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#1 | |
Reflection of Darkness
Join Date: Jun 2002
Location: Polishing the stars. Well, somebody has to do it; they're looking a little bit dull.
Posts: 2,983
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I'd be up for another game in a month or two. Although after last game, I'll probably get killed off by Day 2.
![]() A classic game is always good, though I must admit I really like the appeal of the dead/quarantine thread. It allows those who die early in the game to still participate in some form. Quote:
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Nolite te bastardes carborundorum |
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#2 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,512
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![]() On this topic, I second Rikae's proposal that if this concept is used in future games (and some variant of it should be, it's a great idea to balance dead player participation), the cobbler's role should not be revealed in death, as that allows more scheming to happen on both threads. Or alternatively, when the cobbler dies, they might be able to communicate with dead wolves by PM. From the cobbler perspective, that would make you a more active and involved player as opposed to an accidental chaos sideliner (once dead).
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#3 |
Laconic Loreman
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If there aren't any objections I'll throw my hat in there and say I'll mod the summer game.
I've been kicking around some ideas with some of you already and would like further input. Seeing as it sounds like June-July will be a good period for everyone, if there aren't any objections I'll get a planning thread started over the weekend. This way I can get more input on the ideas I've been kicking around and there would be no rush to start super soon. There will be a dead thread. That I'm already sure of. Maybe where the dead do something slightly different than Nog's game. Also a possibility of the dead wolves to have a different purpose. My main goal is to decide to go with a game with the traditional roles or to have slightly tweaked experimental roles to fit a theme. As fun as experimental roles and games can be, I don't want to forget the ordinary villager POV in games. Over half the players will be villagers and even though I was a wolf in Nogrod's game, I think it's safe to say ordinary villagers enjoyed it as well? As to be expected there were times the villagers were wrong or manipulated, but not a single wolf voted for Huey and that in itself is quite an achievement! So, over the weekend I can put up a planning thread with everything I've been kicking around to try. Whether you're able to participate or not I'd like a discussion on how the balance would be, and perhaps more importantly if you'd enjoy those roles and gameplay as an ordinary villager as well.
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Fenris Penguin
Last edited by Boromir88; 05-22-2020 at 12:12 PM. |
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#4 | |||
Hauntress of the Havens
Join Date: Mar 2003
Location: IN it, but not OF it
Posts: 2,538
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#5 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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Alas, I'm not in a position to be able to play now, but it is wonderful to see werewolf picking up on the Downs.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#6 |
Dead Serious
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Moving discussion of "when's the next game" to a thread non-participants of the last game are more likely to find it...
A consensus on the other thread seemed to be "a bit of a break, then in July." So: sign-ups over the next 2-3 weeks with a game start somewhere around Sunday, July 5th in the evening for a Night 1 going into Monday the 6th sound good? Any Americans with Fourth of July plans should be emerging from them, then. As to the ongoing discussion of modding: put me on the list of those willing to do it--and I do have the Ghost idea to play with... Do we have anyone who goes beyond WILLING into the realm of WANTS TO (i.e. right now?)
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I prefer history, true or feigned.
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#7 |
Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
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Not right now, but I'm still mulling over the idea of a tweet-style game with limits to post length & amount which Rune suggested in the game before the last.
Somebody (I think G55?) came up with the idea that posts could only be so long as to fit into the box where you type them (apparently it's a fixed size across all platforms), and that would be a nice first step - but how keep people from just breaking their walls of text into smaller chunks? I'm toying with the idea to have DL not at a fixed time but as a moving wall cutting off the Day when a given number of pages is reached - like, the first post/vote on the next page would still count (because you don't know in advance when the page is flipped), but all thereafter wouldn't until next Day. __________________________________________________ ____________ ^this line marks what would be the maximal post length It probably would be hell to mod (probably only doable with a co-mod, preferably in another time zone, so that one could keep an eye on the thread at all times and call DL) and quite a departure from our usual WW routines, but could be interesting I think (also would encourage early voting!) What do y'all think?
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Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
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