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Old 07-10-2017, 06:46 PM   #1
Inziladun
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Well, I have no memory whatever of the prior event Kuru alluded to, but I'm doubtful that knowledge would be much use now.

So. We're looking at a Good Wizard, an Evil Wizard, and, I would think likely, one Wolf and a Gifted.

So, which of you did it?
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Old 07-10-2017, 07:51 PM   #2
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This is a much more interesting Day One than most, I think, with a lot of variables to take into consideration.

1. Has the wolf had a change to talk to the Evil Wizard yet? They can pm during the Night phase, but the choice is also made during the Night phase. If the wolf is flying blind, we might look to see shifts in behavior or attitude toMorrow, after the Evils have had a chance to talk to one another. We should be keeping an eye out for shifts in attitude towards other players in general, actually - the Gifteds probably won't have as much reason to change how they behave towards specific individuals.

2. Our chances of hitting either a baddie or a Gifted are really low toDay, which means this might be one of the few situations in which a no lynch Day One makes sense. Plus, since there aren't many wolves, they'll have to be a lot less careful about pack behavior, which means one of our standby clues won't come into play at first.

3. That being said, I have the feeling the Good Wizard will populate the Gifteds faster than the Evil Wizard will populate the wolves. Unless the Evil Wizard themself is in danger, I wouldn't be surprised if they stuck with just one wolf for a few Nights, to give themselves a chance to get the lay of the land before making their other two choices. Whereas one wolf is just as good as three, if the Evil Wizard can just make another when the first dies, the Gifteds are individually valuable, so I think the Good Wizard is a more motivated seller, so to speak. In which case, our odds of hitting a wolf might not increase after Day One, whereas our odds of hitting a Gifted might.

I haven't played a Dueling Wizards game before, so I've probably missed several crucial implications, but I'm excited to see how this game plays out.
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Old 07-10-2017, 08:04 PM   #3
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2. Our chances of hitting either a baddie or a Gifted are really low toDay, which means this might be one of the few situations in which a no lynch Day One makes sense. Plus, since there aren't many wolves, they'll have to be a lot less careful about pack behavior, which means one of our standby clues won't come into play at first.


I haven't played a Dueling Wizards game before, so I've probably missed several crucial implications, but I'm excited to see how this game plays out.
Certainly a good thought process, but the other side of the coin is a no lynch vote is in itself a bandwagon to easily hide in. It discourages suspicions and allegations and other information that can be dissected Day two.
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Old 07-10-2017, 08:11 PM   #4
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Certainly a good thought process, but the other side of the coin is a no lynch vote is in itself a bandwagon to easily hide in. It discourages suspicions and allegations and other information that can be dissected Day two.
True, I'm just not sure if there will be any information on Day Two regardless. There's MAYBE two baddies, and only one of them actually matters. No way the Evil Wizard sticks their head out for the wolf, so the only way we might get info is if we happen to hit on the Evil Wizard and the wolf tries to come to their rescue - 1/16 shot to draw anyone out, instead of the 1/4 chance we would have if we had a pack of four normal wolves. Suspect and throw accusations all you want - but I'm concerned that there's just not enough at stake for the wolves to actually act like wolves. I would almost call what we have toDay a werebear and an intelligent cobbler rather than a true wolf pack, and I think we need to strategize with that in mind.

I have a question, also - what happens if we try to lynch a Wizard? Do they just die, no chance for a Duel?
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Old 07-10-2017, 08:19 PM   #5
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Chance of getting a baddie with no lynch 0/16

Don't get me wrong mathematically I get the logic.

Then again I'm not entirely sure I get the whole wizard deal.
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Old 07-10-2017, 08:21 PM   #6
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Back in my day we had wolves and gifted not these new fangled wizards
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Old 07-10-2017, 08:28 PM   #7
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*old man voice
Back in my day we had wolves and gifted not these new fangled wizards
Actually, the Wizards predate the both of us.
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Old 07-10-2017, 08:24 PM   #8
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Chance of getting a baddie with no lynch 0/16

Don't get me wrong mathematically I get the logic.

Then again I'm not entirely sure I get the whole wizard deal.
I'm usually averse to a no-lynch on general principles. As it is, we have, presumably, a Good Wizard, a Gifted, an Evil Wizard, and a wolf. A 2/16 chance of hitting one of the baddies or one of the good guys. Better than usual chance of innocent blood on Day One.

x/d with Morsul again
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Old 07-10-2017, 08:27 PM   #9
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A 2/16 chance of hitting one of the baddies or one of the good guys. Better than usual chance of innocent blood on Day One.
I meant, a 2/16 chance of hitting either Wizard or his minion. That's what being up for 17 hours does.
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Old 07-10-2017, 08:19 PM   #10
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1. Has the wolf had a change to talk to the Evil Wizard yet? They can pm during the Night phase, but the choice is also made during the Night phase. If the wolf is flying blind, we might look to see shifts in behavior or attitude toMorrow, after the Evils have had a chance to talk to one another. We should be keeping an eye out for shifts in attitude towards other players in general, actually - the Gifteds probably won't have as much reason to change how they behave towards specific individuals.
I wouldn't think the wolf and the Wizard can have been in contact yet. The next Day though the wolf will know the Evil Wizard.

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2. Our chances of hitting either a baddie or a Gifted are really low toDay, which means this might be one of the few situations in which a no lynch Day One makes sense. Plus, since there aren't many wolves, they'll have to be a lot less careful about pack behavior, which means one of our standby clues won't come into play at first.
Indeed. It would be a seriously lucky break to hit the Evil Wizard or the wolf now.
We have one good Seer here, the Good Wizard, but they're presumably at least going to create the Ranger before scrying.

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I have the feeling the Good Wizard will populate the Gifteds faster than the Evil Wizard will populate the wolves. Unless the Evil Wizard themself is in danger, I wouldn't be surprised if they stuck with just one wolf for a few Nights, to give themselves a chance to get the lay of the land before making their other two choices. Whereas one wolf is just as good as three, if the Evil Wizard can just make another when the first dies, the Gifteds are individually valuable, so I think the Good Wizard is a more motivated seller, so to speak. In which case, our odds of hitting a wolf might not increase after Day One, whereas our odds of hitting a Gifted might.
Hmm. The more wolves, the better the odds one of them dies through lynching, or from the Hunter. I can see the attraction of not creating them all back-to-back. Both Wizards will be hiding from one another early on, I would think, so they're also not going to want to put themselves forward as scrying targets until they'e made their minions.

x/d with Morsul and Lottie
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