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Old 05-31-2010, 10:01 AM   #1
Nerwen
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Rules n' roles

Roles

Evil

Metamorphs
These shapeshifters, native to Wolf-562-e, have infiltrated the crew of the Lothlórien in the opening move of a plot to betray the Terran League to its relentless enemy, the Radiant Empire.

Metamorphs can perfectly impersonate humans (and many other species), but revert to their true forms when killed.

The Metamorphs will secretly murder one crewmember during each Night phase. Once the number of Metamorphs is equal to the number of humans, they will attack them openly and seize control of the ship.

The Traitor
The traitor is a human spy for the Radiant Empire, and knows all about the plot– except for one little detail: which of his shipmates were murdered. Thus, he is as much in the dark about the identity of the Metamorphs as the rest of the crew. The Traitor uses a mental screening device, which protects him from the Telepath.

The Traitor also has one extra option: During the Night phase he may, if he chooses, reveal his role to any other player via pm and ask if that player is a Metamorph. If innocent, the other player may not reveal the interaction, but may of course try to get the Traitor lynched. If the other player is a Metamorph, the Traitor and Metamorphs will be able to pm for the rest of the game. The Traitor can use this option three times.


Good

Terran Intelligence Agents
Due to an administrative screw-up, these three were given no direct way to identify each other.

The Telepath
Enters the mind of one crewmember each Night and thus learns that person's identity. Can not see Traitor or special roles. If the Telepath dreams a fellow-agent, they can pm each other.

The Defender
Trained in martial arts, the Defender chooses a crewmember to protect each Night. May not protect the same person twice in a row. May not self-protect.

The Assassin
Armed with a gun that shoots darts lethal to the Metamorph nervous system, the assassin may pick one target every Night. Human victims will be unharmed. The Assassin need not die to make a kill.

However, the Assassin carries the dart-gun only when hunting Metamorphs. If lynched, the Assassin will throw a knife at the target, who will be killed regardless of role.

The Rest of the Crew.
Must try to catch the Metamorphs before it's too late.

Other

There are two secret roles, which are secret.


Rules

Votes to be highlighted, ++Nerwen

No double lynches. In the event of a tie, the last player to reach the total dies.

ADDENDUM: As part of their training, Terran Intelligence agents receive deep conditioning which means they may NOT reveal (except to each other), even when faced with lynching. The only exception is the Telepath, who may reveal in order to point out a Metamorph, but for no other reason (can't reveal to save self or to stop an innocent being lynched).

Discipline is harsh in the Galactic Fleet. Any crewmember who fails to vote two Days in succession will be thrown out the airlock.

Deadline: TBA, but probably 10 pm GMT.
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Last edited by Nerwen; 06-11-2010 at 08:49 AM. Reason: modified roles
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Old 05-31-2010, 11:11 AM   #2
Pitchwife
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Quote:
Originally Posted by Captain McNerwen
The Assassin
Armed with a gun that shoots darts lethal to the Metamorph nervous system, the assassin may pick one target every Night. Human victims will be unharmed.

However, the Assassin carries the dart-gun only when hunting Metamorphs. If taken by surprise– that is, Night-killed or lynched– the Assassin will throw a knife at the target, who will be killed regardless of role.
(Bolding mine)
Maybe I'm being a bit dense here, but under which conditions would the Assassin then use the dart-gun? Do they get to shoot Metamorphs without dying themself? Otherwise the second paragraph cancels the first, and the Assassin would simply be "illogical, Captain".
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Old 05-31-2010, 11:19 AM   #3
satansaloser2005
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Quote:
Originally Posted by Pitchwife View Post
(Bolding mine)
Maybe I'm being a bit dense here, but under which conditions would the Assassin then use the dart-gun? Do they get to shoot Metamorphs without dying themself? Otherwise the second paragraph cancels the first, and the Assassin would simply be "illogical, Captain".
Pitch, I'm assuming that the assassin would be much like Fea in my first game. The player would be like a werebear, except working on the side of the village. They can attack a person every Night, and their target is only killed if they're evil. They are also, however, the hunter, and in the case of their death an illogical hunter.



Am I right, Nerwen?
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Old 05-31-2010, 08:53 PM   #4
Shastanis Althreduin
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I'd love to join a Nerwen game, but I have two problems -

1. My laptop is virusy (I'm on a friend's) and it's not even being looked at until Thursday the 3rd (I'm hopeful it's an easy fix, but you never know).

2. From June 3rd to (for all intents and purposes as I'm getting back late) June 6th I'd be pretty much incommunicado.

So... unless this starts like now and I'm the first wolf-kill or something, or it doesn't start for a week (Monday the 7th), I probably shouldn't join this one. That second condition is far more likely, so I'll be watching. If I'm not able to play, good luck to everyone!
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Old 05-31-2010, 10:58 PM   #5
Nerwen
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Quote:
Originally Posted by satansaloser2005 View Post
Pitch, I'm assuming that the assassin would be much like Fea in my first game. The player would be like a werebear, except working on the side of the village. They can attack a person every Night, and their target is only killed if they're evil. They are also, however, the hunter, and in the case of their death an illogical hunter.

Am I right, Nerwen?
You've got it. Sorry Pitch, if that wasn't clear– I don't think we've had a role like that in the time you've been playing, mainly because it's overpowered.

However, on second thoughts, I've never been happy with illogical hunters being killed at Night– in terms of the story, I mean. It doesn't really make sense for a person to get attacked by the wolves, yet run off and kill someone else instead. So I'm going to change it a bit. The role now becomes Illogical Hunter by Day only (see Rules n' Roles).

So, the actual roles are:

Normal wolves

Modified cobbler

Normal Seer

Normal Ranger

Modified Assassin/Hunter (kills target at Night only if evil; need not die to do so. If lynched, kills target regardless of role).

Special roles (TBA. Or perhaps not).
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Old 06-01-2010, 08:34 PM   #6
Inziladun
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Hm. I wonder if anyone else could be 'persuaded' to play, or we'll have to wait a few more days for peoples' schedules to open up?
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Old 06-01-2010, 08:37 PM   #7
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Old 06-02-2010, 01:14 AM   #8
Nerwen
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Quote:
Originally Posted by Inziladun View Post
Hm. I wonder if anyone else could be 'persuaded' to play, or we'll have to wait a few more days for peoples' schedules to open up?
I'd prefer to wait a bit, rather than have multiple players have to drop out, as happened last time. I'd rather rather not have too many people voting early, either.

Maybe everyone could nominate a range of DL times they'd be comfortable with, and I'll pick one that suits the greatest number.
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