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#1 | |
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Wisest of the Noldor
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Pitch and Morth– I'm actually going to have to agree with he of the naked avatar here:
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![]() blantyr, your skill at introducing the subject of "Ambarquenta" and your character Goldie into any given thread is truly a wonder to behold. However, I cannot help thinking that it would be much simpler and less confusing to everyone else if you were to make a specific "Ambarquenta" thread and just discuss the game there. How about it?
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#2 |
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Flame Imperishable
Join Date: Dec 2007
Location: Right here
Posts: 3,928
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In regards to non-Elvish humans having a lack of "innate power" or ability, I feel obligated to bring up the Drúedain.
In response to the actual discussion, I'd say 'magic' in Middle-Earth is more of a combination of innate power and skill/fulfilment of the innate ability. As an example, the Noldor seem to have an innate propensity towards crafting and creating objects of beauty. However, under the tutelage of Aulë, Fëanor can create the Silmarils, and as such is counted as the greatest craftsman of all time. He is naturally high in the hierarchy of the Noldor, which generally seems to suggest more innate ability (whether it is this that makes them the rulers or the other way around I'm not sure), it is only under the skill and experience of the Valar that Fëanor reach the pinnacle of Elvish craftsmanship. And so I'd say that you need both the natural born ability as well as the learning of the craft to create 'magic' of some sort. Celembrimbor was skilled, but it was only with the knowledge that Sauron gave him that he could create the rings of power. It's not that he wasn't capable of it, it's just that he didn't know how. Of course, if you look at the Teleri, it's clearer- those that went closer to the West are more influenced by the Valar, and so have greater ability. And sometimes it seems that it is not even knowledge, but just the "light of the two trees" and being among the Valinorean Ainur that increases the 'magical abilities' of the character, and I suppose this just counts as a 'positive side effect' of being in or nearer to Valinor. However, I'd suggest that it follows the same principles, and that a human who goes to Valinor will never be as 'magical' as an Elf who goes to Valinor, just because of their nature- the Elves are tied to Arda, and so can manipulate it and are more 'in-tune' with it, while the humans are more distant, and so rely on their own ingenuity. And often this involves being at discord with nature, for example factories/industry, which mirrors the similar attributes of the schemes of the great discordants, Melkor and all those who followed him (even indirectly, like Saruman). And I think this is what separates it from 'magic'. Magic is more the manipulation of nature in accordance with nature and the Music, while technology is the manipulation of nature while going against its natural state. I'd say that for the Valar and Maiar, their power is almost totally innate, as they created Eä, and so understand it at the fundamental level. This also means, however, that they can go against it at this level, as in the case of Melkor. Elves are quite in touch with the earth, but obviously, they are still not truly eternal like the Ainur (they get born etc.), and so naturally have to grow up, and don't just have their full 'magical' capability from birth. And going to Valinor helps. Humankind doesn't generally have that much natural power other than the "ordinary everyday sort" (what he says about Hobbits, which count as a type of human). Obviously, they have the Gift, and so can die and are possibly able to have more free will, but I don't know if that counts as magic. Or maybe that's actually what means that they have less magic, as they are less connected to the world (as I mentioned in the previous paragraph). And remember, Denethor doesn't have much Elf in him at all, but he can still control the Palantír. And as SpM said, the Shire has its own sort of peaceful, good magic, and its inhabitants are quite close to nature. So, in summary, you need to have the innate ability to perform magic (which everyone in Middle-Earth seems to have to certain extent, and with a certain style), but you also need to learn (either through being taught or by yourself, the hard way) how to use it to its full potential. It also related to how close you are to nature, which could explain why someone like Tom Bombadil (who is very linked to nature), is so powerful.
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Welcome to the Barrow Do-owns Forum / Such a lovely place
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#3 | |||
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Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
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Eönwë - shame on me, I quite forgot the Drúedain! Their art of creating watchstones seems to combine all three of the factors you've named - innate power, craft and closeness to nature. That's a very nice 3D coordinate system in which to locate the various kinds of magic practiced by the peoples of Middle-earth.
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Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
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#4 | |||||
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Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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Such overt magic and the folk that can wield would be rare? Galadriel, Gandalf, the other Istari, Eldrond, Sauron, the Nazgul, barrow wights, Tom Bombadil, Glorfindel… There are a relatively small number of folk that might be fairly blatant in doing things fairly overt. There are likely others that didn't appear in the books, but not a lot. Morthoron suggested a hierarchy of those with more magic than others. I'm entirely with him there. Quote:
I could well believe the Elin has spent enough time at various southern courts to walk with an elegant posture and speak with a refined accent, if that is her defined background. Al might easily notice this and respond. Still, Aragorn would have at least as strong gifts such as prophecy and healing as Elin, and he can pass unnoticed. Not everyone picks up that Aragorn has gifts. But I don't know any of the above is canon. I'm open to quotes and counter examples. Speaking for myself, I don't know that magic has to be noticed in a role playing game. Quite the contrary. In most Middle Earth RPGs the player characters will not be in the same class as Gandalf or the Nazgul. Anything players would be doing would be subtle, might well not be noticed unless one is knowledgable and looking for it. For example, should there be a brawl at an inn, should the brawlers be injured, a nameless elven minstrel might afterwards quietly sing a song to Este. If one didn't understand the Sindarin lyrics, and didn't know that Este has an aspect of healing, they might give all the credit for rapid recovery to the hobbit healer who comes in with aloe and bandages. As it would be impossible for such a minstrel to prove she deserves any credit for the healing, it might be prudent and wise not to claim any credit. In my off line game, one of the games within the game is to practice magic without any of the other players noticing. As my character is the closest we have to a magic user, no one other than myself and the game master has paid much attention to the magic rules. Thus, we do quiet little stuff, entirely within the rules, and nobody else might notice or comment on it. This is certainly not be the only way to role play Tolkien magic, but doing it that way keeps me amused and no one gets jealous of the magic using elf. Quote:
I for one would prefer a softer border with more weak mages causing small effects, but this is personal taste not canon. Acknowledged. I'll try to back off of it some, but sometimes it illustrates the point under discussion. |
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#5 | |||
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Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,525
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Other characters who are not as high as Aragorn also have a similar effect on people. The first one tht comes to mind is Faramir. Imrahil brought cheer to warriors during the siege of Gondor, - well, he has Elvish blood in him, but he's not an Elf. Eowyn gave courage to Merry, but that strength was only revealed in action. I tend to pay special attention to looks. When people look at each other's faces, there always seems to be something happening. There are too many instances to describe all of them, but here are some notable ones: -Melian: with her gaze she does wonders. She communicates more with her eyes than with her mouth. Examples: gave confidence to Beren and "awoke" Hurin/told him the truth. -Arwen looked at Frodo as he and Bilbo left the room, a moment that Frodo remembered for the rest of his life. -Aragorn: when he looked up, the Breelanders would stop taunting him and the hobbits. There are other instances throughout LOTR. -Gandalf vs Denethor "duel" -Faramir: I don't know where to begin. Multiple times with Frodo, Sam, and Gollum (note: Pippin and Sam feel 'something' about him). Heals Eowyn from her darkness and, well, opens her eyes. -Eowyn: Quote:
And also what I already mentioned - how she gave Merry the courage to stab the WIKI without knowing it. Even hobbits have this. There's "something Elvish" about Frodo. All in all, I think that glances are one way to express magic.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera Last edited by Galadriel55; 05-21-2011 at 08:43 PM. |
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#6 | ||||
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Wisest of the Noldor
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That said, it sounds like a perfectly good game and one that no doubt would interest many of us here. Again, why don't you just make a thread about it?
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#7 | ||
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Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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In the Harry Potter books, if one wants to use magic, one almost always waves a wand and speaks a pseudo latin phrase. I think it safe to say that Harry Potter style magic does involve rote spells. Gandalf sometimes waves his staff when using magic. He sometimes speaks words. (Come back Sauruman!) Tom Bombadil seems always to sing, but the words don't seem rote, formal and fixed. He seems to be ad-libbing. In general, it seems safe to suggest that Tolkien's magic is much more free form and flexible than Rowling's. And yet, if Gandalf or Bombadil does something, there is often beginning and end. There is generally a brief period where Bombadil is waving his hands and the rain doesn't hit him, or when Gandalf's beam of light drives a Nazgul away. What Gandalf does is different than what Harry does, but not all that much different. The word 'spell' doesn't seem to fit quite as well in Middle Earth as in Hogwart's. I'd be interested if someone were to suggest a different word. Off the top of my head, and even after a look at a thesaurus, I haven't one to propose. Quote:
The source is subtle, ambiguous and sometimes contradictory. The rules are clear and understandable. One might argue that any clear and understandable rule can't possibly accurately portray Tolkien's magic as the magic isn't clear and understandable. When reading the AQ rules, I'll often think, yes, that rule reflects how Tolkien wrote this scene, that one, and this third one as well, but in this fourth scene it isn't quite right. I'm assuming others contributing here know LotR roughly as well as I, and generally know the First and Second Age writings far better. I thought to insert clarity into the conversation, even knowing that the clearer one gets, the more likely it is that someone will find an exception that might be held to invalidate the clarity. It seems many do not appreciate this approach. I'm trying to use other approaches when possible. |
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#8 | |
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Curmudgeonly Wordwraith
Join Date: Jun 2007
Location: Ensconced in curmudgeonly pursuits
Posts: 2,515
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And your little sister's immaculate virginity wings away on the bony shoulders of a young horse named George who stole surreptitiously into her geography revision. |
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#9 | |
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Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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Players want to run exotic characters, and many game master relax Tolkien's strict segregation and let people play the character they want where they want. The characters in my off line game are a hobbit sheep herder of Breeland, a ranger of the north, an elven woodsman of Lindon, a female elven minstrel of Lindon, a knight of Dol Amroth, a human sheriff of Bree, a healer from Bree who trained in the Houses of Healing in Minas Tirith, a dwarf toy maker and warrior, an exiled rider of Rohan, a human merchant from somewhere south of the Shire but northwest of Dunland, and an exiled female rightful heir of a town and estate in Gondor. (Lady Jewel is played by the game master. She's a walking plot hook, an excuse for a major plot line. Don't blame me.) The group met at a mid summer's fair in Bree. They have been helping Breeland and the rangers handle problems resulting from ruffian's coming up the Greenway. Is it reasonable that such an eclectic group get together? Not really. We were all required to come up with a back story to justify our character's travels. Goldie is a Sindar of the Tower Hills. She learned of the Valar from her love of music driving her to learn all the old songs. She has travelled with wandering companies between Rivendell and the Havens, learning woods craft in the warm months while singing by the fire in the cold. She joined the player character group as she wants to write songs, not just play them. She finds her kin too protective to allow her to live through incidents that will end up needing to be preserved in song. All of our back stories are similarly plausible, sort of, almost. Collectively? Likely not. I agree with the game master's decision to allow us to generate the characters we want to play, but it admittedly stretches suspension of disbelief. No one dares complain about the other person's character, though. The whole idea of people in Middle Earth going on adventures is just too outlandish. (The hobbit's wife doesn't understand at all. There is a broad understanding that the hobbit gets a first go an any good jewelry we might run across, as otherwise we might lose our best archer.) It occurs to me that Lake Town or Dale might be good places for mixed groups. |
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#10 | |
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Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,525
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As with the exapmle of Aragorn, sometimes the "magic" is covered. You seem to view it with an allusion of turning on a flashlight every once in a while. I see it differently - covering the light of the flashlight every once in a while.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#11 | |
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Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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Ambarquenta defines the spell 'sense power.' Sense power will do the above, allow one to sense those who radiate magic. It also allows one to sense enchanted items or spells in progress. By the AQ character generation rules, any elf inclined to learn could sense power, but very very few dwarves, hobbits or ordinary men could do so. I could see a moderately strict game master saying no hobbit or dwarf could learn spells, including sense power. I am not claiming AQ as a canon source, but I think they got sense power more or less right. Details could certainly be debated. I am not at all certain that it should be all that easy for an elf to learn to sense power, for example. Anyway, should Frodo put on the Ring and thus gain the ability to sense power, Glorfindel's power would be obvious, while Aragorn's would not be. Take off the Ring, Frodo would no longer be able to sense their magic power, but could sense their inherent nobility. Glorfindel might still beat out Aragorn somewhat, but not nearly by so much. Aragorn might often subdue his true nobility of spirit, but even so Aragorn might look foul but feel fair to the astute observer. Frodo was a pretty good judge of character, picked up a trace of Aragorn's nobility, but that might well be good old hobbit common sense rather than any occult ability. Sam was still dubious. In short, I would agree that certain people radiate magical power. I would question whether a typical hobbit, dwarf or human would be able to sense it. Also, while those with magical power will often have some form of noble spirit, the link between nobility and occult power is not a fixed lock. There are many with strong honorable characters who can't use spells. |
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#12 | |
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Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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