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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 | |||
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Wisest of the Noldor
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Firefoot (#37) and Boro (#39), you two are referring to phantom's suggestion at #20?
I had the impression it was off the menu, but if not- look, the problem is that, failing the Seer getting a wolf in that time, it requires not only all the gifteds but all the dreamed innocents not to get eaten until Day 3; meanwhile the wolves are getting 2 kills a Night and we have no chance of lynching a wolf. Plus, there's always the possibility of false reveals. Quote:
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Really doesn't seem the best option to me... edit:x'd since Nilp at #40.
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#2 |
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Flame of the Ainulindalë
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Werewolf is back! And in a headache-producing form...
![]() I think I'm siding with Macalaure's points to begin with. Playing orchestrated draws with voting is more or less doomed to fail especially in the early stages (because people miss votes, they don't get the information etc.). But I'd also say there seems to be a lot of confidence that the Dead Thread will both know what to do and what would be the best for the village - and to be able to execute that. What Mac already referred to: the last game the Dead Thread was as totally confused as the Living Thread. I'd see the situation as follows: the Dead Thread plays somewhat a normal WW-game where they know the identities of some and not of some (so it will be a chaotic mess of points and counterpoints made), the Living Thread is playing a game where no-one knows anything about anything (so it will be a chaotic mess of points and counterpoints made with not even fleeting evidence to back anything). That said, I'm somewhat optimistic with our chances as a village: there are so many factors involved, not the least the rivalry between the two competing Wolfgangs *sic*. Like Lottie (I think) said: the death of the first wolf certainly is a priority (well trying to lynch the most probable wolf should be our first priority every Day - let's talk about possible intentional draws later in the game) and a game-changer. It's like in a football (soccer) game where two sides can play 0-0 for a long time in an important match and both be very careful just trying to avoid mistakes - but when one side finally scores a goal the game changes dramatically because just avoiding mistakes won't do to the team that is trailing in numbers: the game opens up and that gives chaces to both sides to really make results. Nice to have this game back in the menu!
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... Last edited by Nogrod; 06-02-2015 at 08:58 AM. |
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#3 | |
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Flame of the Ainulindalë
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Oh one question on what Greenie said and most people seemed to strongly agree on (maybe I'm just in rust for not playing WW for a long time):
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I mean my conclusion from the thoughts above would be that there probably wouldn't be that many fake-looking cases as the wolves don't have to pretend suspecting someone but are actually really suspecting someone for being a baddie - and the more important consequence of that would then be that the best wolf-lynchers shouldn't be regarded as "more probably goodies" just by their "good nose" on lynching baddies (actually it seems other wolves have a slight advance over normal villagers on sniffing the other wolves out).
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#4 | ||
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Beloved Shadow
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![]() But that was totally different, because the Dead couldn't confirm roles. If they had been able to do so they would've tested Seer-Nog as soon as you went to the Dead thread and suddenly things would've been different. There is concrete knowledge available to us in this game. We need to try and grab it.
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the phantom has posted.
This thread is now important. |
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#5 | ||
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Flame of the Ainulindalë
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#6 |
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The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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I have work today, but I'll be back before deadline. A couple last thoughts:
It doesn't make sense to tie before the Dead thread starts up, since we have a better chance at killing wolves and avoiding Gifteds if we lynch than if we leave it to the Night kills (see my above post). I am also dubious about giving the Dead thread the power to choose who dies in the lynch - I agree that it would be good to set up a system wherein the Dead can let us know who they checked and what the result was, but I would prefer for that system to not give the Dead the ultimate choice. After all, if all we the voters can do is comply with the voting scheme already set out, we do not get nearly as much information on the voters. Even if we don't know the result of the vote, looking at people's votes with an eye to what they appear to be trying to do, who they want lynched, and who they don't gives us a lot of information that we wouldn't get if we gave that power to the Dead.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#7 | ||
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Wisest of the Noldor
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Edit:x'd since Nog at #47.
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"Even Nerwen wasn't evil in the beginning." –Elmo. Last edited by Nerwen; 06-02-2015 at 10:10 AM. |
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#8 |
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Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,461
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I may as well state now that I didn't come back to Werewolf to merely be a pawn in anyone's masterplan and I certainly don't want to play if it is a case of "Do what Phantom tells you or it is all your fault". So to be clear, I will vote as I see fit, not as I am told, dead or alive. It is a game, it is meant to be fun. I am not here to be a minion, bullied or bored to sobs.
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
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#9 |
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The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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Especially since we as a village have (as I believe Mac said) a 25% chance of catching a wolf, whereas the Night kills have a 15% chance. I'd also like to add that we as a village have a further 21% (5/24) chance of accidentally killing a Gifted, where the Night kills have a 25% (5/20 - assuming we do not ourselves lynch a Gifted toDay) chance of purposefully killing a Gifted. It's much much riskier to trust the wolf killing to the wolves, since they are far more likely to kill a Gifted than a wolf, whereas we are slightly more likely to kill a wolf than a Gifted.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#10 | |||
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Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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