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#3 | |
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Newly Deceased
Join Date: Apr 2009
Location: Winchester, VA
Posts: 8
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Shadow of Mordor
Quote:
I can see your point that a linear story having a known beginning and end could be difficult to design a game around. I'm no game designer or Tolkien scholar but I think it could be done well if someone could figure out how to capture the emotions of the people involved and get the player "into the moment". Because even though we know how it ends, the characters in those moments, do not. I actually feel like the Jackson movies did pretty well in this regard. They captured my emotion, anyway, and I felt vested in the various characters by the end so much so that by the end of the Trilogy, I felt like I was saying goodbye to old friends. I remember wanting to follow the boat out of the Grey Havens into the West and not have to say goodbye to Frodo, Gandalf, and Bilbo for good; wondering what they would experience on the other side and wishing I could see some of what they saw. I wanted to wander around in the Fourth Age and see how the characters lived out the rest of their lives. I'm aware that many people who really know and love the source material feel very differently about the movies but they created moments of wonder and awe in my life that have never been re-created by any other film. As I've stated elsewhere on this forum, I'm one who really discovered Middle Earth through experiencing the films. One of the neat things about this is that I didn't really know how the story ended so it played out as if I were seeing it for the first time. I still remember when Aragorn said goodbye to Frodo after the incredibly well-done scene where he proved his loyalty to the Ring-Bearer and then went in to face the Uruks alone. Because I didn't know the story, I wasn't sure if Aragorn was going to make it! I'm thankful for those moments, but I realize I missed out on a lot of richness in the books, which is why I'm working through them now, albeit slowly. All that said, I appreciate your analysis of the issues with the game. I'm with you that it's one to keep our eyes on, but it looks like another commercially-driven venture, less interested in honoring the incredible world that was created for us, and more in making a game that will keep the twitch-gamer happy and turn a good profit. |
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