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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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Something which has always peeved me is the ubiquity of so-called 'admin threads'. These are just a waste of forum space. There's nothing useful in an admin thread that can't be in the game thread or in the general Tol-in-Gaurhoth thread; the rest of the posts are people explaining that they can't play that afternoon because they are going to the dentist. Newsflash: no-one cares! This isn't your blog. If you'll be away and not back before deadline, just mention that in the game thread.
My suggestion is: to Mordor with admin threads!
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Los Ingobernables de Harlond |
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#2 |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,461
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Ah well you can blame me for those. I had one because I didn't want the game thread cluttered with the trivia. However I admit that their usefulness was diminished when instead of say x, y and z signing up it turned into a chat thread about how X and y felt about z signing up and maybe a and b would if the game started before thursday whereas c and d could only play after friday and discussions of deadlines etc.
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
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#3 | |
Fading Fëanorion
Join Date: Mar 2006
Location: into the flood again
Posts: 2,911
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Quote:
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#4 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,651
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Mac I tend to agree with what Rikae said about Meta Reasoning that there are times when it is perfectly reasonable to use. Perhaps a clarification as to not using outside events as suspicions etc...but in general when I've played with somebody a lot I will use those experiences to my benefit.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
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#5 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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Quick goody two-shoes note. Morm, can I play language police? I've PM'd players (no names, of course) about their language in the past, but sometimes the request for respect can be met with....well, hostility to say the least, although most Downers are very gracious and admit their mistakes. I just feel so bad bothering you every time I see an inappropriate word, because you've got enough on your plate already.
Anyway....to Werewolf itself.... I think the Day we have to include "and don't sabotage your own side" in the tips for newbies section is the Day we've got to get rid of those newbies. It's common sense, or at least it should be. If you're going to Benedict Arnold your team that's your decision, and you'll have to live with the way those players treat you. It doesn't need to be in the rule book, however. I'm just sayin'. Also, a lot of this should be left up to individual mods. Highlight, for instance, which I'll mention no more because Mormiekins said not to, are up to the person running each game. However, BG's suggestion of extra time for highlighted votes is rather absurd, to be honest. Put in your vote then highlight it; if your vote is IN before DL and I know you intended to highlight it and/or are in the process of doing so, I'll let it slide. Besides, allowing extra time creates too many problems. Modding itself, then. I am strongly against anyone who has played less than a dozen games of Barrow-Downs Werewolf modding a game. Repeat, a dozen, if not more. Players may catch on to the game (dang it!) itself pretty quickly, but as someone else said, with the variety of games and rules and just plain atmosphere what with many different people playing, it's hard to get used to the feel of a game. In five or six games you'll get a basic understanding, but you're still a newbie at heart. (I say this because I've given a newbie pass to a couple of players past their fifth game just because I knew they didn't yet fit the BD WW culture and didn't want to hurt their feelings.) Thus, again, my proposition. Anyone who wishes to moderate a Werewolf game must have played in at least twelve games of Werewolf, specifically on the Barrow-Downs, and they must have a co-mod for their first game to prevent any unforeseen complications in general game play. In fact, I think EVERYONE should have a co-mod, whether they're a newbie or a veteran. I'm not complaining, really, I'm not, because I love magic-modding games, but I've stepped in post-mortem at least twice this year to help run things because of complications or just plain understaffing. Everyone should have someone who's able to call DL in the event of their absence, be it the first Day lynch or someone who is officially designated as a co-mod. (That being said, it's a well-known fact that I don't mind being a co-mod after death and I'll be happy to do so for anyone who needs it.) I've got to go eat supper now, but I'll be back later with more thoughts. For now, tell me what you think on what I've said so far. P.S. I know there's a typo in here somewhere, so I'll fix it later and probably fiddle with formatting. But for now, at least I have chicken. ^_^
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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#6 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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Are you serious? This has almost never been necessary.
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Los Ingobernables de Harlond |
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#7 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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I don't think it should be a requirement, no. I'm just saying it would be smart.
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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