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#1 | ||
Reflection of Darkness
Join Date: Jun 2002
Location: Polishing the stars. Well, somebody has to do it; they're looking a little bit dull.
Posts: 2,983
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FYI, I'm off to work, so aside from maybe another brief post, I won't really be able to participate again until the last hour or two.
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Nolite te bastardes carborundorum |
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#2 |
Flame of the Ainulindalë
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I feel the rust jamming my brains after such a long time - it's like the neurons try to get moving but the whole machinery just cracks and screeches.
Good to be back - even if I''m not considering to floodpost the thread this time around. First things first though. So are the rules that are laid in the first post of the "Re-Party"-thread (updated last on 7th. of July) up to date and authoritative ones - including all possible changes and addenda that have been developed during the planning period? It looked like this game thread's rules were a bit shorter version - but I didn't have the patience to go double-checking every aspect as to which things are included in which version. Secondly I'm quite strongly opposing Eönwe's plan of trying to tie the hands of those in the Dead-thread beforehand to some easily misguided scheming where the dead-vote is used with insecure methods trying to communicate possibly things that are not of any consequence even if the living might think so. Having spend basically the whole last game in the Dead-thread I did swore quite often to the stubborn and arrogant hubris within the Living-thread where they thought they were doing something witty and productive when they actually had no idea what was really going on. And I was not the only one thinking like that. Let's remember that the Dead are a lot wiser than we the living are - and the gap between their understanding and ours widens everyday. Also, having complicated - or in the worst situation - conflicting "rules of interpretation" for the Dead-vote is only going to muddy the waters and give the baddies a justification for their voting based on some interpretations of what the Dead might have wanted to say. Talking of the Dead-vote. I understood the rules that the Dead have one vote - like one living person would have - but then someone (Morsul?) talked on D1 of the Dead "doubling" the vote for someone and nobody - not even Kuru - corrected him. So how is it? One vote sounds reasonable, doubling the vote sounds pretty strong indeed...
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#3 | |||
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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Music alone proves the existence of God. |
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#4 | ||
Flame of the Ainulindalë
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Just a few thoughts. I believe we can assume there was a wolf among us on D1. The EW might have fancy strategies including not making herself a wolf the pre-game Night but yet there was a Night-kill last Night. Now that could happen if the rules allowed signing a wolf and make her to kill the very same Night, but I somehow doubt that - Kuru? Besides just my personal doubt (feeling) there is the actual stated rule that the EW can only make a solo Night-kill after she has created at least one wolf - which kind of suggests the interpretation that the EW needs a wolf to start killing people off. And anyway, besides the ability to kill in the first place, the EW needs numbers. It might be, she's not going to rush with bringing forwards her full pack immediately (to do that as fast as possible), but she'd need at least one, rather immediately. Therefore I'd assume we had one already on D1. But with no pack to defend or to plot with there probably are no clear wolftracks we could infer something from. Unless that late sequence of events which led to the no-kill decision involved the improbable - but possible - scenario where one wolf needed to cover for the EW herself - or vice versa. That's not much, but probably the best be we have thus far. I'll be back a little later with hopefully some better ideas.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... Last edited by Nogrod; 07-13-2017 at 09:42 AM. Reason: X'd with Kuru & Zil + corrected "left" -> "led" |
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#5 | |||
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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That wouldn't preclude killing that wolf on a subsequent NIGHT, but it wouldn't work to do it on the same NIGHT. Quote:
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Not that I'm suggesting anything to anyone. ![]()
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#6 | ||
Flame of the Ainulindalë
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My concern was, whether the "evil side" could have killed Morsul last Night if there was no wolf turned already on the pre-game Night (whether there was not a wolf among us on D1)? Aka. if the EW didn't turn anyone into a wolf before D1 started, could she have turned someone into a wolf last Night and then have Morsul killed the very same Night she turned her first wolf into being? Looking at it from the other POV. If there would be no wolf now, then no-one would have died last Night because there a) is no wolf to do the killing, and b) the EW has not turned anyone a wolf aka. (by rules) can't kill anyone solo either? So it concerns the speculation about whehter there was a wolf among us yesterDay, not whether the EW killed her puppy just to send her into the Dead-thread (which would be quite insane - or phantomish)... ![]()
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#7 |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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As far as the Dead Thread communication goes, I think it is better to have a consistent plan than it is to try to wing it. Sure, something may go wrong, but that can be addressed by putting in a failsafe - say, empower the first or last people alphabetically if something has gone terribly wrong, and we can work out a new plan to draw out what, exactly, has gone wrong the next Day. If we don't have a plan at all, getting any information from the Dead Thread becomes much more difficult, and the possibility of confusion increases drastically. I am honestly side-eying Nog for, as far as I can tell, dismissing the idea of *having a plan at all*. Sure, it can get messy, but if we don't have a solid plan, communication would be almost impossible. I'm less wary of Mith, who doesn't like the plan but is suggesting alternatives rather than effectively saying "communicating with the Dead Thread is hard, we shouldn't even try". All but one of us is in the living thread *right now*, now is the time to hash this out, when everyone can make sure they're comfortable with the plan in the case that they are the ones who end up in the Dead Thread.
As far as Morsul goes, I wonder if the EW killed him in part as a way to shield the rest of the last minute voters from scrutiny. Morsul was one of the earlier and more bold voters, and by focusing attention on his vote, maybe the EW was hoping to draw our attention away from a vote like Zil's for Nerwen, or the votes for me, or even the votes for Boro meant to tie it up. At any rate, I think we, as a village, haven't spent much time looking at those, and I do want to take a closer look.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#8 | |
Wisest of the Noldor
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That said, I am not nearly as confident in this plan to communicate with the Dead as some people seem to be. I think it did more or less work last game with a Dead thread, but this time there are so many other variables... I mean it's clear most of us still haven't got our heads around the rules properly yet.
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#9 | |||||
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Okay, now that I started thinking about it, I *could* imagine a scheme where the EW would just intentionally sacrifice all Wolves and try to completely misinform the village by making them think there are Wolves among them so they would just lynch each other, but really, it does not sound like a very logical strategy. Quote:
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EDIT: ah, Nogrod is back. Great! Let's have something to read...
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#10 | |||
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#11 |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,460
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I don't think that we necessarily need to have a default request system in place early as long as we give the dead sensible options which are adhered to and not changed midstream. Spending too much time now exploring various permutations really would be an unnecessary displacement activity at this point.
Don't want to end up like this again. https://www.youtube.com/watch?v=YawagQ6lLrA
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
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#12 | |||
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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Likewise, any action against the person of the Evil Wizard, scry/gifting, will expose the identity of the Evil Wizard to the Good Wizard. Exceptions: If the party attempts to lynch either Wizard, they will fail and it will be obvious that they fail. I won't reveal the alignment of the Wizard in the narration, but their opposite number will know who they are, so for all intents and purposes that acts as a reveal. Rule Clarification: The Ranger can deflect probes/attacks on the person of the Good Wizard. So let's say the Evil Wizard and Wolves try to kill the Good Wizard but the Ranger is protecting the Good Wizard. The Evil Wizard will receive the same message they would in any other circumstances of a Ranger save, which will be, and I quote: "*Doink* Missed." I had always had this in mind as part of the Ranger abilities, but I realized that I never actually spelled that out for everyone. Sorry about that. ![]() My thinking was that, yes the Ranger could just endlessly protect the Good Wizard but then they are just leaving the entire rest of the playing field open for the Evil Wizard and Wolves to have a field day. It seemed like a good tactical problem to place before the Ranger...and in a way in front of the Bad Team as well. Quote:
They seem a bit shorter because I streamlined the text a bit and shed some of the explanations and things that seemed redundant by the time we started the game. Quote:
One individual has their vote raised from one to two. That's all that happens. The entire vote total for an individual is not raised. So let's say that Bob the Tomato has five votes and the Dead Thread votes to empower Larry the Cucumber who is one of the people voting against Bob. Bob's total only goes up to six, not ten.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#13 |
Reflection of Darkness
Join Date: Jun 2002
Location: Polishing the stars. Well, somebody has to do it; they're looking a little bit dull.
Posts: 2,983
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Attempting to catch up. You guys post too much.
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Nolite te bastardes carborundorum |
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#14 | |
Blithe Spirit
Join Date: Jan 2003
Posts: 2,779
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Out went the candle, and we were left darkling |
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