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#1 |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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Well, I have no memory whatever of the prior event Kuru alluded to, but I'm doubtful that knowledge would be much use now.
So. We're looking at a Good Wizard, an Evil Wizard, and, I would think likely, one Wolf and a Gifted. So, which of you did it? ![]()
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#2 |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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This is a much more interesting Day One than most, I think, with a lot of variables to take into consideration.
1. Has the wolf had a change to talk to the Evil Wizard yet? They can pm during the Night phase, but the choice is also made during the Night phase. If the wolf is flying blind, we might look to see shifts in behavior or attitude toMorrow, after the Evils have had a chance to talk to one another. We should be keeping an eye out for shifts in attitude towards other players in general, actually - the Gifteds probably won't have as much reason to change how they behave towards specific individuals. 2. Our chances of hitting either a baddie or a Gifted are really low toDay, which means this might be one of the few situations in which a no lynch Day One makes sense. Plus, since there aren't many wolves, they'll have to be a lot less careful about pack behavior, which means one of our standby clues won't come into play at first. 3. That being said, I have the feeling the Good Wizard will populate the Gifteds faster than the Evil Wizard will populate the wolves. Unless the Evil Wizard themself is in danger, I wouldn't be surprised if they stuck with just one wolf for a few Nights, to give themselves a chance to get the lay of the land before making their other two choices. Whereas one wolf is just as good as three, if the Evil Wizard can just make another when the first dies, the Gifteds are individually valuable, so I think the Good Wizard is a more motivated seller, so to speak. In which case, our odds of hitting a wolf might not increase after Day One, whereas our odds of hitting a Gifted might. I haven't played a Dueling Wizards game before, so I've probably missed several crucial implications, but I'm excited to see how this game plays out.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#3 | |
Ghost Prince of Cardolan
Join Date: May 2004
Posts: 3,448
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Quote:
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Morsul the Resurrected |
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#4 | |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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Quote:
I have a question, also - what happens if we try to lynch a Wizard? Do they just die, no chance for a Duel?
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#5 |
Ghost Prince of Cardolan
Join Date: May 2004
Posts: 3,448
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Chance of getting a baddie with no lynch 0/16
Don't get me wrong mathematically I get the logic. Then again I'm not entirely sure I get the whole wizard deal.
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Morsul the Resurrected |
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#6 |
Ghost Prince of Cardolan
Join Date: May 2004
Posts: 3,448
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*old man voice
Back in my day we had wolves and gifted not these new fangled wizards
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Morsul the Resurrected |
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#7 | |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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Quote:
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#8 | |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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Quote:
x/d with Morsul again
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Music alone proves the existence of God. |
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#9 |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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I meant, a 2/16 chance of hitting either Wizard or his minion. That's what being up for 17 hours does.
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Music alone proves the existence of God. |
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#10 | |||
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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Quote:
Quote:
We have one good Seer here, the Good Wizard, but they're presumably at least going to create the Ranger before scrying. Quote:
x/d with Morsul and Lottie
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