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Old 02-06-2011, 04:05 PM   #1
Feanor of the Peredhil
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If we want to test drive...

a few of these principles, I have a game written up that would take two months/eight weeks. The plot is simple, and there are built in check points each week in terms of where the writing needs to aim. The construction is simple in terms of required characters, so it would be easy to write people out if necessary, but probably wouldn't be necessary.

And I have no problem cracking the whip to keep things moving along. As Nog says, the game wouldn't be an epic adventure, full of modly grandeur and personal fulfillment; it would be a basic example and/or pedagogical experiment.

Is this something there is interest in watching play out? With it we would see pretty easily and pretty quickly if making changes to game length and complexity requirements would draw a firmer commitment from more people.

After all, it's very well and good to discuss potential solutions, but without seeing if they work pragmatically, it's all just hot air...
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Old 02-06-2011, 04:43 PM   #2
Nogrod
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A very good idea Fea.

And I would also like to see some "recruitment" taking place - like asking the new 'Downers to join and try it out - whilst having a few "seniors" around in the game to give an example (like either parties involved all the time or as "visiting characters" - which we used to have back in the days). Not too high or ambitious or self-serving, but like they were not too interested in their own characters doing the best game ever, but playing it thus the newbies could get the max out of it.

If we're going to try that, I could try to find time for it to participate in that mode of playing it for the others.

And really, when has there been a Shire game on offer the last time? Valier's game* starting like three years ago?


* That's actually a telling case. I remember Valier asking me if I would like to join the game, it was something like early fall, and I had to decline it as I had so many things going on that time both in RL and 'Downs. But as I was interested in the game we decided that I should then make a character that would come in at a later stage, quite like on the first new twist of the game planned. Well, the game has never reached the point my character could come in - even if it has been near it a few times during the years...
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Old 02-06-2011, 08:56 PM   #3
Bęthberry
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Just wanted to pop in and say that, as I have lurked from time to time at the Scarburg Mead Hall, I've been impressed with the way that it is being modded.

I like how Noggie asks questions of the characters, basing action on the characters' behavioural traits, as well as offering other open-ended possibilities. My guess is this approach has been responsible for the on-going participation of many of the new Rohan gamers. I think I see a teacher's hand at play here--and I mean that in the most positive light and not at all a pedagogical pedantry.

It's been years since I read anything in The Shire and just as long since I've had much time to devote to RPGing, so that's about all I can add.

It's good to see some discussion here and that people still care about gaming on the Downs.
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Old 02-06-2011, 09:22 PM   #4
Mithadan
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Agreed. It is good to see some needed discussion. Frankly, we need a bit more.

There are a few relatively active RPGs on the forums, and I'd like to see more players post and give their views, before beginning to try and focus our considerations. I note some obvious holes or omissions in people's posts, whether intentional or unknowing. Can anyone guess at what I am talking about?
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Old 02-06-2011, 10:40 PM   #5
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I just wanted to pop in here and say that I've been following along with the discussion, though I don't have a whole lot to add myself...

I've been back at the Downs and posting in the Scarburg Meadhall after only being around very spottily for the last couple of years, and I'm remembering how much I used to love the RPG's here. I would love to get involved in a game, if we want to try and start up a new one or two.

As far as the plot-driven vs. character-driven argument goes, I have played in both sorts and really enjoyed both types (I think my favorite RPG that I've ever written in was Shadow of the West which was extremely character-driven, but that was also what could be called a much higher-complexity game for the purpose of this discussion). For the purpose of drumming up some new players and trying to bring the RPG fora back to life, though, I think some simpler, plot-driven games would be better - something fairly ready-made like what Fea was describing.

As far as the structure of the fora go, I think it would be good to keep two levels anyway... Rohan for somewhat more complicated games and the Shire for more basic games. I don't think it needs to be quite so regimented with who's allowed to play where, though; the distinction would more be for the type of game and the commitment level that each would require. The emphasis shouldn't be so much on "the good gamers go here and the noobs go there." Rohan (and especially Gondor!) always seemed so intimidating to me when I started RPG'ing and I don't think that's how it needs to be. Actually, the whole RPG thing was so intimidating to me when I first got interested that I actually read along with an entire game before joining one myself - there are an awful lot of rules, so it sounds a lot more complicated than it actually is.

Durelin mentioned the idea of getting rid of character bios. I don't like this idea at all. One of my favorite parts (I'm not even kidding) of RPG's is getting started and making up a new character to fit into the story. For me, writing the character bio really helps me get into character from the start, as well as giving me an idea of what other people's characters are going to be like and how mine might interact with them. If you will, it jump-starts the creative process.

I guess what I'm trying to say is that at least for now, things need to be tightened up a little on the game owners/moderators side in that a couple of shorter, well structured games might do a lot to drum up some interest, but also maybe loosened up a bit from the perspective of new players. I was daunted at first, but I don't think there's any need for that - it's really not that complicated, and new players shouldn't feel too intimidated to try.
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Old 02-06-2011, 11:18 PM   #6
Durelin
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I didn't recommend getting rid of character bios, just allowing character bios to be re-used (which I don't think there's actually a rule against currently, but perhaps a sort of un-stated rule that you should use a new character every game unless you're doing a sequel or something of that nature). I apologize if it came across differently.

Mithadan - Can't say I enjoy guessing games. The biggest 'omission' from this thread (and not necessarily from individual posts) currently in my eyes is our remaining active RP mod, piosenniel, whom I expect is waiting to pounce on us at any moment. (PLEASE DO)

*sits on hands because she really has nothing to add*
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Old 02-07-2011, 09:39 AM   #7
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Durelin - sorry for the misunderstanding.
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Old 02-07-2011, 09:44 AM   #8
Folwren
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I'll chime in with Fea's post and say that if a simple game needs to be put up no the Shire, I've got an idea tucked in my sleeve which I've had for more than a year now...

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