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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
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Guardian of the Blind
Join Date: Apr 2010
Location: Where The Skies End
Posts: 899
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I've been lurking quite a bit, but I just wanted to let you know that I'm also invested in your game and I love your drawings!
Poor Lupa!
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#2 | |
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Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,973
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Quote:
Like most of them, Lupa pretty much brought it on herself - the Death Drake was marked in red, which meant it was further up in the dungeon than it should be. She (or I) ought to have known that it could probably do some serious damage. But we live and learn, and that will not happen again. Morwen is down on dungeon level 7 right now, looking for the "something worthwhile" the level feeling told her about and hoping it's not just the poisoned war hammer she's already picked up. Her spellcasting is quite limited - she has Nether Bolt (her primary attack; secondary is her sling), Sense Invisible, Create Darkness, Bat Form (faster, with better senses, but weaker), and Read Minds (ie, Detect Thinking Creatures). Create Darkness is more useful than it sounds - there's nothing really weak to Dark in the game, but as a Necromancer, Morwen has the Unlight ability. Her spells have a high failure rate if she tries to cast them in the light, so she needs to darken rooms before going on the offensive. Of course, until her night-vision improves, this does mean she can barely see her hand in front of her face. She had to retreat hastily on her first dive when she ran into a rapidly-breeding pile of worms and couldn't tell how out-of-control they were until it was too late. She also has two slots for new spells; next time she goes up to town, she'll pick up a new spellbook and see what damage she can do. ![]() EDIT: So it wasn't the hammer - it was a scroll of *Destruction*, dozens of levels above where it should be, which she just incautiously read and blew up most of the level. Ah well, she was done there anyway! (Scrolls, like practically everything else, are unidentified at first. She picked it up as a "Scroll titled 'extor temo'". They're randomised every game, too, so the only way to find out what a scroll or potion does is to either read/drink it, or sell it to a shop.) hS
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Have you burned the ships that could bear you back again? ~Finrod: The Rock Opera Last edited by Huinesoron; 06-23-2021 at 02:18 AM. |
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#3 |
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Guardian of the Blind
Join Date: Apr 2010
Location: Where The Skies End
Posts: 899
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#4 |
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Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,973
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![]() The great thing about Angband (from that perspective) is that even the most horrifying things... aren't. I think they were Nether Worms, which meant there were little dark grey ws everywhere, and that was it. Lady Morwen is not having a lot of luck. Her basic equipment is too heavy for her weedy Necromancer arms, so she's at a permanent -1 to speed. She nearly got to trade out her (heavy) crossbow for a (much lighter) shortbow - but the bow turned out to be cursed, and made her hallucinate all the time. She has no decent equipment, has only picked up resistances to Electric and Cold (along with her innate Nether resist), and is having to wear a ring that grants a tiny amount of infra(red)vision in order to see anything that doesn't actually glow. The worst part was just now. She was 15 levels deep, and knew the level had excellent treasure somewhere on it - probably an artefact of some kind. She ran into a pit of minor demons, and cut a swathe through them. Demons resist Nether Bolt, but the smaller ones she could cast the Crush spell on (kills anything with less health than 4* your level, damaging you a bit on the way), and the larger ones went down to a single crossbow bolt each. She was leaving a trail of loot behind to collect once they were all dead. And then a nruling banished her to another level entirely, and 2/3 of her crossbow bolts - and all the lovely loot - were lost forever. (Still, at least a different level gave her a Staff of *Destruction* to replace the scroll she read last time. That'll be useful in... about 50 levels or so.) EDIT: Angband taketh, and Angband giveth. Down on Level 17 (after two trips to town), Morwen has procured a Cloak of Thorongil, which gives her acid protection, protection from fear (nice, but not essential), See Invisible (yay!), and Free Action (ie, no instadeath from paralysis!). Then she fought a werewolf and a zombie orc in the same room, which was great: she just repeatedly vampirised the wolf to keep her health up, and cast Tap Unlife to restore mana by draining the zombie. From that little room, she found an Ivory amulet of regeneration, and a Main Gauche (lightweight weapon, hoorah!) of Carry More Stuff - er, sorry, of Strength. That +2 Strength means she's well below her weight limit again, and back up to neutral speed. (Of course, she still can't hit for toffee, but that's okay - she only actually uses her melee weapon by accident.) Still lacking Cold resistance (though I have a ring tucked away back in town), but other than that we're good for the next few levels. hS
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Have you burned the ships that could bear you back again? ~Finrod: The Rock Opera Last edited by Huinesoron; 06-25-2021 at 06:55 AM. |
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#5 |
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Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,523
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I want to say too that though I'm not into games of this sort very much, I have been following along, now cheering on Morwen. You go girl, you fight those Ws and other nasties! Also, really enjoying the drawings. ^.^
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#6 |
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Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,973
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Morwen isn't dead yet! She's down around level 28 (and is L28 herself), and has just run into Ibun, son of Mim. She probably won't be fighting him.
As a Necromancer, she's actually a bit of a slog to play. I think it's because there's no rhythm to get into. Waterlily, Cheri, and Kaitlyn just stabbed everything; Lupa chose between shooting or throwing daggers; Celebestel picked an element to fire off. But Morwen has to go through a whole process:
Crush is actually her favourite spell. I imagine it as like a Force Choke; what it does is straight-up kills anything she can see with less health than 4x Morwen's level. So basically, anything with less than 100 HP just dies, at a tiny mana cost and a bit of health from Morwen. It makes her the first character who has no fear of hounds or vortices. Both of those shoot elemental effects that can really hurt - but both of them always have less than 100 health. One cast of Crush kills an entire pack of hounds, just like that. It's also good against most varieties of orc. And it's a nice finisher against larger monsters - chip away at them with Disenchant, and then Crush to take them out. (Eventually that process will be Dispel Life > Crush, but right now Dispel Life uses nearly half of her mana, so it's not viable. Dark Spear is cheaper, but has a 50% failure rate.) hS
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Have you burned the ships that could bear you back again? ~Finrod: The Rock Opera |
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#7 | |
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Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,973
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Morwen I - (Dun)Adan Necromancer - RIP
![]() I had really high hopes for Morwen. :-/ She'd just found her first dungeon spellbook, gaining access to a high-damage spell, plus a mass Teleport Other. In another two levels she would have gotten Grond's Blow, which straight-up destroys everything for 15 spaces around her - the ultimate emergency escape spell. She had almost a full set of resistances - everything except Sound, Chaos (I've never even seen Chaos), and Disenchantment. She was immune to blindness, and even had all her stats sustained against anything that might leech them away! Her final act began when she killed a Vampire Lord, whittling it away with Disenchant. Just down the corridor was a room that looked like a checkerboard, out of which a couple of Snagas wandered. Hey, she thought, this could be fun. A few spaces in, with sight-lines disrupted by the checkerboard, she found the room also contained Impact Hounds. She killed off a few, but they were taking too long, and there's no resisting Force. So she retreated. When she reached the door, she found it wasn't just hounds in there: Ariel, Queen of Air (a lightning-shooting unique elemental) showed up out of nowhere. She's fast and powerful, and Morwen had to Phase Door away. She wound up in a room with several sleeping dragons. She needed some recovery time, so she snuck past them to the far end of the room - and then the Impact Hounds found her again. Phase Door! ... it should have been Teleport, flinging her clear across the level. But something along the way had burned up her staff of Teleport, and so she could only jump short distances. Now she was down past the checkerboard, right next to Uldor the Accursed. She was able to sneak past him - feeling Ariel breathing down her neck - but found a couple of big scary dragons. This is where she SHOULD have fired off that mass teleport spell - but no, instead she tried to sneak past the dragons by using her digging ring to create a tiny passage. It actually worked - but just past the dragons was a Gravity Hound. They breathe Gravity (ob...viously?), which slows you into the ground and throws you into the wall - even worse than the Inertia Hounds that killed Kaitlyn back in the day. Run! To the north! ... yeah, north was a room full of Gravity Hounds. She got batted about by their breath, and somehow wound up in a tiny empty room with a closed door. Heal! HEAL! ... she got one healing potion down before the door opened. A Shambling Mound - basically an ambulatory compost heap - took one look at her and screamed for help. Everything outside sped up. Morwen was at -7 from the Hounds. > You hear a heavy roar. > You are hit by something strange! > You die. Thus fell Morwen on dungeon level 41, only one level deeper than my other pure caster character Celebestel. Whether this was a better or worse death than hers is left as an exercise to the reader. ~ Okay, so next I was going to do a Half-Troll Druid, because the idea of this great lumbering beast wearing a dainty crown of flowers amused me. But then I remembered that "half-troll" isn't just a generic fantasy term - it's canonical Gondorian racism: Quote:
Shuri - Half-Troll Druid Wakanda forever! (This isn't a great race/class combo: a lot of the pluses and minuses cancel out. Her main defining trait is that she's at a whopping -6 to her Dexterity, so she won't be shooting... anything... ever. She should be able to handle herself in melee, though.) hS
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Have you burned the ships that could bear you back again? ~Finrod: The Rock Opera |
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