This version is not so different that it renders the first day's action useful until the second day. That being so, likely behaviour should by now have been considered by hunting parties, and now I for one wait to see who falls into those devious patterns.
Is binn gach eun 'na dhoire fhein.
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#56 |
Animated Skeleton
Join Date: Feb 2009
Posts: 34
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I would say the Black Queen HAS to kill the Black Bishop, for her own safety. Her life is doomed from the point the Black Bishop finds her - if he does, sooner or later, the Werebear will die. The White Bishop provides the same danger, in a different way - if they are revealed, and reveal the Black Queen at some point, she can be used as a "hired gun" for the innocents - actually, I just thought it can't happen, because if we tell the Queen who she kills, the Black Knight can just protect their target. Unless they're already dead.
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#57 | ||||
La Belle Dame sans Merci
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Or did I miss something about the roles? *scurries off to check admin thread*
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peace
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#58 |
Animated Skeleton
Join Date: Feb 2009
Posts: 34
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Of course it's not good for her, but if she's given the choice between being executed and helping the innocents, what would she go for?
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#59 | |
La Belle Dame sans Merci
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Quote:
So let me get this straight: the White Bishop can only PM the other gifteds after xe's dreamed of them?
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#60 | |
Animated Skeleton
Join Date: Feb 2009
Posts: 34
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And I thought PM conversation was banned here... ![]() |
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#61 |
Mellifluous Maia
Join Date: Aug 2006
Location: A glade open to the stars, deep in Nan Elmoth
Posts: 3,489
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Hansy - that wouldn't work. A revealed werebear has no reason to bother trying to stay alive - threatening xem with lynching will do no good, the village can't control the werebear's kills. For that matter, the wolves can't, either. Once the werebear is known, xe is as good as dead, and xe knows it.
A werebear has only won, to my knowledge, once in werewolf history - and had to impersonate a gifted who wasn't in the game to do so. Of course, with the mysterious "white queen" role, that's a possibility for this bear, too, although it takes more than a little luck to make it work We should be very cautious about any "white queen" who reveals, at any rate. Eomer's new persona is interesting... he was always cryptic and condensed, but seems to have increased the level of compression and encryption. The prejudice against day ones seems to remain intact, though. ![]() Has everyone posted by now? Perhaps I'll try making a list (I may even start another spreadsheet) Day 1's honor has been attacked, it must be defended... |
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#62 | ||
Mellifluous Maia
Join Date: Aug 2006
Location: A glade open to the stars, deep in Nan Elmoth
Posts: 3,489
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#63 |
Animated Skeleton
Join Date: Feb 2009
Posts: 34
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It would work if they want to try second place instead of third, if they care. And if numbers are tight enough, they actually might get a shot at winning... but we don't want that
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#64 |
Animated Skeleton
Join Date: Feb 2009
Posts: 34
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Yeah, the wolves can PM each other, but in a game like this I don't think it would be fair for the Black Bishop to let the White Bishop PM the other innocent roles, as it's cutting them out on a possible strategy of pretending to be the White Bishop - and that actually applies to other games, just like in last one... now I'm thinking of what chaos would happen if the Cobbler decided to PM guess the Ranger or something
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#65 |
Mellifluous Maia
Join Date: Aug 2006
Location: A glade open to the stars, deep in Nan Elmoth
Posts: 3,489
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What do you mean, "PM guess"?
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#66 |
Ghost Prince of Cardolan
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phantom's analysis of wolf/bear dynamics seems mostly sound. Which doesn't mean anything.
The huge thing about phantom is that he sounds basically the same whether he's innocent or not. He always sounds smart and reasonable, which makes him really really dangerous to whatever side is opposite him. So he often gets Night-killed fairly early in the game. If he doesn't, he's usually evil: (phantom: "I don't understand why I haven't gotten killed yet! Probably they're hoping to waste a day-lynch on me..." *cackles madly*). So if phantom is still alive, especially with this double-kill system we've got, by Day 4 I say we lynch him. Other Old Player dynamics: if everyone suspects Fea, she's innocent. If nobody suspects Fea, she's guilty. Now, these theories were based on when these were all still young and callow players like me (though I don't think phantom has changed much), so they ought to be taken with a grain of salt. But I'm still going to keep them in mind as the game goes on.
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#67 |
Animated Skeleton
Join Date: Feb 2009
Posts: 34
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I meant that they could talk to the ranger saying they were the seer. Ignore the fact that it would require massive amounts of skill/luck to ever work, it was a really random thought, but my point is that if you're allowing the gifteds and only the gifteds to PM each other (again, besides wolf team), they're proving their roles to each other, and that kind of goes against the spirit of the game... "informed minority against uninformed majority", if the gifteds know each other for sure, they are just like a wolf team, with the advantage of having lots of plain innocents on their side, and the disadvantage of not having a night kill.
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#69 |
Animated Skeleton
Join Date: Feb 2009
Posts: 34
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Nemo [?!], you aren't new here, are you?
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#70 |
Ghost Prince of Cardolan
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First visited the main site in '01; first visited the forum in '03; became addicted when WWII was on.
*doffs cap* At your service and your family's. And by the way, the nick's still in a state of flux, so you can call me whatever until something better sticks. (I'm not a fan of the -o names, being female)
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#71 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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I wonder how much she would kill me if I inserted a joke from a certain Disney movie here....hmmmm.....Ah, well, I'll take the risk.
If we can't find a baddie within the first couple Days, we shouldn't fret. Just keep swimming, just keep swimming, just keep swimming, swimming, swimming. What do we do? We swim!
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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#72 | |
Ghost Prince of Cardolan
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#73 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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I really am rather concerned about the various baddies though. I need to take a better look to make sure I understand what they all can do, but basically we have gifted baddies who have the power to do....well a few different things between them. Fortunately, at least if I'm not mistaken, our (that is, the good) gifteds can do the same sorts of things, so while we're in big trouble I think as long as we've got talented gifteds we should be okay.
Although we need to kill the Black Queen post haste.
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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#74 | ||||
Ghost Prince of Cardolan
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As for the Werebeasts identifying each other: if the Black Bishop, Rook, and Knight find out who the Black Queen is and vis versa what happens if the Black Rook is hunting the Black Queen and the Black Queen kills the Rook? Does that mean that they both die because the Queen was the hunted? Is that possible? Quote:
As for my two cents on the roles: I wish I knew what the White Queen was. Maybe xim(though I really want to say "she") is immune to Werekills. That would make sense, I guess. As for the Black Queen, I do agree with what I think the phantom about getting xim earlier, mostly to take out the whole two kills a Night aspect.
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Choose treachery, its more fun!
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#75 | |||
Beloved Shadow
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And I just thought I'd mention that I like how Hansy thinks. Very underhanded ideas and such... I love that.
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#76 |
Flame of the Ainulindalë
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Hansy must be the best cobbler seen yet!
![]() But really - and correct me if I'm wrong - isn't this in the end quite straighforward as the setting goes? A team of baddies who are quite like ordinary werewolves eg. they PM during the Night and kill. They just have gifts because they can also be attacked at Night (by the Black Queen - and hopefully also by the White Queen). A werebear eg. the Black Queen working Solo ![]() A cobbler who generally wishes for the bad one's to win but has no special knowledge about the baddies. The baddie team and the Black Queen would probably generally hope the other side to live at least a few Days to keep on harvesting goodies at the pace of 2/Night but sooner or later they (especially the trio) will start thinking exactly the opposite and would love to get the Black Queen killed. What comes to the good gifteds they seem to have one possible advantage and that is that they can PM as soon as they have been dreamt of by the Bishop. Looking at the dire straits we're in with the number of baddies and kills per Night I don't think that is helping us too much as it is more than probable they never get to the point of discussing things all three of them. So even if one could say they are like a wolf team (they might become functioning like one at some stage of the game creating shared strategies and exchanging views confidently) it still remains the work of us pawns to carry the day - with their help if they can provide it. So Hansy: no this in not a game of three gifteds against three bad-gifteds (with an extra-spice of a Black Queen) but we all need to play: it's our votes that count and our decisions - and the sheer numbers of our observing eyes and minds... Anyway, let's not start "PM-guessing" anyone, right? If something would be against the spirit of the game then that would. ![]() EDIT: X'd with Lari & tp + fixed a typo
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... Last edited by Nogrod; 02-21-2009 at 02:21 PM. |
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#77 | ||
Flame Imperishable
Join Date: Dec 2007
Location: Right here
Posts: 3,928
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edit:x-ed a lot
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Welcome to the Barrow Do-owns Forum / Such a lovely place
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#78 | |
Flame Imperishable
Join Date: Dec 2007
Location: Right here
Posts: 3,928
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Welcome to the Barrow Do-owns Forum / Such a lovely place
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#79 |
Ghost Prince of Cardolan
Join Date: Apr 2007
Location: Amongst trees.
Posts: 919
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I think Hansy was talking about the Werewolf team dreaming of the Queen - then somehow blackmailing her to do their bidding; lest they lead her to her death.
*Is here* x'd with Eonwe.
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But I was clinging to her like a homicidal monkey.
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#80 |
Mellifluous Maia
Join Date: Aug 2006
Location: A glade open to the stars, deep in Nan Elmoth
Posts: 3,489
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Not to mention that there is no second place in werewolf.
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