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Old 07-05-2010, 02:59 PM   #1
wilwarin538
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I obviously completely agree with the new rule about Mods needing to play a certain amount of games first (I'm the one that brought it up to Rikae, and I'm glad to see it's been agreed upon). I think 5/6 games is a good amount.

I also think Brinn's idea about the traditional/experimental thing is good. We could alternate between the two and people should state which they are planning on doing when they sign up. Try to keep some sort of balance so that things don't get out of hand.

I think it'd also be a good idea to go a step further: that first time mods can only do a traditional game, and experimental ones should be left to those who have modded in the past (or at least who have played in a lot of games, like way more than just 6).

Oh, and I also like Boro's co-mod idea for new mods (especially if the new mods game ends up being really big).
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Old 07-05-2010, 03:06 PM   #2
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Quote:
Originally Posted by Wilwa
I think it'd also be a good idea to go a step further: that first time mods can only do a traditional game, and experimental ones should be left to those who have modded in the past (or at least who have played in a lot of games, like way more than just 6).
I completely agree with this...

And since we're on the topic of it, mine's definitely experimental and is a rather large game. So in answer to your question Brinn, I'm more or less waiting for a time when there will be about 19 people available to play.
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Old 07-05-2010, 04:15 PM   #3
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Originally Posted by Brinn
Though if we wanted to be truly traditional, there would be no hunter or cobbler....and maybe not even a seer.
D'accord about the Hunter and Cobbler, but I think a Seer's the absolute minimum of gifteds we ever had, and I don't see how that role could be dispensed with while still balancing the wolves' advantage of knowledge over the innocents... Might be interesting to have a game with a Seer and no Ranger, though, which would make the Seer think twice or thrice about revealing early... Hmmm...

Generally, I've played in a number of highly experimental games including anything from secret roles to unexpected special events (*cough*Legate's last one*cough*) or both; all of them were competently handled by the respective mod and great fun to play, I'd regret to have missed any of them and would highly regret not having anything like them in the near future. (Come to think of it, the most 'traditional' game in terms of roles'n'rules I've played up to now probably was my first one, Mnemo's Cottage of Lost Play.) On the other hand, I've recently noticed a tendency among mods to outdo each other in terms of experimentality (what I've called the Special Rules Arms Race) - which isn't bad in itself, but could give newcomers who haven't seen anything else a skew idea of what a regular BD WW game is supposed to be like, conveying a false notion that 'anything goes'. So maybe a sort of SALT/START agreement for two or three games could be a good idea?

Quote:
Originally Posted by wilwa
I think it'd also be a good idea to go a step further: that first time mods can only do a traditional game, and experimental ones should be left to those who have modded in the past (or at least who have played in a lot of games, like way more than just 6).
I've more or less suggested as much above, but I'm reluctant about making it a hard & fast rule - meaning it very much depends on the personality of the mod; e.g. Eönwë's first game (The Night Guard, no idea how many games he'd played before that) featured a highly innovative game design, but was very competently handled. But it would certainly be a good idea to have any mod candidate state what general kind of game they're intending to run so it can be discussed on this thread before they're starting their respective Admin Thread (on which the details can and should be discussed).
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Old 07-05-2010, 07:06 PM   #4
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Quote:
Originally Posted by Pitch
Quote:
Originally Posted by wilwa
I think it'd also be a good idea to go a step further: that first time mods can only do a traditional game, and experimental ones should be left to those who have modded in the past (or at least who have played in a lot of games, like way more than just 6).
I've more or less suggested as much above, but I'm reluctant about making it a hard & fast rule - meaning it very much depends on the personality of the mod; e.g. Eönwë's first game (The Night Guard, no idea how many games he'd played before that) featured a highly innovative game design, but was very competently handled.
I wouldn't want to get too strict about that either– there's been quite a number of successful experimental games run by a newbie.

I agree it might be good to run some more traditional games for a while, if only so newbies can learn the ropes. Also, to put up the "WW FAQ" sticky thread that's been proposed from time to time, but never created.
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Old 07-05-2010, 08:01 PM   #5
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@nerwens post

I was thinking of an Official Rules thread. Can I start it?
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Old 07-05-2010, 08:34 PM   #6
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I was thinking of an Official Rules thread. Can I start it?
Since mormegil is the mod of the parent forum, Middle-earth Mirth, I wonder if he shouldn't be the one to handle it. At any rate, it would take a mod to make the thread sticky.
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Old 07-05-2010, 08:41 PM   #7
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Oh okay, go ahead. Can I start typing it up?
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Old 07-05-2010, 08:47 PM   #8
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Quote:
Originally Posted by Blind Guardian View Post
Oh okay, go ahead. Can I start typing it up?
Look, no offence, BeiGe, but I think that would be best left to the vetarans. What I think is most needed is a clear statement of what the basic rules are, as played here– and you haven't played in a standard game yet.
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Old 07-05-2010, 10:42 PM   #9
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Quote:
Originally Posted by BG
Not counting noias game, if I play every game I can probably mod after Lottie. Sound good?
Do you mean Lommy? If you played in every mod's game on that list, then theoretically you would be eligible to mod after Inzil (since he signed up first). But first let's just try to sort out the issues at hand before making anything official.

Quote:
Originally Posted by wilwa
I think it'd also be a good idea to go a step further: that first time mods can only do a traditional game, and experimental ones should be left to those who have modded in the past (or at least who have played in a lot of games, like way more than just 6).
That's a good idea, though I do agree with Pitch that it should be a looser rule. I think experienced players (depending on the person) would be able to handle an experimental game, even if it's their first. It's been successful many times before.

Quote:
Originally Posted by Glirdan
And since we're on the topic of it, mine's definitely experimental and is a rather large game. So in answer to your question Brinn, I'm more or less waiting for a time when there will be about 19 people available to play.
Since Inzil wants to do a traditional game, perhaps you could switch places with him? Though maybe we should first figure out whether alona is going to mod at all before making any actual decisions.

Quote:
Originally Posted by Pitchwife
D'accord about the Hunter and Cobbler, but I think a Seer's the absolute minimum of gifteds we ever had, and I don't see how that role could be dispensed with while still balancing the wolves' advantage of knowledge over the innocents...
I didn't say I agree with having no seer, but there are still traditionalists around who might prefer it. Having only a ranger for a gifted is just about as basic of a game you can get. It's a good formula if it's only a very small game that's being played, which rarely happens here.

And yeah, having a mod around to help organise things and set up some official guidelines would probably be the best thing right now. If there's an actual list of guidelines/rules, it'll be easier to follow them. And newbies will know better what they're getting into. That goes for not only rules for who is modding, but general gameplay too. We've had issues with that as well, and while experienced players already know what is frowned upon and generally not allowed, the newbies don't. Making a sticky about general gameplay and rules would be really good to have and helpful for everyone involved.
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