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Old 02-16-2011, 11:14 AM   #1
Folwren
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Originally Posted by Pitchwife View Post
Hmm, this does indeed sound very promising. I'm not actually sure that I should play at this time (having a three months old puppy around who demands attention and is still prone to leaving malodorous protest notes all over the house whenever I spend too much time at the computer), but if the sign-up continues as sluggishly as it's been these past days, I'll be sorely tempted (especially with a 3pm CT = 9pm GMT DL, which would be pure candy for me on most Days) - so maybe you can sign me up with a question mark for the time being?
I can do that, especially as a lot of players have written me saying that they can't play due to scheduling. It may be a long time before this game actually gets started.

Quote:
1. Does the KD count as an innocent or as a Forger in the tally - i.e. what happens when the village is down to one or two innocents, one Forger and the KD? (If I remember correctly, the 'saboteur' role Zil had in Eönwë's game counted as a wolf, so part of his job description was to get himself lynched along with his packmates.)
The KD counts as an innocent in the tally.

Quote:
This situation is going to arise as soon as the next-to-last genuine Forger is lynched and his/her role revealed; at this point the last one will realize that their remaining 'packmate' has to be the KD and will kill him this very Night, before the KD can announce himself to the village. If the Night Watchman is still alive, the KD can try to get himself protected and reveal the next Day, otherwise it'll be game over, Forge wins.
Which means (unless I'm overlooking something) that the game is only winnable for the KD and the innocents if the NW survives long enough. Left to himself, without protection, the KD can't win.
Interesting thought and one that I had not considered.

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Maybe this is just me, but I suggest you reconsider about the Forge gaining instant victory by killing the KD. I feel it's a little hard on the ordinary innocents to make the outcome of the game dependent on the survival of a single player, which is largely beyond their influence (especially under the conditions described above).
I put that clause in because it seemed like the KD had so much advantage over the Forges. But upon examining it, I realize that there is plenty of ways the KD might be knocked off and the Forges to regain their usual chances of winning. I will reconsider.

Quote:
4. Will the KD be played by Bruce Dern? After all, Silent Running is his job description, isn't it?
I'm afraid I don't know who Bruce Dern is, so that reference went over my head.

Now, so far, there are nine names on the list and three of those are put down with question-marks. As I said above, lots of people have written saying they can't play for sometime - weeks or months - and I was wondering if it is advisesable to plan on waiting to start this game until at least some of these players are available? In the mean time, I can be reworking my idea and fine tuning it.

I think it'd be fine to keep this thread up. I like the conversation going on here and the suggestions you all are giving to me - I couldn't make it better without you. And also, if the thread remains up, people can keep signing up, however slowly. Just know, all you who have signed in, it might be a long time before the game actually starts. I'd like to know - are you alright with that?

I'd also like to know what's the minimum number of players? Twelve is what I have in mind, but I feel that might be boring. I'd like closer to fifteen or more. But we don't have more than six certain players, and twelve seems like a hard number to reach, much less fifteen!
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Old 02-16-2011, 01:11 PM   #2
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Quote:
Originally Posted by Foley
I'm afraid I don't know who Bruce Dern is, so that reference went over my head.
Ah, sorry, I thought the title of the game was a nod to this old sci-fi movie where Bruce Dern's character turns against his crewmates in order to save the last greenhouse in space. The ship's name is Valley Forge.

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Originally Posted by Foley
I put that clause in because it seemed like the KD had so much advantage over the Forges.
But does he? OK, he knows who they are, but as has been discussed it would be unwise for him to out them right away; so his biggest advantage will be the power to sabotage the Night-kills by tipping off the Watchman, but the way you put it, there's quite an uncertainty factor built into this:
Quote:
Originally Posted by Foley
At the end of each Day, he will send the moderator a PM which will be sent to the Night Watchman. In this PM, he will note down who he thinks the Forge might kill that night.
(Emphasis mine)
From my experience, minds may change more than once during a wolf pack's Nightly discussions, so the KD's success will depend on his ability to either pre-guess his packmates' leanings or subtly steer their decision making so that they choose to kill the right (=protected) player. It's all rather chancy, I think.
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Originally Posted by Foley
Just know, all you who have signed in, it might be a long time before the game actually starts. I'd like to know - are you alright with that?
Don't know about the others, but it's fine for me (as long as it doesn't draw out to RPG or Paper Telephone dimensions).
Quote:
Originally Posted by Foley
I'd also like to know what's the minimum number of players? Twelve is what I have in mind, but I feel that might be boring. I'd like closer to fifteen or more. But we don't have more than six certain players, and twelve seems like a hard number to reach, much less fifteen!
Much as I personally prefer small, handy villages, I think you want a pack of four wolves/Forgers for this (three real ones + the KD) so that the KD's cover isn't blown to soon, so I guess twelve would be the minimum, better something around fourteen to sixteen. Unfortunately, a lot of people seem to be taking a WW withdrawal cure at the moment...
But to help things along a little bit, scrap that question mark as far as I'm concerned. I've just decided I don't want to miss this!
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Old 02-16-2011, 01:59 PM   #3
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Ah, sorry, I thought the title of the game was a nod to this old sci-fi movie where Bruce Dern's character turns against his crewmates in order to save the last greenhouse in space. The ship's name is Valley Forge.
Haha...no...I've never heard of it. It is a take off of something, but I'm not going to say what.

Quote:
But does he? OK, he knows who they are, but as has been discussed it would be unwise for him to out them right away; so his biggest advantage will be the power to sabotage the Night-kills by tipping off the Watchman, but the way you put it, there's quite an uncertainty factor built into this.

From my experience, minds may change more than once during a wolf pack's Nightly discussions, so the KD's success will depend on his ability to either pre-guess his packmates' leanings or subtly steer their decision making so that they choose to kill the right (=protected) player. It's all rather chancy, I think.
You are right, and the more I consider the KD's role, the harder I realize it is, and I also realize how very little he may accomplish. The fact is, he may accomplish even less than a regular seer who at least has the protection of numbers, whereas the members of the Forge KNOWS he is one of their four or five.

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Don't know about the others, but it's fine for me (as long as it doesn't draw out to RPG or Paper Telephone dimensions).
Ha! I hope not! I think I would quit then, too.

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But to help things along a little bit, scrap that question mark as far as I'm concerned. I've just decided I don't want to miss this!
Awesome. I'm excited to have you.
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Old 02-16-2011, 02:37 PM   #4
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Sorry I haven't been more active in the game discussion, just busy. That said, waiting a bit for this to start is not a problem for me.
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Old 02-16-2011, 02:52 PM   #5
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I think you need to aim for 15 players because 12 is really a minimum when all are active... with 15 you aren't so vulnerable to the odd drop out...

I can commit DVWP unless weeks stretches to months .. should be ok but my life is in a state of flux atm.
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Old 02-16-2011, 01:27 PM   #6
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During the day, they attempt to persuade their fellow dwarves to rise in a revolt against the king and take what is offered them from Lord Sauron. At night, they go forth and execute any who stand in their way, making examples of them for anyone else who wishes to stand against them.
So that'd make all the 'ordos' playing, loyal to Dáin..so even with their greatest threat in the 'King's Dwarf' slain (by them) they'd still need to be rid of the ouspoken loyalists ('ordos') in order to achieve supremacy and incite rebellion, so removing the insta win for the death of the 'King's Dwarf' at their hands wouldn't be too unplausable for the story?

So;

Perhaps the Forge might be rewarded some other way...on the death (by their hands) of the 'King's Dwarf' they're allowed a double execution perhaps?

..and on the talk of their being no seer and such, perhaps on the death of the 'King's Dwarf' by a lynch he passes on his knowledge/parts of about the Forge members, to his 'sweetheart' or something...?

~~~

For the next two weeks, the earlier deadline would be better for me. After which the later deadline would probably work best, but i'd busier. But you can count me in.
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Old 02-16-2011, 01:54 PM   #7
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Perhaps the Forge might be rewarded some other way...on the death (by their hands) of the 'King's Dwarf' they're allowed a double execution perhaps?
Ah, I have an idea. The Sweetheart player won't like it, but so be it - what if, when the Forge Members kill the KD, they also kill the Sweetheart, as a revenge-ish sort of act.

As for the KD passing all his knowledge to the Sweetheart - I think that'd be a bit unfair, as then the sweetheart could come out the next day and say what she knows. I don't like restricting people by saying, "once the sweetheart knows all the secrets of the gang, she can't reveal and can't say what she knows" so I don't want to have the KD pass on his info. I am hoping that by the time the KD dies, he will have left enough of a trail behind him to incriminate at least one member.

This is going to be a hard game for whoever gets the part of the King's Dwarf.

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For the next two weeks, the earlier deadline would be better for me. After which the later deadline would probably work best, but i'd busier. But you can count me in.
Welcome aboard.
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Old 02-17-2011, 07:37 AM   #8
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Ah, I have an idea. The Sweetheart player won't like it, but so be it - what if, when the Forge Members kill the KD, they also kill the Sweetheart, as a revenge-ish sort of act.
nice and tragic

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As for the KD passing all his knowledge to the Sweetheart - I think that'd be a bit unfair, as then the sweetheart could come out the next day and say what she knows. I don't like restricting people by saying, "once the sweetheart knows all the secrets of the gang, she can't reveal and can't say what she knows" so I don't want to have the KD pass on his info. I am hoping that by the time the KD dies, he will have left enough of a trail behind him to incriminate at least one member.
Fair point! Plus i'm glad there is no seer, any of that sort of gifted would be undwarf.
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Old 02-18-2011, 01:58 PM   #9
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As long as you don't start before Monday, I can be in. My participation might be limited though (next week's my first week of school in my student exchange - *waves from Prague*) and I have to say I didn't check the rules yet. Seems interesting though from the little I gathered! Dwarven lovers = awesome.
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Old 02-18-2011, 06:36 PM   #10
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Don't worry, Lommy, we won't start afore Monday.

Welcome aboard.
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Old 02-18-2011, 07:19 PM   #11
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I realise I forgot to sign up! So count me in, please, Foley.
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