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#11 | |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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The Bard's Theme.
Anyway, time for a funny story. YesterDAY, when I said this... Quote:
![]() You, sir, are up there with the very top Werewolfers for playing such a bold and up front game while all the while being so vital to the ultimate well-being of the Ward. I was actually quite worried on NIGHT TWO that you were the Herbalist, but Lottie's subsequent behavior convinced me...up until the closing narration that she was. So if that was a ploy on Lottie's part, a tip o' the hat to her (one among many the Ward owes her) for running that one. Sorry about not protecting you on NIGHT FIVE. I actually could have, and I thought long and hard about what to do that NIGHT. But the wolves had thrown me for a loop on NIGHT TWO by striking Nerwen, a NIGHT that I did protect you. I was out of sync with them for the whole rest of the game from that point, usually unable to protect the person that I most thought needed protection. I wanted to have a protect of you in the bank for NIGHT SIX and the wolves had also signaled a willingness to circle back and re-strike at previous targets and I thought it a worthwhile gamble that they might strike at me again and I didn't want to waste a protect on you when I thought it likely that I'd be the target and then be unable to protect on NIGHT SIX. A wrong guess, as it turned out. However, in a way it worked out well because it decisively eliminated you from consideration as a potential wolf in DAY FIVE's conversations (not that I thought that was at all likely by that stage). I feel kind of bad for Lalaith, though. For whatever reason, most of the games that I've read that she has played in she has always been a wolf. In this game I could just sense it from her very first post. I don't know if that means that my reading sample is skewed or if she just has an inordinate number of wolf-side games under her belt. That may be true to some extent. However, the wolves were actually pretty close to winning on a number of fronts, even up to the last DAY, there were winning scenarios for them. Of course, McCaber's absence really helped balance it out in a way...so maybe nine players is the right number for the format rather than ten..? EDIT: Also, it is Sally's death-day! Happy death day!
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... Last edited by Kuruharan; 11-05-2016 at 07:45 PM. |
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