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#1 | |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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The Bard's Theme.
Anyway, time for a funny story. YesterDAY, when I said this... Quote:
![]() You, sir, are up there with the very top Werewolfers for playing such a bold and up front game while all the while being so vital to the ultimate well-being of the Ward. I was actually quite worried on NIGHT TWO that you were the Herbalist, but Lottie's subsequent behavior convinced me...up until the closing narration that she was. So if that was a ploy on Lottie's part, a tip o' the hat to her (one among many the Ward owes her) for running that one. Sorry about not protecting you on NIGHT FIVE. I actually could have, and I thought long and hard about what to do that NIGHT. But the wolves had thrown me for a loop on NIGHT TWO by striking Nerwen, a NIGHT that I did protect you. I was out of sync with them for the whole rest of the game from that point, usually unable to protect the person that I most thought needed protection. I wanted to have a protect of you in the bank for NIGHT SIX and the wolves had also signaled a willingness to circle back and re-strike at previous targets and I thought it a worthwhile gamble that they might strike at me again and I didn't want to waste a protect on you when I thought it likely that I'd be the target and then be unable to protect on NIGHT SIX. A wrong guess, as it turned out. However, in a way it worked out well because it decisively eliminated you from consideration as a potential wolf in DAY FIVE's conversations (not that I thought that was at all likely by that stage). I feel kind of bad for Lalaith, though. For whatever reason, most of the games that I've read that she has played in she has always been a wolf. In this game I could just sense it from her very first post. I don't know if that means that my reading sample is skewed or if she just has an inordinate number of wolf-side games under her belt. That may be true to some extent. However, the wolves were actually pretty close to winning on a number of fronts, even up to the last DAY, there were winning scenarios for them. Of course, McCaber's absence really helped balance it out in a way...so maybe nine players is the right number for the format rather than ten..? EDIT: Also, it is Sally's death-day! Happy death day!
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... Last edited by Kuruharan; 11-05-2016 at 07:45 PM. |
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#2 | |
Wisest of the Noldor
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Kuru, I am most flattered that you count me among "top Werewolfers"- and yes, both you and Legate did a fantastic job of hiding in plain sight. I didn't suspect either of you until Day Five- and I, too, had Lottie down as a possible Herbalist. It'll be interesting to know how things looked to the wolves, once they show up.
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#3 | |
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Truth be told, I was super-worried and the despair *really* took me the last Day. I had spent the Night calculating all the possible scenarios, and came to the conclusion to use my single remaining herb on Lottie. My original plan since the beginning of the game had been to keep us away from lynching people in the beginning (which worked) and afterwards to keep my last save for the last Day, so I could save myself if I woke up with the Black Breath; or to save another person if I didn't. Eventually, on the last Night, I arrived to the conclusion that it was the best to keep Lottie alive in order to maintain clear majority of "known innocents" in the village, to maximalize the chance of lynching a Wolf and to prevent the WWs from taking over the vote. I was 99% sure the WWs were going after me (since I assumed the WWs would not target Kuru because after the last target had been Lottie, he would be the obvious target and therefore protected; and I was the last semi-known innocent), but I decided to throw away my original plan I had since the beginning and instead use my last herb there and then, letting myself be killed (no light decision, because on top of everything I was a Gifted!), but counting on that the Bard was still alive and if we survived with enough numbers, it would be enough. I did that because I was convinced we still had the Bard (neither of the dead ones looked like one, barring the unlikely chance of it being Cab), and I was sure that there was no way the WWs could kill both of us anymore. But at dawn, when I learned that I got indeed afflicted with the Black Breath, the paranoia accumulated throughout the whole game started to sink in and upon reading Shasta's death narration, my immediate reaction was that he was the Bard. I got the total "I am Denethor, I am Éomer" feeling - that I am the last Gifted and I am about to die, and I alone in the whole village know that we are down to the last Gifted, me, who is about to die because I decided to forfeit my life during the last Night; and against all odds it turned out to be the wrong decision. So, for example not announcing my Black Breath rightaway was what I thought at that point a poor attempt of pitiful revenge, to make the WWs think they didn't get me, if they were going to die anyway. (But this is also a point against reading the thread at 2 AM when you feel tired and already paranoid.) The second time my blood froze was when I read that Lottie and Kuru cast votes for each other. I just hoped nobody would point that out, because depending on the number of WWs, they could jump on that and outvote known innocents if they voted in unison. But anyway! Altogether I enjoyed the game very much. Thanks to sally for organising this, and for giving me this role, because my record as Gifted so far had been pretty dismal (also didn't happen that many times). For practicality - I am not sure if the game was much disbalanced. One would have to play a couple of times, but look, we lynched three times and had to get two Wolves; if we didn't, we would have lost. And given that we didn't even know after their deaths that they were Wolves... I think, however, the right people to ask about the mechanics would be the Conspirators, because they knew the most already during the game and could follow how did the odds look like during the game. In terms of thinking about the rules further, I have been wondering how did especially the average Ordos feel about it. I enjoyed the game, but I kept wondering, because nobody knew anything - the Gifteds did know at least something, and the WWs knew the most (knowing who was innocent and who was not) - how difficult was it to play as Ordo, or how enjoyable in total? As in, whether it didn't feel like you were just voting in the void, hoping you made the right decision. But I quite liked the system as a whole. For example the "delayed lynches" was an interesting thing. At times, I felt maybe the Herbalist was a bit too powerful (with the delayed lynches, I could save whomever I wanted as long as I had herbs). That said, of course such system could be easily exploited by the WWs. Oh, and last one. I think I owe an apology, or at least an explanation to Nerwen for not healing her on the second Day. Realising we had still a long time before us, and given that some people were questioning her innocence, I decided to let her go. Also, I admit, for my own peace of mind. I thought the village might still be torn about her on the next Day, and we didn't want that, and even I was not completely sure. Mostly it was about the numbers, though, and also that I thought healing somebody later would send a stronger signal that I still had some herb in reserve. Also a question for the WWs: did you think I was a Gifted? Or, Eru forbid, the Herbalist?
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#4 |
Wisest of the Noldor
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That's all right, Legate, one of my posts on Day Two was partly intended as a signal to the Herbalist that I was okay with being sacrificed if necessary.
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#5 |
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Well, I recall you saying a couple of times that you didn't necessarily expect to be saved, so I remember thinking "ok, she is probably not the Bard if she is saying this, so in the worst case, we can live with that."
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#6 | ||||
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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I wanted to say something to let you know that while we were still in danger, the situation wasn't nearly as dire as you seemed to believe it was. But, we were still in danger and I couldn't really think of anything to say that wouldn't have given too much away. Quote:
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However, I honestly think striking you was a tactical error on their part. It added to the number of unimpeachably confirmed innocents when they already had a stable full of those to cope with. Quote:
![]() Fortunately for us, they didn't recognize it.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#7 | ||||
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#8 |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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Well well well...
I have to say the game was eventually a lot more even than I thought it would be - we conspirators had a really disoriented start (oopsie) and by the end of Day2 I was already like "woe is me we should have a scheme all along we're never going to win this if the village isn't lynching anyone and the herbalist is saving everyone" and that desperation on Day3 or 4 was completely genuine "I've been unmotivated to play because I feel my hands are tied" - but by that point I had chilled down a bit and wasn't feeling the game wasn't so unbalanced after all. I think you villagers also played remarkably well which probably contributed to my early game angst. ![]() But yes, it was hard to be a conspirator on this one. Consider the fact we had only TWO successful kills in the whole game (and correct me if I'm wrong, that was even without the bard succeeding a single time) and we gave the village two (eventually three) known innocents which is a big advantage in a village this small, especially when the vote goes through a representative. There was never a chance one of us could've plausibly become the rep and it was not only because we failed to seem hyper innocent. Also, claiming Black Breath would have been a suicidal strategy so there was really nothing to do to stop the herbalist... And yeah the no lynching really sucked. ![]() Anyway, we did realise we had very little chance to outnumber the village by Day6, so we eventually settled on trying to bag the gifteds and win that way. Too bad getting people killed was quite hard in this game. I'd like to congratulate myself for pointing Kuru out to my fellows on Night3 (I was 90% sure he was gifted) and Shasta for insisting we kill Legate on Night5 and saying Lal and I could "beat him with brushes like a carpet" after the game if he wasn't the herbalist. *would add more smileys if I hadn't run out of the limit* Lastly, you wanna know something hilarious? Our Night1 was pretty unorganized so I ended up sending an improvised kill to Sally so we wouldn't miss it. I felt bad for choosing to "cut someobody's game's short" before they even had the chance to post, but rules are rules, so I put the villagers' names into a randomizer and decided we should kill Lottie. Well, so much for feeling bad for cutting somebody's game short.............
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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#9 | |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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Music alone proves the existence of God. |
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#10 | |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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![]() ![]() ![]() And since I forgot to say it in the last post: thanks Sally for the fun and suspenseful game and HAPPY DEATHDAY! <3
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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