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Old 06-01-2014, 03:42 PM   #1
satansaloser2005
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Beg pardon. I just have to get this out of my system.

As for the penguin's plan, I think it's a little too risky, honestly. We have zero control over who the maniac takes down, and while losing the maniac could also eliminate a wolf, it could also cost us our seer or our ranger (or, knowing my luck, me, which would be just as tragic ). Sure, we would have a known innocent and eliminate a bad lynch target, but the wolves may decide it's a good idea to target them straight away. Why would the baddies want to kick the bomb? Frankly, their odds of survival are better now.

The earlier the maniac is killed, the more likely their random target won't be a wolf (the wolves are 25% of the group right now, which will almost certainly grow as the game progresses). As the group gets smaller, killing the maniac becomes a bigger risk to the wolves, so if anything, I think exposing the maniac toDay would only lead to their death toNight, and I don't think that's a good idea.

I may have thought about this a little too much.


x'd since 29, as I was distracted by food
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Old 06-01-2014, 03:47 PM   #2
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Beg pardon. I just have to get this out of my system.

As for the penguin's plan, I think it's a little too risky, honestly. We have zero control over who the maniac takes down, and while losing the maniac could also eliminate a wolf, it could also cost us our seer or our ranger (or, knowing my luck, me, which would be just as tragic ). Sure, we would have a known innocent and eliminate a bad lynch target, but the wolves may decide it's a good idea to target them straight away. Why would the baddies want to kick the bomb? Frankly, their odds of survival are better now.

The earlier the maniac is killed, the more likely their random target won't be a wolf (the wolves are 25% of the group right now, which will almost certainly grow as the game progresses). As the group gets smaller, killing the maniac becomes a bigger risk to the wolves, so if anything, I think exposing the maniac toDay would only lead to their death toNight, and I don't think that's a good idea.

I may have thought about this a little too much.


x'd since 29, as I was distracted by food
You should ignore all of this nonsense. I had it in my head that the maniac's ability was random regardless of when they were killed, but upon looking at the role again, I see I was mistaken. Whoops.

Well, ignore all of it but the link. That's still relevant.
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Old 06-01-2014, 03:54 PM   #3
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Wait a second. I think either I am missing what you are all talking about here, or you are all absolutely off-track yourselves.

The way I see the idea with the Maniac revealing is this:

1. Maniac reveals. ("Hello. I am the Maniac.")
Two possibilities follow:

2. Nothing happens - fine. We have a known innocent.
2a. During the Night the WWs decide to kill the Maniac, which essentially means trading one of their own for a known innocent (since the Maniac always kills a Wolf during the Night).
2b. During the Night(s) the WWs pass Maniac by, ergo leaving an immortal known innocent.

3. Or there is a counter-reveal. Now we have a known pair out of which obviously one is a Wolf and other a Maniac.
3a. We lynch one of them straightaway.
3aa. We lynch the Wolf, everyone is happy and we have a known innocent.
3ab. We lynch the Maniac, we lose him and one more person, who may be 3aba. an ordo, 3abb. a Wolf, 3abc. a Gifted. Whereas 3abc. is the most awful thing that might happen, 3abb. might statistically have at least some chance of success (though of course it's all just pure chance anyway) since one would assume the WWs would rather be voting for lynching the Maniac, not for their packmate. That would also leave some interesting remaining voters to scrutinize AND in either case, we'd have a known Wolf - the other person who wasn't lynched!!!

3b. We don't lynch them, but we keep them both around until some more convenient time. Which simply might be a tactical tool to use later during the game, but might also create dangerous confusion by pulling too much attention to itself, causing controversy ("to lynch or not to lynch", "I want to lynch XY because they suggest lynching this one or that one of the two revealed 'Maniacs'" etc...), simply too much chaos. Personally I would be fond of 3a if it came to such decicion. But not to get ahead of ourselves...

...the bottom line being, I think if we want to do it, might be better to do it in a bigger village than in smaller village. So it might be good.

EDIT: x-ed since my last post
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Old 06-01-2014, 04:00 PM   #4
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Old 06-01-2014, 04:03 PM   #5
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EDIT: REferring here to Legate's scenario about how the different maniac-revelation scenarios would go...

I was basically thinking more subtler things - and these early Days... No pompous revelations but a wolf leaving nice little hints some others (not probably most of the people) might get to say s/he's the maniac, and then those few would start defending her/him in case of someone esle suspecting her/him, based on them catching the hints and not willing to see her/him lynched.

There is lot of that going on in a Werewolf game: that you have your thoughts and interpretations who might be bluffing or hinting at something, but you're not willing to share your reasons 100% openly becasue the wolves might not have noticed it or something like that.


EDIT: X'd since Shasta
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Old 06-01-2014, 04:05 PM   #6
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Don't I love this discussion...

Legate, you are saying basically exactly the same as I am, but leaving out the same vital and obvious fact: that we can get a wolf through the maniac if we leave him/her alone, if s/he reveals, we can't count on getting a wolf. (But we do get an innocent.)

Quote:
Originally Posted by Legate
3b. We don't lynch them, but we keep them both around until some more convenient time. Which simply might be a tactical tool to use later during the game, but might also create dangerous confusion by pulling too much attention to itself, causing controversy ("to lynch or not to lynch", "I want to lynch XY because they suggest lynching this one or that one of the two revealed 'Maniacs'" etc...), simply too much chaos. Personally I would be fond of 3a if it came to such decicion. But not to get ahead of ourselves...
...what?? We should definitely NOT do this.

Quote:
Originally Posted by Legate
...the bottom line being, I think if we want to do it, might be better to do it in a bigger village than in smaller village. So it might be good.
Agreed. Although, if I understood Sally right, she had a fair point in saying that the further the game goes, the bigger a threat the maniac is to the wolves, so maybe we want to keep him/her around to keep the wolves on their toes.

Also, if *I* was the maniac, I probably wouldn't reveal because being a known innocent is kind of boring.


edit: xed with everything after Legate's abc post
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Old 06-01-2014, 04:17 PM   #7
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I honestly don't remember reading that. I must be blind. Scratch everything I said in my last post about that. Sorry.
Just for reference:
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The Maniac is like a Hunter in that they are in with the village. Basically an Ordo with an added quantity of unpredictability surrounding their death.
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Originally Posted by Nogrod View Post
EDIT: REferring here to Legate's scenario about how the different maniac-revelation scenarios would go...

I was basically thinking more subtler things - and these early Days... No pompous revelations but a wolf leaving nice little hints some others (not probably most of the people) might get to say s/he's the maniac, and then those few would start defending her/him in case of someone esle suspecting her/him, based on them catching the hints and not willing to see her/him lynched.

There is lot of that going on in a Werewolf game: that you have your thoughts and interpretations who might be bluffing or hinting at something, but you're not willing to share your reasons 100% openly becasue the wolves might not have noticed it or something like that.
Well I was operating under the assumption that all this is relevant only in the case somebody comes out and says "I am the Maniac." Because that's really what this whole plan seemed to me to be about.

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Legate, you are saying basically exactly the same as I am, but leaving out the same vital and obvious fact: that we can get a wolf through the maniac if we leave him/her alone, if s/he reveals, we can't count on getting a wolf. (But we do get an innocent.)
Well it's up to the Wolves. A known innocent until the end is a tactical advantage, and the smaller the village, the bigger.

Quote:
Agreed. Although, if I understood Sally right, she had a fair point in saying that the further the game goes, the bigger a threat the maniac is to the wolves, so maybe we want to keep him/her around to keep the wolves on their toes.
Well that would be rather the main thing I'd be interested in discussing, what is actually worse, the Maniac revealing now or the Maniac revealing later? Situationally, it can be very deadly for the Wolves sometime later (e.g. if there's only one Wolf left, or even just two, simply the less WWs, the more powerful the Maniac gets), but of course it still gives the chance to the village to accidentally mislynch the Maniac. Yeah, in that case, and that'd be probably what was Inzil's idea about the role, it would create a "wild" element in the lynching and all. Leaving the Maniac unrevealed gives more chances to the WWs to pose as one. Upper side being, however, that anyway once one Maniac reveals, then if it's a fake reveal, there can be a counter-reveal. Well, it requires some thinking. It's true that tactically, the Maniac not being known also threatens WW's Night kills. Quite drastically, that's true.

Quote:
Also, if *I* was the maniac, I probably wouldn't reveal because being a known innocent is kind of boring.
That I can understand as well.
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Old 06-01-2014, 04:35 PM   #8
satansaloser2005
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Agreed. Although, if I understood Sally right, she had a fair point in saying that the further the game goes, the bigger a threat the maniac is to the wolves, so maybe we want to keep him/her around to keep the wolves on their toes.
Precisely, although not exactly for the reason I stated previously. If the time bomb keeps quiet, the wolves could stab them by mistake. If the maniac is out in the open, we have a known innocent, but the wolves know not to kill them at Night.

In short, we either get information now and the wolves have it too, or we stay in the dark and make the bad guys have to wolfy foot around on their Night kills. I personally prefer the latter.
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Old 06-01-2014, 04:58 PM   #9
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As for the penguin's plan, I think it's a little too risky, honestly.
Help, can someone tell me who the penguin is?

- Am writing up analysis.
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Old 06-01-2014, 05:00 PM   #10
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Help, can someone tell me who the penguin is?

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Lommy.
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Old 06-01-2014, 05:15 PM   #11
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Okay, I'm back - sorry I was so quiet today, I had a long day of moving.

First, I would not suggest the Maniac reveals themselves toDay. The potential to catch a wolf unawares at Night is, I think, more valuable than the potential to catch a suicidal wolf - which is what that wolf would have to be to counter-reveal at this point.

I found Greenie's vote more innocent than not - there really wasn't much to go on when she voted, and I can see where she got her gut feeling vote from (I don't share that gut feeling, but I can understand it). Lommy strikes me as seeming innocent, too, by virtue of her slight flip-flop over her plan - that could either be a wolf anxious to avoid committing to a potentially suspicious plan or an innocent genuinely concerned that her idea might not have been as helpful as it had been intended. I'd be less inclined to vote for either of them.

Legate, for no real reason, strikes me as a little suspicious. Nothing vote-worthy, but his overall tone comes across as a little too careful for my taste.

Add in Nog, who has seemed mostly fine so far, and you've got the bulk of the posters thus far. Not a whole lot to go on, so if someone would say something incriminating soon, that'd be appreciated!

EDIT: xed since Cop
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