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#1 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,651
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I can speak briefly on who we killed and why.
We debated for a long time on the first night trying to get some idea of a potential seer. We knew early on with two dreams this would be our biggest threat, we had no idea or Boro-Wolf Hunter at the moment. We also didn't want to target wolves too much at night knowing it would help if we had somebody to look to lynch during the days. We decided to kill phantom, not because he looked over seerish but because we didn't see anybody that did and he was trying to organize the village. On a personal note it was nice to thin the thread a little too ![]() Night 2 we went for Rikae. We felt it would implicate others and we thought she seemed a bit off with the comment of somebody suspect me. It was a thought that she could be the seer, but again Nerwen was hiding so well we didn't see her. Night 3 we went for Nerwen, assuming there would be ranger protection but not daring take the risk. Night 4 we finished the job and yes I claim that our pack got the kill ![]() Overall it was challenging being a wolf in this game because you knew that you didn't want to kill one lover without the other known but the fear of ranger protection on one of the lovers was challenging too. We didn't really want to kill the ranger too early because super ranger would come back. With two dreams the seer was a deadly threat and she lived up to the potential *glares at Nerwen* ![]() Well done all, it was very enjoyable to play again.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
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#2 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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Great game everyone. Many excellent performances. Particular congratulations to Kuru for modding with such flair.
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Los Ingobernables de Harlond |
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#3 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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My thought on the Lovers from a wolf perspective was that if I was a wolf I would eventually need to kill one Lover for the express purpose of them coming back to try and confirm whether any of the other pack had been killed yet or not.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#4 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,651
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As our numbers thinned and Nerwen revealed that Mac and Lottie were wolves it became less imperative. Also we didn't want the ordos to know how many innocents there were it kept them guessing. Less information was better.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
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#5 | |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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I will get a final (maybe) commentary post up this evening.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#6 |
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Can't add much more to what has been already said by everyone and what I am sure we all feel - what a game! What a comeback of WW! What a play from everyone!
Maybe I would like to point out the fact that it was great to play in such numbers and in a game that allowed people to stay around after death, because this way every single one of us had the chance to make ourselves memorable part of the game in one way or another. As in, in a normal game, if you are for example lynched in the very beginning, your participation can easily pass without notice (unless your lynch involved a particular fuss). But here everyone had their moment in the sun... or in the dark. So many thanks to our esteemed Mod for the idea(s) and for making it work, cheers especially to the Seer and to the Itchy-Killer for splendid play, similarly to Lovers for making it through (all with the coming back from the dead stuff), high praise to Wolves because they also did a great job, to all my fellow Dead for both hilarious and deeply grimly serious times on the Dead thread, and to all other innocents contributing in one way or another. May this be a game long remembered.
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#7 | |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,651
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Quote:
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
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#8 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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So, contrary to my initial decision, I think it best for me to go ahead and explain the whole of Boro's role as Chrysophylax. If I ever mod a game again I will just have to come up with a new surprise.
![]() My thinking is maybe somebody else would like to utilize this idea sometime to get some more mileage out of it, although it is not original in any of its parts, just this particular combination of factors I think hasn't been done before. To get the self-evident stuff out of the way: the Chrysophylax role was a loner weredragon role that could only win by itself with one twist that I will get to in a minute. Aside from being by himself, Boro also had no protection from wolf kills (unless the Ranger should incidentally protect him) and he had a unique vulnerability to the Seer. If Nerwen had ever dreamed of him, she would have received a full explanation of Boro's role and his powers. Boro would also have been an exception to the no roles revealed on death rule as his death would have been narrated with some kind of distinct hint in it. The Chrysophylax role had a NIGHT kill, which was evident throughout the game and the wolves had no special protection from it. The fun thing that did not happen in the game was the ability to turn another player into Chyrsophylax in the event of Boro's death. This ability would have functioned as follows: 1. This ability became active on NIGHT 2. I referred to this (and will refer to this throughout the post) as the Successor Pick. If Boro had been lynched on DAY 1, the ability would not have activated and he would have lost the game completely at that point. This also meant that if he had been a NIGHT kill on NIGHT 2 his pick would not have taken place and he would have lost. In short, he had to make a pick and survive NIGHT 2 in order for the pick to take effect. 2. A NIGHT that he made a Successor Pick he could not make a NIGHT kill. I did this to provide him with some camoflage...and also to not unbalance the game too much. 3. Boro could only change his Successor Pick if his initial Successor pick had been killed and he could only choose a replacement Successor pick once. Also, (and I made this rule during the game) once the Living Thread population dropped below five (or was projected to do so) the Succession would not take place and he would have to win on his own. 4. The Successor Pick had to be an Ordo or the pick ability would have been lost. 5. As it turned out, Boro picked Lommy as his Successor. However, she was not informed of this but it was alluded to in the narration. Lommy was the person who had the persistent itch, although she didn't know it. Also, when Nerwen dreamed of Lommy she was told that Lommy was an Ordo (which was mostly true at the time) 6. If Lommy had become Chrysophylax, she would not have had the Successor pick ability. 7. If Lommy had become Chrysophylax and had gone on to win, it would have counted as a win for Boro too. 8. Boro and Lommy had no ability to PM with each other during the game. I think that was about it as far as the role was concerned. There was something else I wanted to mention about the game, but now I can't remember what it was. I hope that if somebody tries this type of format again, they will give serious consideration to the mechanics of a Visitor role as that will help with the information flow and (probably) make the game more exciting. I also think that this type of style would be well suited to a Republic style game, with people elected to participate in the Legislature thread which would determine the lynchings or something like that. Obviously would need a lot of thought but I wanted to throw the idea out there.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... Last edited by Kuruharan; 01-15-2016 at 11:29 AM. |
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#9 | |
Blithe Spirit
Join Date: Jan 2003
Posts: 2,779
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Quote:
Actually none of the stuff I posted was wolf-knowledge, it was all guesswork. I was careful to play as an ordo (which in terms of trying to identify other wolves, I actually was. I was just as keen to identify rival wolves as any ordo would be!) The only thing I actually knew was about Cabbie and Morm and I just studiously avoided talking about them at all. But what really hurt, even more than my untimely death at the hands of Chrysophylax, was Firefoot saying I was the type "to follow orders". That comment would cause a ROFL or two among my friends and family, I can tell you... It was a gloriously baffling game. Thank you Kuru, and thank you my dearest partners in Fanginess....
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Out went the candle, and we were left darkling |
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#10 |
Blithe Spirit
Join Date: Jan 2003
Posts: 2,779
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Oh and I think it was me who suggested killing Rikae. I am really, really scared of her WW capabilities, you see...I haven't forgotten Duelling Wizards 2, when I lost the game by making the mistake of letting her live...
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Out went the candle, and we were left darkling |
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#11 |
Ghost Prince of Cardolan
Join Date: Nov 2007
Location: Skyrim, again.
Posts: 820
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And I killed Lommy when I was alone, because she was both confirmed innocent and unlikely to be protected.
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Werewolves vs. Fishmen. The battle of the century. |
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#12 |
Woman of Secret Shadow
Join Date: Oct 2006
Location: in hollow halls beneath the fells
Posts: 4,511
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So I started playing The Wolf Among Us today, and when two particular fairytale characters appeared, I had to pause to collect myself from the floor. It was freaking Tweedledum and Tweedledee!
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He bit me, and I was not gentle. |
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#13 | |
Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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#14 | |
Blithe Spirit
Join Date: Jan 2003
Posts: 2,779
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Out went the candle, and we were left darkling |
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