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#1 |
Laconic Loreman
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TTN - Arda Cup Preview - Groups E + F
*note: I seemed to have left my stat sheet on my laptop which I will not have access too all weekend. Therefor, I will not be able to give the teams top phantasy scorers of the friendlies for the final 4 groups. My apologies to all those loyal phantasy readers.
![]() These two groups are the deepest and will be the most competive of the tournament. 6 teams have great talent and reasonable chances of making the playoffs. The other 2 are no slouches either, they are just unfortunate to get the tough draw. There will be no "sure and easy" wins in these groups GROUP E Misty Mountains- Their best weapon is physicality which can wear down and bruise their opponents. The problem isn't just running the risk of having players sent off with cards, but I can't see a hard-hitting defense being very effective against the teams in this group. The hardy Numenoreans are difficult to wear down and then there's Utumno, who's front line players will scare even the trolls. It may work to their advantage against Rivendell, but Elrond's teams are always composed and don't get drawn into making silly mistakes, like being coaxed into a foul. And as far as the defenses they'll be up against? They should consider getting 1-goal in 3 games a success. Numenor- The previous 2 years the Numenoreans have put together some of the best tournament teams. I'm just not seeing the same fate this year. Tar Atanamir struggled in Numenor's last friendly, but I wouldn't worry about that. He'd be a fine GK for phantasy teams, as always, and still relatively cheap. They're lacking the scoring threat this year, especially when they will have to be up against the defenses of Rivendell and Utumno. And to be frank, if the Misty Mountains keeps all 11-players on the field they won't be easy for anyone to score on. Maybe starting the tournament will give the spark that turns into the brush-fire the Numenoreans will need, because right now they look like wet logs. ![]() Rivendell- I'm going against the grain and saying Rivendell gets in instead of Numenor. Simply because of the defense, and the masterful goal-tending of Elrond. I would not be surprised if he doesn't concede a goal in any of these matches. What I noticed as a problem in the friendlies, is the defense played a little more open than usual. They are one of the best team-oriented defenses...great communicators and cover well for eachother, but they are not the best athletically. I do think Elrond will fix this, by tightening up his formation, which will limit the space, and metaphorically choke opposing offenses. The bigger question will be scoring. They don't have enough to go far in the tournament, but there is enough (with an impeccable defense) to get into the playoffs. The key player will be Arwen, who surprised everyone with impressive offensive numbers last year. What makes a player great though is being able to repeat, which she will have to do for Rivendell. Utumno- A bit of a lackluster friendly, but Melkor didn't seem to interested or concerned about winning. He will be in the tournament, this is why he started up his own team in Utumno. We can safely assume Melkor will be one of the best MFers, as always, even with his lazy friendly workout. The balrog defense is just as physical as the Misty Mountains but they avoid the cards because they play wiser. They are masters of disguising dirty tackles, because they don't just go ramming into people with their shoulders. I expect Utumno to sweep the group, but they will not be easy wins by any means, which could be their ultimate demise in the tournament. Melkor's teams have a long history of starting out like an unstoppable category-5 hurricane but quickly diminish to a tropical storm by the time it reaches land. Predicted Group Standings 1. Utumno 2. Rivendell 3. Numenor 4. Misty Mountains GROUP F Bywater- Shadowfax was a great addition to that defense, which greatly limitted opponents scoring opportunities. And if they keep getting more scoring chances than their opponents they're a nice upset pick. I can see them matching up well against Lorien and Valimar. The reason I have them being eliminated though is their shaky GK Cotton. Thangorodrim and Valimar have FWs who can not only blast the ball off their foot with authority, but put wicked movement on it when they have to. I don't see Cotton being good enough to stand up to those kind of shots, no matter how few chances he'll face because of a great defense. Lorien- I must admit they've performed better than I expected in the friendlies, especially on the offensive side of the ball. Still, they're not going to get into a high scoring match with anyone. And defensively, while being good, I would not pick them as a Top-5 defense, they may not even be Top-10. Galadriel is a very good goal-tender, but she's slightly overrated, because you just don't think of her as a top-notch goalie. For instance, yes, I would take the more expensive Huan and Elrond in a heartbeat. But I would also take Tar Atanamir, Mandos, and Melian over Galadriel, and you can get them for the same cost. Thangorodrim- Between Thangorodrim and Valimar you can pretty much flip them. However, while I think Valimar has a greater chance to win the group, I think Thangorodrim has an overall better chance of advancing. So, if they don't finish first, they'll likely wind up second, because they are that much better than Lorien and Bywater. Where Valimar, if they don't finish first, have a bigger chance to be upset by Bywater or Lorien simply because of their conservative style. Thangorodrim is the complete opposite, which does leave their defense vulnerable. However, it's hard for teams to exploit that vulnerability because their FWs and attacking-MFs always have the ball, and always push forward. For why I have them finishing 2nd though, see Valimar. ![]() Valimar- We saw a different Manwe team than usual. You usually see a dreadfully conservative and terrible belief that they don't have to play, because if Eru wills it they will win, and if not they won't. However, we saw a different will in their match against Utumno, the will to win. They should have that same fire against Melkor's servants in Thangorodrim. The question is how do they play against Bywater and Lorien? We are hearing a different tune out of Valimar than usual though. Manwe said in Valimar's last press conference: "No. We still believe in the will of Eru. However, in the off-season we learned a valuable lesson from a brave and courageous hobbit. He had fate on his side, but did not sit comfortably and kick back at home, waiting for the Ring to levitate to Mordor and destroy itself. He acted and in doing so, made his own fortune. You have to, and if it is by Eru's fate we win, then we will." Predicted Group Standings 1. Valimar 2. Thangorodrim 3. Bywater 4. Lorien
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Fenris Penguin
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#2 |
Flame of the Ainulindalë
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AKM Editorial announcemet
Due to a minor controversy and the strike of the AKM staff’s following thereafter we, the editorial board, have been left alone to make the stories – and you know how pathetic that can be. We decided to be frank with the matter.
It all began with Ugr Nogrendale’s paid visit to Minas Tirith to eat and drink with the Barrow-Downs team on the expense of the AKM – and the rumours that were sparked thereafter about free champagne running after the interview between him and the ‘Downers, the different paid luxuries not suitable to be detailed in any family-friendly site, travelling in the first class with unauthorised company criss-sross Minas Tirith etc… As a result of these accusations of Gonzo journalism Hunter S. Thompson style, Mr. Nogrendale is banned form reporting for now. Sadly the other journalists are refusing to work unless they receive the same benefits he seem to have been enjoying. At this global economic situation the AKM has no other chance but to continue reporting the Arda Cup with editorial board’s efforts only. Whether it be good or bad will be up to you readers. So soon to follow, there wil be the AKM editorial board’s look at the group-phase. But first of all we need to deal with MESPN networks’ comments on teams doing their own stuff during the friendlies and thus the friendlies not being a reliable meter to value the teams. And our comment is that of an agreement: just think how Gondolin played two matches with a full swing and then fell down, how Barrow-Downs suddenly turned an excellent team after two initial half-hearted draws, how Tirion’s forwards seem to have been saving themselves, how about if the Breelander trio is just not concerned with friendlies? Et cetera… But there is one statistic that normally doesn’t lie. And that is the goalie’s performance. It would take a lot of nerve and intentional fooling for the goalie to admit a goal when s/he had a chance to save it. So we will read the keeper-stats as they are. Otherwise we’re looking at the general performance and for the best explanations for the games to result the way they did.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#3 |
Flame of the Ainulindalë
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Group D
Whatever the motivation of any team in the friendlies, Eithel Sirion has been an impressive team. Maglor’s saving percent of 81% is first class and their scoring percentage of 20,8% is simply the best there is thus far. Every team in this tournament shoud be afraid of the quintet: Maedhros, Fingon, Hador, Gwindor and Nienor. They really know how to put the ball in the back of the net. In the same vein we have no faith in the Dale team to make it through the group play. MESPN entertained the idea how to take advantage of Roac’s and Carc’s aerial abilities. Well we can answer that: by making them attacking midfielders or forwards. But that clearly is too late a call. Smaug has an astonishing finishing precentage in the attack but he can’t outscore the opponents alone. Dale’s probem isn’t diminished by the fact that Gelion has been quite effective in the defence – at least compared to them. But Gelion hasn’t celebrated with goals in turn. So maybe it will be Rohan to qualify in front of the two? Their defences do not look that solid even with the horses there, but then again statwise a lot of it is due to their terrible performance against Dol Guldur – and they wil not meet another team of that caliber in this group (Eithel Sirion excepted). Group E It is hard to say which of these teams would earn to go through. In most other groups both Misty Mountains and Rivendell would have their chances – and they do it even in this group. But the chances aren’t that great in the end. We can see Utumno checking their game in the first two matches and then putting on a sordino – their draw with Thangorodrim raises eyebrows especially. And what MESPN said: it looks believable they were not willing to show all their tricks in a friendly match against their real enemies. So a clear qualifier. It will be hard to bring down the team of Numenor. Yes there’s not the flair of last year with all the mighty forwards gone, the defence doesn’t seem to have the magic they had last year and Tar Atanamir’s saving percentage is almost 10 points lower it was last year etc. but they’ve been consistent and easy and the bad numbers are mainly due to their last game against the Barrow-Downs. Take that game out and you have a strong candidate for the quarterfinals. Misty Mountains has taken 20 yellow cards in four matches which makes five cards per game on average. Thus far Tom, Bert, William and the Great Goblin have all picked up three cards each. If that is the way they play “friendly” games, how will they play when they fight for the win for real! Intimidating the adversary to force them to do mistakes is one thing, taking foolish cards and thus free-kicks, penalties or a disadvantage in numbers is another thing. It seems they haven’t quite got that. Elrond has been thus far the best goalie in the friendlies (after Hama of Wold who we don’t count). The problem for rivendell though is that their adversaries have been more or less easier teams and their attack has been quite pathetic. Even if Numenor has played a bit under the expectations, they still outscore Rivendell easily. Group F On the first glance it looks pretty simple with this group: Thangorodrim and Valimar will qualify and Lorien and Bywater will fall behind. And even if we might end up with that prediction we’d warn peole not to take that for granted. Now Valimar has been annoyingly effective winning all their matches with one goal – like they were polite enough not to win the games with a larger margin. But actually, Utumno being left aside, they have not faced any really strong ME opponents. The AKM has always been against the West meddling with the affairs of the ME and so the readers might interpret our sentiments in accordance to that. Thangorodrim has been steadfast and effective. It’s very hard to see them not qualifying from this group. With Durin’s Bane, Scatha and Ancalagon in the lead it’s hard to see how the opponents could deal with them. Now the draw with Utumno was a questionmark and felt like a premeditated deal but who knows? Anyway if there should be one team we’d predict to go forwards for a bet it would be Thangorodrim: Carcaroth is still a quality keeper and they have a deadly efficient attack. So the challengers then. As MESPN says, Bywater has been able to outshoot their opponents – except Vinyamar. The hobbits are agile and the two wizards surely create a threat to anyone opposing them. But so far it just doesn’t seem to work. Despite their nice words both Gandalf and Saruman seem like unconnected spots of talent surrounded by hobbits dashing here and there with no clear view of the bigger picture. Shadofax can hold the defences with the Nazgul just as long but Cotton at the goal is no strength for the team – to be polite with it. Lorien then? Galadriel is as good as anyone thought she would be and thus scoring against them will be hard – but not that hard. Tirion broke their defences once and for all and there is no reason to believe any other team of that quality would not be able to do the same. We don’t want to take sides in the issue of the balance of gender but Celeborn really should have a word with Galadriel. This way they will end up in the group phase. Group G If Gondolin is not going to qualify and Doriath is, the head-editor of the AKM will eat his hat. So the name of the game is, which of the two: Gondor or Wold will join Gondolin in the next stage. Hama has kept the Wold goal unviolated for four matches and that should count for something. Finrod Felagund has tried him, Azog and Gwaihir have tried him, Faramir has tried him, Tuor and Penlod have tried him… to no effect. No one has been able to put the ball behind Hama thus far. So is he the best goalie so far? Well, he will face Fingolfin, Aredhel and Maeglin. Does anyone think he has a chance there? No offence to Finrod (whom the AKM still regards as one of the greatest) but Hama has not been tested yet. He will also face Quickbeam, Treebeard and Grima, he will face Haleth, Haldir and Thingol, and Hyermendacil Eldacar and Mardil, and that’s at least as dangerous as those he has met already. So no chances for Wold to win the group and even their second place is challenged indeed. The first challenge to Wold comes from Gondor. They are not a team filled with household celebrities as goes to the starting line-up but they have played confidently and every connoisseur knows their merits. Romendacil at the goal could be their Achilles’ heel but then again Wold isn’t the scoring team. That would give a chance to Doriath, if they had their attack in form – which they haven’t. They have faced good teams to be sure but getting only nine shots on goal in four games is just unforgivable. Gondolin made two sovereign appearances and then clearly let themselves to take it easier. Now the question is, whether that kind of intentional lowering down the game before the real thing can be harmful or not. That’s a question the sports-psychologists argue over and over. But it’s hard to see Gondolin not qualifying from this group anyway. What comes after that is another issue. Group H Once again a group that has a clear favourite and leaves two teams to fight for the second place. It would be a miracle if Tirion would not qualify and there are only those betting against all odds who see Minas Anor to qualify with a glorious sum of money in their greedy but bad-sighted eyes. But the game between Havens and Dol Guldur is wide open for anyone to bet. Dol Guldur sure has one of the worst defences of the whole tournament: all their defenders ended up with minus phantasy points after the friendlies and Oropher’s saving percentage was the worst of all (53,6%). But one should never underestimate the Witch King or Khamûl. And they have some mighty aids with Radagast, Bolg, Beorn and Grimbeorn. So even if their defences leak big time they are able to score back. Havens hasn’t been exactly the best defencive team either even if their record is a bit better – but then again their opponents during the friendlies were not that challenging if one compares them to the teams Dol Guldur had to play against. But Haves has a quality forward-team as well. Tar Minastir, Eärendil and Cirdan should be taken seriously by any team opposing them. As said earlier, Minas Anor has been just invisible. There’s little talent, there’s little flair, there’s little of anything. To their excuse one could say they have faced mighty opposition thus far, but it won’t get any easier with the teams in their group. Tirion then will march to the next round with relative ease. If what Fëanor said in the MESPN interview is correct, one should bet even more heavily on them. If they really played concentrating on the defence (and one can see that from the shots on target against them) their fans should not be worried. With Miriel, Nerdanel, Finwë and Fëanor himself leading the offence they really should perform some quality scoring – well not just some, a lot of it – when they are unleashed to really attack.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#4 |
Laconic Loreman
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TTN - Arda Cup Preview - Groups G + H
GROUP G- Gondolin is a shoe in for first, I can't see any one in this group beating them. If Doriath's odds are 1,000,000/1 go for it, if not, don't bet money on them to advance. Leaving 2nd to be battled between Gondor and Wold.
Doriath- I can't imagine them being as bad as they were in the friendlies, because they did hit rock bottom. They were out-shot by 22, and 2/3rds of Doriath's were off-target. I refuse to believe they will be that bad in tourney. Having said that, they're still not going to be good enough to advance. I don't think they'll leave empty handed though, it's not out of the question they win a draw against Gondor or Wold. I think skill-wise the Elves will be able to keep it pretty even against the mortals, and conglomeration of Orcs and trees. Plus you have to wonder if the Wold has enough ability to score on Melian. So, I predict a better performance for Doriath (seriously, just showing up on the pitch should do it) but still not good enough. Gondolin- The only team that could be a bit of trouble is Gondor. Gondor has shown they can play even against the more-talented teams, but none of these teams can match Gondolin's skill. That is, as long as Gondolin decides now is the occassion to start playing and not slack off as they did in the last 2 friendlies. Over-confidence after seeing who their competition is in this group could be their stumbling block. The games are played for a reason, Gondolin found that out last year as heavy favourites only to miss the playoffs. Gondor- I can't put my boys above Wold, simply because there is nothing about this team that makes them dominating. They play competive, that's all. The only team they'll out shoot is Wold, but will they turn that into multiple goals against Hama? They play respectable, they're not going to get run over by anyone, but they're also not going to run over anyone. And when someone says "You played respectable" that really means "You played better than what I thought, but you still lost." That's what you see from Gondor. They don't dominate, and you have to, to win. Wold- Offense is going to be a big concern. Eomund did nothing in the friendlies, and way too much of their offense were produced by the defenders! Quickbeam showed some ability, he'll have to do more with Eomund though, because you can't rely on your defenders to do the scoring for you game-in and game-out. And their defense will be tested by quality FWs (even against Doriath - I am baffled by what Thingol's problem has been) for the first time. I like them for 2nd because Treebeard's brought the Mirkwood spirit with him. They won't make it as far as Mirkwood, but if you want to know how you resolve conflicts between several vastly different peoples, hire Treebeard. Predicted Group Standings 1. Gondolin 2. Wold 3. Gondor 4. Doriath GROUP H- In an ironic way, as offensively-geared this group is, it will come down to what defense is the least in-effective. The teams here can score on even the best defense, I wonder what they'll be capable of against eachother? For those of you who like smart 1-0 games, watch Group A. For me, I'll be watching this group with great interest. Dol Guldur- For Mirkwood Oropher was not that bad of a goalie. It was their offense which provided the main spark getting to the semis, but Oropher made several spectacular saves which allowed them to upset Tuna and Valimar. I wonder what changed in a year? Part of the problem could be the newly added spiders on defense. Oropher had a mighty Ent and Radagast, the master of hues, on defense. (Aside: Radagast moved to FW because the Arda Cup committee said he would no longer be able to change colors, or distract players with butterflies as a defender. Since they specificed defender, he thinks he will still be able to at a different position). Where was I? Oh right, Oropher was behind a better defense last year, which in turn made him an adequate GK, now...not so much. They'll clearly score, but so can Tirion, Havens, and don't be shocked in the mighty Boromir I seeks revenge against the King who killed him. Havens- I think Olwe finally has the right players, formation, and strategy to get his team over the hump, into the playoffs. I think they are also legitimate challengers ot the clear favorites, Tirion. Both drew with Vinyamar, so these nimble Elves while getting slaughtered for fighting the mightily-clad Noldor with sticks and cloth, have shown it won't be the same this year in football. With that said, I still expect another kin-slaying as Tirion runs through this group fairly easy. You got to love a team who can build a comfortable 2-goal lead. Sure Tirion can get a goal whenever they need one, but so can these guys. Minas Anor- Rough draw for them, but I don't know if I'd like their chances even if they were in another group. The stewards historically provide strong competition and prove tough to break, but I think this team lost too much with the departure of Aragorn. They lost a bonified leader, and you just can't replace him with anyone. I see them easily losing all 3 matches, but I do think will give Dol Guldur their toughest game. Possibly, even manage a draw. Nothing brings out the best play in teams like a good and bloody heated rivalry. Tirion- Will more than likely sweep, because not only are they the best offensive team, but in this group, they probably have the best defense. We'll definitely see opponents' shots increase, simply because of the caliber of the offenses they'll be playing. However, expect a big spike in their own shots as well. Feanor's remarks to MESPN are interesting, and if I may add, very wise. He made a rather ingenious decision to shore up the defense and prepare them for what they will be up against in this group. I think that will have a huge payoff, as Tirion looks to the championship. Predicted Group Standings 1. Tirion 2. Havens 3. Dol Guldur 4. Minas Anor
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Fenris Penguin
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#5 |
Flame of the Ainulindalë
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The AKM statistics hour; part II
The AKM comes forwards with the team qualifying bettings from the official MESPN Online Betting Industry Inc..
So how has the ME football community bet on the games thus far? Find it out from here and check your bets against the others! First the group phase: so who is qualifying, who’s first, who’s second? The percentages are: coming first – coming second – not qualifying A Aman 50% - 10% - 40% Vinyamar 40% - 60% - 0% Ithilien 10% - 30% - 60% Beleriand 0% - 0% - 100% B Barad-Dûr 60% - 20% - 20% ‘Downs 40% - 40% - 20% Gorgoroth 30% - 0% - 70% Breeland 0% - 10% - 90% C Mithrim 60% - 30% - 10% Pelennor 20% - 20% - 60% Norbury 10% - 30% - 60% Nargothrond 10% - 20% - 70% D Eithel Sirion 90% - 10% - 0% Rohan 0% - 60% - 40% Gelion 10% - 20% - 70% Dale 0% - 10% - 90% E Utumno 60% - 30% - 10% Numenor 30% - 50% - 20% Rivendell 0% - 20% - 80% Misty Mts. 10% - 0% - 90% F Thangorodr. 60% - 30% -10% Valimar 30% - 40% - 30% Bywater 10% - 20% - 70% Lorien 0% - 10% - 90% G Gondolin 90% - 0% - 0% Wold 0% - 60% - 40% Gondor 10% - 20% - 70% Doriath 0% - 20% - 80% H Tirion 80% - 0% - 0% Havens 10% - 40% - 50% Dol Guldur 10% - 30% - 60% Minas Anor 0% - 20% - 80% Results on other betting… Most goals 30% of the betting goes for Fëanor making the most goals. Sauron and Túrin get 20% and Maedhros, Scatha and Tar Minastir have a 10% following each. There sure are a lot of plausible candidates left, not to talk of possible wild cards. Most assists This a lot more contested category. Only Nerdanel manages to pick 20% of the betting. Other candidates that have been bet on are: Beorn, Eowyn, Eöl, Ingwë, Melkor, Nienna, Sauron and the phantom. To win For the overal win of the tournament there is an interesting tie between four teams: Barrow-Downs, Mithrim, Tirion and Utumno have all gotten 20% of the betting thus far. Gondolin and Thangorodrim have received 10%. With six teams being bet on winning one might think the winner is already there, but watch it… Betting on the most total phantasy points scored: Keepers With the keepers the betting has been overwhelming for Huan. He has gotten 50% of the bets. With a 10% share there are Elrond, Maglor, Melian, Nienna and Shelob. Huan is a quality keeper but clearly overrated. Any risk-taker could now capitalize with picking an unbet goalie. Defenders With defenders it’s basically the mirror-image of the goalie-betting. Only Curufin has managed to gather 20% of the bets as yet. All the other players bet have only 10% behind them, namely: Asfaloth, Balrog #4, Glaurung, Nessa, Shadowfax, skip spence, Tar Telperion and Treebeard. Midfielders With midfielders one gets an interesting picture. Melkor rules with 40% of the beting but Durin’s Bane challenges him with 30%. That is a tough race. But there are others to be sure. Those bet on already are Elros, Hador and Sally. Pretty good picks everyone of them. And there are a host of competitive challengers out and about. Forwards Not perhaps unexpectedly Fëanor leads the betting with 40% of betters relying on him. Túrin is a good second with 20% of the betting behind him. Other players to have been bet on are Maedhros, Miriel, Nerdanel and Wilwa.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#6 |
Beloved Shadow
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GROUP A
Beleriand vs Ithilien Aman vs Vinyamar GROUP B Barad-Dur vs Barrow-Downs Breeland vs Gorgoroth GROUP C Mithrim vs Pelennor Nargothrond vs Norbury GROUP D Dale vs Rohan Eithel Sirion vs Gelion GROUP E Numenor vs Rivendell Misty Mts vs Utumno GROUP F Bywater vs Thangorodrim Lorien vs Valimar GROUP G Gondolin vs Wold Doriath vs Gondor GROUP H Dol Guldur vs Tirion Havens vs Minas Anor
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the phantom has posted.
This thread is now important. |
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#7 |
Flame of the Ainulindalë
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Pre-tournament reports from groups C and E
Group C at Amon Sûl
The MEFA authorities offered Fornost Erain – familiarly called The Deadmen’s Dike – to host group C. The Arthedain were pleased for the honour but as the rebuilding of Norbury was still far from accomplished they asked to host the games at Amon Sûl instead. The fully rebuilt tower laid a majestic backdrop to the stadium they built on its feet. The Weathertop-Arena was not the most grand or lavish venue there was, but it was dashingly modern while it’s architecture honoured the surroundings and the great tower of Amon Sûl. From far away it looked like the stadium was embedded into the hillside, being a part of it. The most expensive suites at the tower offered some real glamour for the spectators able to finance such lodgings – and a great view to the game from individual balconies. As a bonus the spectators would be shown live-coverage from all the matches going on at other locations via the restored palantir of Amon Sûl. Before the first games the mood was congenial even if all the fans were naturally looking forwards to their team’s performance and somewhat nervous about their chances. After all the quality of the players in every team was astonishing: noble kings, great warriors, marvellous beasts… No one seemed to question Mithrim’s first place in the group. But who was going to be the second qualifier? The home fans were convincend the northener’s would claim it, but it would be tough for the hosts. Fornost Post managed to pick Curufin from after Mithrim’s last practise-session to share a few thoughts on the competition. Fornost post: Most people are betting heavily on your team to qualify as number one from this group. How do you see your position and who are your toughest competitors? Curufin: Well, we’ll take one match at the time. First we need to concentrate on winning Pelennor. They’re quite an offensive team but I believe that together with my bro and his hound we’ll keep them at bay. Fornost Post: How about the home team? How do you see their chances? Curufin: They say playing in front of your homecrowd gives you boost worth an additional player in the field. But as a team of expats we’re used to fighting on a strange soil... and shorthanded. Fornost Post: Nargothrond has been a disappointment to many. How do you see their situation? Curufin: They’ve given a good fight to every team they have met. One should never underestimate king Finrod – and my son will surely rise to the occasion come real matches. Fornost Post: But which team of the other three will follow you to the qualifying rounds? Curufin: Let’s play the games first, shall we? *heads away* Fornost Post: Some people say that your forwards Túrin, Beleg and Húrin haven’t quite played to their level. Would you comment on that? *Curufin is gone* Group E at Goblin Town Hithaeglir was offered to host group E of the Arda Cup this year on the basis that the other teams had already hosted so many events in the previous tournaments. The explanation was generally accepted but a few noticed that Utumno had only hosted games once before. Was Utumno played out in the cabinets? Happily Melkor and his crew didn’t feel like protesting. Actually Misty Mountains fit them just fine even if they didn’t comment on that in public: of the other venues Misty Mts. was by far the most hospitable to them – well they were created by Melkor in the first place - and now they could claim the right to host more important games later in the tournament. So who tricked whom? After some tough negotiations between the different sides of the Misty Mountains team the venue was built, as a compromise, into the slopes of the High Pass near the entrance to the Goblin Town. They copied the idea from Rivendell’s new stadium built the year before and hew most of the seats straight into the mountain itself using a small valley as a base for the field. And they built it huge! There were reasons to believe this group would draw in a host of spectators from different races but still some wondered whether the organisators had overdone it. With a capacity of 110 000 spectators the new High Pass Stadium was one of the largest stadiums in the whole Middle Earth. But a more pressing concern was keeping the peace during the games. With zillion goblins hosting eagles, dwarves, elves, numenorians and all the Melkor’s following it was clear the situation was explosive. Melkor had personally promised to take care of the order if any problems would arise but the MEFA authorities weren’t too convinced. It was only after a deal was reached that every team would take care of any rebel-rousers from their own followers the games were good to go. Before the tournament the Great Goblin gave press conference to the media. The AKM: What do you think of the security situation? There has been some rows already even before the games have started and all the tourists have poured in… The Great Goblin: They’ve been minor skirmishes and they have been dealt with swiftly and efficiently. And that’s the way any disturbances will be dealt. The AKM: What would you say to those who claim that your own team’s style of play is actually inspiring some of the violence? Looking at the number of cards your team… GG: We have been treated wrongly by the referees. Football is a physical sport and that’s the game we play. Our eagles especially have been the victims of that misguided refereeing – who would have known in the earlier days I’d plea for the eagles… *laughs in the audience* Anyway. After Utumno’s balrogs are set loose you see what I mean with physical game and the referees just have to accept it. The AKM: Are you suggesting that the referees will be intimidated to judge in the way that fits you and Utumno? Isn’t that quite bold? GG: Next question please.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#8 |
Laconic Loreman
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Group B at Gorgoroth
The host for Group B was a heated and close race. The finalists were The Barrow-Downs and Gorgoroth, both making huge bids to be chosen as a host. The 'Downs had support from Butterbur, who offered the Prancing Pony up, to house all the teams'. "I've enjoyed the company of these blokes [The Downers]" praised Butterbur "They're not trouble-makers, 'cept for that warg don't care for him much, and I like that about 'em. They're going to be good fun to play." The Barrow-Downs had hosted a playoff game for the TIG team a few years back, and once Bombadil sang the fog away, it proved to be a nice venue. So, with Butterbur's praise, and the overall support from Bree the Barrow-Downs were sure their site would be chosen to host. That would not be the case. And it angered many of the BD players: "I can't believe the officials will go with Gorgoroth." said an annoyed Skip "We already have a stadium here, we've got plenty of room, thanks to Butterbur, to accomodate all the teams and security would be cheap since there aren't too many problems in these parts until the night. It was a bad choice." The committee decided Gorgoroth had offered a stronger bid. It was actually quite a late push, as Sauron believed one of his sites in Mordor would have easily been chosen. Bree was immediately out of the running, since they were group hosts last year, leaving a 67% chance for one of the Mordor teams. However, it seemed like the Barrow-Downs was getting an upper-hand and Sauron had to step up his efforts to bring the games to Mordor. There were obvious questions about security, but Sauron cunningly answered those concerns by pointing out he was in complete control over all of his servants in Mordor, where there were many unchecked dark, sketchy figures that haunt the Barrow-Downs and cause several security issues. I think the selling point came from Sauron's threat to erupt Mount Doom who maintained he was taken out of context and made no such threat. "When I said the Hellmouth would be unleashed, I was speaking metaphorically, of the reaction all across Mordor, should it not host. What can I say? I'm a huge fan of Buffy." Whatever the cause, Gorgoroth was chosen to host the Group B games. There were still other questions besides security, especially about constructing a quality stadium in the middle of a flat dessert plain. However, Gorgoroth seemed to rise to the challenge, by diverting waters from Nurnen to plenish the field. It truly looks like an oasis in the dessert. The stadium itself, is not very large, only seating 42,000. The stands are constructed from the same black stones that were used to build Barad Dur, but Gorgoroth had a problem trying to build the stands very high, fearing the foundation would collapse. The open plains (and fence that was constructed around the entire field) however have added a couple thousand standing room tickets which can be purchased for a cheap price. The biggest question I have is, what if neither of the Mordor teams advance beyond group play? That is surely a good possibility. Will Breeland and the Barrow-Downs be able to leave Mordor all in one piece!? Group G at Doriath Group G was also a difficult host for the committee to choose. Would it be the new Wold team, who proposed to build a stadium next to the ancient Fangorn forest? Gondolin? They have a spectacular venue and always are great hosts. Perhaps Doriath, who offered a larger stadium as well as the best security? Gondor had a whole range of of fantastic locations, in it's realm to chose from. There were early rumors that the beautiful Swan-City of Dol Amroth would be building a stadium, but neither Amroth nor Imrahil (who played for different teams) would authorize it. So, Gondor fell out of contention as it could not settle on a precise location. It quickly became a 2-team race, between Doriath and Wold, as Gondolin conceeded and will likely offer their stadium for later play-off rounds, as usual for them. Treebeard didn't like the idea of using wood from Fangorn to build the grand stands, so it looked like it would be Doriath. Doriath hosted in 2008, and already had a large venue (85,000+) that was built by Dwarven craftsman from Nogrod. All they needed was a few tune-ups and repairs. Also, Melian has a girdle around the entire stadium which will prevent anyone of evil-heart from entering the stadium. Though there isn't much concern for issues arising between the teams in this group. However, we do wonder how the Uruks from the Wold will be able to enter the pitch if anyone of evil-heart will not be allowed in. Treebeard has said though, his team proves Orcs can truly be redeemed if out of the influence of a heinous dark-lord for a while. Expect large crowds for Doriath and Gondolin, but also substantial numbers for Gondor and Wold, because their fans travel well. Doriath's GK Melian, said spectators will be treated to a lot of exciting, respectful football from all the teams. She also, believes behind a strong home crowd her team's performance will be much improved in the tournament.
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#9 |
Beloved Shadow
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There is nothing the Noldor love more than a project, and so when the Arda Cup Committee announced that long-abandoned Vinyamar would be a group host, there was much rejoicing among the craftsmen of the Noldor.
Crews upon crews of stone-workers, smiths, and building-planners poured in, and due to time constraints a couple hundred dwarfs were brought in to assist. Half of them set to work repairing streets and lodgings, while the rest tackled the stadium. There was already an arena built into the slopes of Mount Taras, but it was not large enough to handle an event of this magnitude. Through some creative engineering, such as building up onto the roofs of some of the neighboring buildings, they managed to expand capacity up to a respectable number. It couldn't hold the numbers of the larger Middle-Earth stadiums (Minas Tirith, Misty Mts, etc), but it was marvelously constructed, and boasted beautiful views of the meeting between Mount Taras and the sea. Due to the fact that Vinyamar is no longer inhabited, the crowds that have arrived to watch the games are less lopsided for the host than in other venues. Vinyamar likely has the edge, but Beleriand has a large contingent as well, and a good number sailed in from Aman in recent days. The smallest representation is from Ithilien- about five thousand or so. There is very little in the way of security concerns, as none of the four squads contain players with bad blood existing between them and others. To this point the fans have gotten on together as well as could be hoped for, and all are looking forward to the start of the matches, which most think will be defensive gems, given the makeup of this group.
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#10 |
Beloved Shadow
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No city can compare to the glory and splendor of Valimar, and many say the same about their grand stadium. The masonry, jewels, and lights are spectacular, and adding to the flavor are the trees and flowers incorporated in the design, as well as the many massive beautiful bells which are used to celebrate goals scored by the home side.
Quite a few merry hobbits made the trip to the havens and then on across the sea in support of their team, while a smaller group from Lorien made the journey as well. Those expecting a decent turnout from Thangorodrim were quite mistaken, as less than the expected number of men, orcs, or other creatures affiliated with the stronghold of evil were willing to make the trip. According to most, fear of the sea voyage as well as fear of imprisonment for their evil ways in Valinor were huge discouraging factors, despite the Valar promising safety and freedom to all guests. Though perhaps these promises are indeed suspect, as there have been reports of several boats of Thangorodrim fans (particularly orcs) being turned away by harbor officials. In their defense, the coastal security agents insist that the only individuals turned away were "quite obviously not there for football, but to steal, riot, and perhaps worse". But the fact remains that not a single orc in support of Thangorodrim has entered into the city at the present. A band of orcs from Minas Morgul who showed up to support the Nazgul playing for Bywater were let in without incident however, despite the folks at customs being forced to remove a couple tons of weaponry the orcs were trying to conceal and smuggle in with them. Thangorodrim defender Glaurung believes this is evidence of clear favoritism from the hosts. "But no matter- we'll take care of business on the field, and no amount of fan support can deter us."
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#11 |
Beloved Shadow
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There was much food, drink, and merriment to be found upon the rock strewn sands at the foot of Mount Taras. Even unaffiliated football fans, such as the dwarves hired to prepare the city, were looking forward to play. “This group will play in a style we dwarves can appreciate!” said one. “Stubborn and tough, and very determined- or at least that is what their talk is, and their practices certainly don’t dispel their words.”
Men from nearby Beleriand seem to be finding it easy to root for not only the team that bears their name, but for Ithilien as well out of respect for Lord Faramir and the bearing of his team, as well as for Aman which features some impressive and gracious members of the Valar. And then there’s the squad from Vinyamar to root for, with fan-favorites Tuor and Ulmo. Their biggest cheers will be reserved for Beleriand of course. The Elves have little trouble wishing well for the other teams as well, and several of the dwarves already intend to stick around to watch the group winner in the first round of the playoffs, no matter who it is. “We’re rooting for quality play to win, and for the group as a whole!” And in the first match of the day, the dwarves were not disappointed with what they saw. It was a hard fought battle, with Ithilien doing a fine job of controlling possession. But this didn’t disappoint Beleriand, as they enjoyed being defensive aggressors, and nearly capitalized on turnovers twice in the first half. Mumakil, however, was up for it, and made Faramir’s decision to place him in goal look quite intelligent indeed. In the second half it was more of the same, except Beleriand turned up the pressure even more in the opening minutes. It got them a couple cards, but nothing more, as Ithilien maintained their composure and mounted their best looking assault yet, ending with a nice placement by Faramir after beating the defense to the ball on a nice send-over from Beregond. Ithilien then looked to lock down and preserve the lead, but that proved a mistake, as Beleriand was then able to find their stride on offense and build the attack up, culminating in a rocket from Marach in the 76th minute that simply could not be stopped. As time ticked away Ithilien got things working again, but their best effort, a header off a corner, was turned away in the closing minutes, and the contest ended as a tie. Obviously both squads wanted a win, but without a doubt gaining one point in the standings is better than none. Beleriand 1-1 Ithilien tot shots: 8-11 on target: 4-6 GOALS: *59, 0-1 Faramir (Beregond) *76, 1-1 Marach (Hathol) YELLOW CARDS: *Beleriand- Handir, Bregolas, Imlach, Baragund *Ithilien- Adrahil After enjoying the tenacious competition and fundamentally sound teamwork in the first match, the crowds were prepared to experience euphoria from the night match, as these were the two teams most heavily bet upon to go forwards from group play- Aman and Vinyamar. Ar Pharazon looked almost smug during warm-ups, perhaps feeling unstoppable with an Ainu defense behind him. On the other side of the pitch Vinyamar showed little emotion, though far more life was in their steps than was witnessed in the friendlies. Play was for real now, and every minute counted! The first half resembled the oft repeated cliché “chess upon grass”, with both squads attempting to push the ball methodically upfield, but countered expertly by the opposing defense. Both tried a surprise long-ball now and then, and the Vinyamar fans were certainly worried by the speed of Orome, the finesse of Finarfin, and the power of Ar Pharazon, but Ulmo and company rose to meet each challenge and stave off the attack. On the other side Aman gasped a bit whenever Vinyamar got control in deep, as Idril and Duilin dished out cunning passes, and Tuor and Penlod provided large targets, but as on the other end, the defense held them off. Finally in the 72nd minute the scoreboard was put to use, as Finarfin managed to get the better of his marks with some nifty footwork and ran free into the box. Rog committed to him, but Finarfin sent it nicely to Ar Pharazon who had positioned himself perfectly to take advantage and did not waste his opportunity. Vinyamar however, was not content to go quietly, and the forwards worked harder than ever to gain the ball in Aman’s half and hold it until support closed in. In the 83rd minute they were afforded an opportunity on a corner, and Idril and Penlod teamed up perfectly to capitalize! It was tied! Not surprisingly, no more goals were put up in the closing seconds of the defensive battle, and the match ended with each side leaving with a point in the standings, which meant that Group A as a whole was one massive tie. Aman 1-1 Vinyamar tot shots: 7-9 on target: 4-4 GOALS: *72, 1-0 Ar Pharazon (Finarfin) *83, 1-1 Penlod (Idril) YELLOW CARDS: *Aman- Nahar, Este *Vinyamar-
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#12 |
Laconic Loreman
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Round 3, Group B at Gorgoroth
The matches at Gorgoroth Stadium were completely sold out within an hour. The Mordor teams were playing the outlanders and depending upon certain circumstances 1st place was still anyone's for the taking. Although coming into the day the overall belief was Barad Dur and Barrow-Downs would advance to the playoffs since they would have to have meltdowns against their opponents to not qualify.
Match 5: Barad Dur vs. Breeland In the afternoon match, the Orcs and sinister creatures, who packed the stadium and easily outnumbered the Bree supporters. The orcs were rowdy, loud, and extremely arrogant since Barad Dur had tied Barrow-Downs, and Barrow Downs took care of Bree 3-1. In fact, Breeland has looked lost, and out of place, on the pitch. "This is in the bag, as a win for the Great Eye" rumbled the crowd. However, as it often is with Bree teams, once you overlook them and think the unathletic bums will be a cake walk they will give you a bunch of fits. It's frustratingly difficult to figure out Bree, because the team complains how they always rely too much on Bombadil. But when Bombadil does show up to play the rest of the team does nothing and expect Bombadil to win it all alone. It was much of the same story today. In the first period the Bombadil and Barrow-wight duo dominated the playing field. In fact, as we were mere minutes from the half-time whistle the crowd was pleasantly surprised to see the score was tied 1-1. They couldn't remember Barad Dur ever gaining possession let alone scoring a goal, that is how dominating the B & B Bree Boys had been. The orcs actually became a bit hopeful, if Barad-Dur could withstand that onslaught and still leave the first period tied they could easily win with a well-played 2nd period. However, with mere minutes remaining to break, Bree would grab the lead again, driving a dagger into the hopes of Barad Dur fans. Who other than Bombadil and the B-W striking again to put Bree up by 1-goal right as the half whistle blew. Now the mood in the stadium wasn't about surviving the 1st tied and winning it in the 2nd, but hoping for a draw or at least a 1-goal loss, since Bree would need to win by 2 goals to knock Barad Dur out. When the teams were heading to the locker room, the reporters flocked to Bombadil as no one had seen him for weeks. "Tell us how big that last goal was for your team Tom?" "Hey ho. Merry Dol! Talk to el Capitan-o!" "That was spectacular footwork. We have never seen anyone handle the ball with such skill and ease before. Will we see more of that in the 2nd?" "Hey-do. Razzly-Dazzly Tom. Game over Bombadillo! Merry dol." "Are you guaranteeing a Bree victory!?" But Bombadil did not answer, he just walked away. The reporters tried to follow, but the Barrow-Wight who had been at Tom's side the entire time gave an icy-cold stare, and the flock of reporters dropped to the ground in terror. That did not prevent the Gorgoroth score-board operators from flashing on the board "Bombadil guarantees it's game over for Barad Dur!" The Barad Dur friendly crowd was worked into a frenzy because of that message, when in all likelyhood Tom just meant that the game was over for him! It didn't matter to them what Bombadil actually meant by "Game Over," when Bree stepped onto the field at the start of the 2nd the stadium shook with anger. Bottles and scraps of meat were thrown at them. Jeers of "Arrogant pigs!" were shouted and "What is Bree but a place for the ignorant round men to lie in the mud with dogs!" Stadium crew were finding it very difficult to try and keep the field clear of trash and other objects. The situation was getting dangerous and the head ref was threatening to cancel the match which would disqualify Barad Dur. It wasn't necessary as when Sauron walked onto the pitch, the place fell silent. He walked towards the side line and picked up a bottle which was still half-full of orc-draught. Sauron handed it to an orc in the front row saying: "What a waste of your $5 drink." The horde of Orcs burst out in wicked laughter and Sauron gave the officials enough time to clear off the field, so they could actually begin play. Instead of spending their energy hurting Barad Dur by rioting, they focused on helping their team in traditional orc fashion - mocking and taunting the opponent. Captain Strider would try to make you believe that his team's performance wasn't effected by the constant taunting of the crowd, but it probably was. At least on offense they were unable to do anything. And it certainly effected the Barad Dur defenses who began playing inspired and fed off the crowd's energy. Roheryn kept Bree's defense together much better than their previous match, but in the end without Bree being able to muster quality attacks, their defense had no hope. They could not hold out indefinitely against a team which had several 2nd age heroes AND Sauron on offense. When Sauron got the go-ahead goal in the 81st minute the crowd went berserk. They knew right then Barad Dur was going to win. And how fitting it was that Sauron would score the final goal for his team in group play. Barad Dur might have been fortunate to survive the B&B onslaught in the first, but they certainly deserved this win by how they came out and played in the 2nd. One Mordor team was in, now for the other. Barad-Dur 3-2 Breeland tot shots 16-15 on target 8-8 GOALS: *17, 0-1 Bombadil (Barrow-Wight) *36, 1-1 Gil-Galad (Naz #7) *44, 1-2 Bombadil (Barrow-Wight) *69, 2-2 Isildur (Sauron) *81, 3-2 Sauron (Isildur) YELLOW CARDS: *Barad-Dur- Isildur, Elendil, Fellbeast *Breeland- Lumpkin, Roheryn Match 6: Barrow-Downs vs. Gorgoroth Coming after Barad Dur's win, the Gorgoroth crowd was confident (and drunk). They would point out how they tied this team during the friendlies, and Castamir would continue to win as he did for Minas Morgul and Umbar in the previous tournaments. However, the thing about this other BD team, is it just seems like nothing gets under their skin. Even in a hostile land, and wondering where the hazy brown overcast suddenly came from, they were not dismayed. They could draw or afford to lose by 1-goal and still advance, but something tells me 2nd place wouldn't be good enough for the Barrow Downs. They wanted blood tonight. It didn't take long for Barrow-Downs to jump out to a lead, but it did come from an unlikely player. Usually preferring to play balanced and not the hyper-aggressive style they did as wolves the defenders don't venture too far up field. However, BD had an early corner, and since they were playing for the win, wanted to take advantage. Phantom would take the corner, but he did not launch it into the box, instead he just passed it on to sally, who quickly sent it to Skip who was about 10 meters outside the penalty area. What were they doing? It looked like Skip was trying to find the tall form of Nogrod, but Gorgoroth's defense looked just as confused, as they packed the box. But Skip had a lane to shoot the ball through, and since no one came out to challenge, he had the time to get off a great shot, putting it just beyond the reach of Shelob. The giant spider may have reacted a bit slowly, not picking up the ball well, and not expecting the shot, but it was still a fine piece of striking, squeezing the ball through an open lane and into the back of the net. The Gorgoroth crowd was stunned, they didn't seem to realize how or what just happened. All they knew is their team was already down 1-0 within the first 15 minutes. Even up 1-0 Barrow-Downs did not stop pressing the attack. They wanted 1st place, which meant they needed a 2-goal victory or they needed to score more goals. Besides their defense had been suffocating Gorgoroth's attack all day so far. Although, this rather new aggressive style from the Barrow-Downs cost them mere minutes before the break. All day BD was trying to take advantage of Nogrod's height over the smaller orc defenders for Gorgoroth. However, this time Nazgul #1 anticipated the pass and quickly delivered the ball up-field to King Dead. Gorgoroth was on the counter, and it was finished by none other than Castamir, who had his 3rd goal in as many matches. Eomerwarg didn't have a chance, but BD's defense would not be dis-heartened. They had only allowed Gorgoroth 2 shots on target in the 1st. Their defense was completely suffocating, but in the attempt to actually finish at the top of the group, they were out of formation and out-manned. Or to put it in yeomen terms for the readers who don't closely follow football, they got caught with their pants down. It wouldn't happen again. In the 2nd Barrow-Downs began taking it to Gorgoroth, but also Skip kept his defense back to make sure Gorgoroth couldn't start another counter, which they were so proficient at creating. Also, the true ingenuinty of the 'Downers was clearly seen in the 2nd period. It was as if the entire 1st half was to make Nogrod a diversion. The orc-loaded defense of Gorgoroth, were primed to believe BD would continue trying to take advantage of Nogrod's height. So, they focused on stopping him, but completely forgot that wilwa was just as dangerous, because of her elegant and graceful footwork with the ball. Before Gorgoroth could make the adjustment wilwa banged a shot off the post, and Nogrod was able to clean up the rebound putting Barrow-Downs back on top by a goal. Then in the 70th minute, she's involved again, only this time wilwa broke past 2 defenders. Phantom delivered a sharp pass, and it was perfectly placed for her. Wilwa didn't have to make any uncomfortable adjustment to try to get off an awkward shot, she just had to re-direct the ball's path, knocking it past Shelob. And again 5 minutes later, wilwa nearly got a 2nd goal, but Shelob made a good save and gobbled the shot up. They were so prepared in the 2nd to stop Nogrod, before Gorgoroth knew it, wilwa beat them with a pass and a goal, and they the home crowd was now down 3-1, and could have easily been 4-1. With the 2-goal lead, and with around 15 minutes of game left, the Barrow-Downs focused on protecting their lead, as it would mean they clinch 1st in Group B. Yet again another display of wise strategy, because as seen in the 1st, Gorgoroth's are experts at counter-attacks. However they couldn't just turn on the burners like Dol Guldur or Gondolin could. They needed to build pressure and tire out the opposing defense, before being able to take advantage. With how well-rested, and prepared BD's defense was from having an easy 2nd period (courtesy of wilwa and company), they easily rose to the challenge; getting a solid 3-1 victory as well as 1st place. Fortunately one team from Mordor advanced, or I doubt even Sauron would have the control to calm the whole anger of Mordor, like he did in the afternoon match. The 'Downers were confident, because group winners hold big rewards. They could now return to Tyrn Gorthad Stadium and play in front of a friendly, passionate home crowd for their first playoff match. Also, this means they get the 2nd place finisher of Group G, which is yet to be determined, but most experts say it will be Gondor and not the feared juggernauts of Gondolin. Barrow-Downs 3-1 Gorgoroth tot shots 12-8 on target 6-4 GOALS: *13, 1-0 Skip (Sally) *42, 1-1 Castamir (Angamaite) *55, 2-1 Nogrod (Wilwa) *70, 3-1 Wilwa (Phantom) YELLOW CARDS: *Barrow-Downs- Nerwen, Sally *Gorgoroth- Gollum, Gorbag, Earnur, Grishnakh Group B Standings Barrow-Downs 2-1-0, 7, (+4) Q Barad Dur 2-1-0, 7, (+3) Q Breeland 0-1-2, 1, (-3) Gorgoroth 0-1-2, 1, (-4)
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#13 |
Beloved Shadow
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Tensions between the Thangorodrim players and the players and fans of the other teams were high headed into the final pair of games. With none of their fans being allowed to attend, and alleged incidents of their fans actually being slain, Thangorodrim definitely had the “us against the world” attitude going, and the paranoia to go along with it.
“It wouldn’t surprise me at all if Lorien threw their match against Bywater, losing purposefully by as large a margin as possible so as to force us out,” said Durin’s Bane before Thangorodrim’s final practice before the big match against the host, Valimar. His teammates agreed wholeheartedly, and expressed their belief that the only way into the playoffs was to defeat Valimar and take the top spot, or at the worst tie Valimar. “We have to take this into our own hands!” roared Ancalagon. “If our fate is left to others, we will surely be cheated! With Lorien already eliminated, surely they will conspire against us and roll over for Bywater.” As the opening game kicked off, the Thangorodrim players watched as they were seemingly proved right. In only the 11th minute Galadriel let one past and it was 1-0 Bywater. To be fair it was a tough shot from an extremely close position, so if anyone from the Lorien side was to blame, it would be the defenders for being disorganized and not accounting properly for Bandobras. For a time Lorien showed some life on offense and made a go of attacking, but Bywater disrupted time and time again and soon had it down on the other end. At minute 28 Lorien tried to get a quick counter going, but Fatty got a foot on the outlet pass, sending it over to Maggot, who immediately sent a ball high at the far corner over a napping Galadriel who had not recovered in time from the possession change, and it was 2-0. The hobbits and Nazgul-supporting orcs in the crowd began singing. This was the start they were looking for! If Bywater could just keep it up, surely they would advance, as Thangorodrim would find it tough to defeat the mighty home team! But Bywater did not keep it up, as for the rest of the half they looked rather spent and pulled back and defended, conserving energy for the second half push. And the push came indeed. The opening 20 minutes of the second half was frantic, as Bywater gave it their all to push the goal margin, but Lorien betrayed no sign of giving up and pushed back wave after wave of attackers. Finally the Bywater attack started losing steam and the game moved to the midfield, and eventually to Bywater’s half. Lorien saw their best chances yet in the final 15, but Cotton turned them away and the match ended at 2-0. A couple of the Thangorodrim players interviewed before leaving to prepare for their match thought that perhaps they had misjudged the depths of the conspiracy, but the dragons remained adamant. “That was a nice little charade we just witnessed,” commented Scatha. “They played just enough to avoid looking suspicious. But no matter- we’re about to take care of business.” Bywater 2-0 Lorien tot shots 10-7 on target 5-3 GOALS: *11, 1-0 Bandobras (Maggot) *28, 2-0 Maggot (Fatty) YELLOW CARDS: *Bywater- Saruman, Ferny *Lorien- Celeborn, Rumil, Orophin The final match between Thangorodrim and Valimar was one of the most highly anticipated group play matches in recent history. It was receiving quite a lot of discussion even around other hosting sites. Heroes versus villains, beauty versus horror, defense and execution versus attack and fury! There was no question that Thangorodrim would be bringing their top game, as they were tied in points with Bywater and their playoff berth was not secured. But everyone wondered how Valimar would play. They were already guaranteed to advance, so would they truly go all out at this stage? Why not hold energy and strategy back for the playoffs? On the other hand, perhaps they wished to stick it to their old foes and eliminate Thangorodrim? And maybe it was worth the extra effort to secure the top seed and thus avoid going on the road to play an extremely impressive Mithrim squad? But gaining the top spot would also put them on the same half of the bracket as Utumno, Gondolin, and Tirion. Was that a factor? Soon enough though, all the questions were answered. When they made their entrance, Thangorodrim was met with booing the likes of which had never been heard before in the blessed realm. It actually seemed to cause an earthquake. Even the dragons looked somewhat intimidated, as they skipped their usual taunting of the crowd, perhaps fearing that the 100,000 plus spectators would rush them, and even dragons can’t overcome numbers like that, particularly with such a great number of Ainu included in the crowd. But the booing disappeared instantly when Manwe marched out at the head of his team. The crowd screamed and rang their handheld bells in union with the giant stadium bells as the home team encouraged the clamor with great vigor. Eonwe pumped his fists, Tulkas leaped up and down, Alatar and Pallando removed their jerseys and waved them, and Arien climbed the goalposts and burst into glorious flames! Even Manwe and Varda motioned to the crowd to increase the volume! This was not the typical Vala-led team of years past. The game kicked off and it was clear that the energy and enthusiasm from Valimar had not been a mere show. They took it to Thangorodrim with speed and energy that stunned the evil men and monsters, and before ten minutes was up Valimar scored on a ringing header by Arien off of a Varda corner. But rather than frighten them, the early deficit seemed to wake Thangorodrim up, perhaps reminding them of the odds stacked against them and arousing their wrath. The baddies stormed back with all their might and it was the host’s turn to be put on the heels. Valimar had certainly not seen anything like this attack before. Manwe and the defenders battled desperately, and Namo twice made spectacular saves when the defense failed, but Thangorodrim was not to be denied forever. At minute 20 the two dragons up front created a lot of contact and put several defenders on the ground and managed a free shot at the goal which there was no hope of saving. Scatha lifted up his head and sent a plume of flame into the air to celebrate his score, while the spectators booed more loudly than ever, thinking that at least one of the dragons should have been carded. But Thangorodrim, perhaps realizing they had pushed their luck with the violent play, settled down into a more cunning game, and for the rest of the half they had the mastery, playing intelligently on defense and executing on offense, culminating in a strike by the other dragon forward, Ancalagon, off of a nice assist by Durin’s Bane. Thangorodrim made their way to halftime with their heads high while Valimar looked a bit shocked and tired. The crowd was completely out of it. When the teams trotted out for the second half, Thangorodrim looked the same, but Valimar now looked grim and determined. Word was that Gandalf and Saruman from the Bywater team (who had tied Thangorodrim in the opening round) had been in the locker room and had spoken passionately, encouraging Valimar to not only win for themselves, but win for Bywater so that they could get into the playoffs. Whatever the truth of it was, Valimar looked to be a different team from the very start. There was no panic in their steps, nor did they try to force the action. They now kicked with purpose and confidence, and Thangorodrim was unable to counter this new level of execution and concentration. Only 8 minutes into the new half the herald Eonwe announced Valimar’s return with the equalizer off a nice feed from Arien, and the crowd was back in it. Again and again Thangorodrim tried to mount a charge, but now Valimar was meeting them head on and attacking in turn, and the baddies reverted to their earlier more violent methods. In minute 62 the decision was proved to be bad indeed as Ulwarth was caught tossing in punches to the back while bodying up on defense against Tulkas. He and nearby Durin’s Bane complained loudly that Tulkas had been throwing elbows back at Ulwarth and that he was only retaliating, but this had not been seen by the ref. The crowd sang and rang their bells, seeing this send-off as a possible death-blow to Thangorodrim. Unlike the last time they had been presented with a challenge, Thangorodrim did not rise to the challenge, but rather looked panicky. Valimar built up the attack against them little by little. Tulkas and Eonwe were looking quite mighty, and Varda was completely in control of things and looking sharp, but the best in this match was Arien, who seemed out to prove that she was the true flame on this field, not the Balrog nor the dragons. And in minute 74 Arien was proved the best as she let loose a booming kick that actually caught fire and burned a hole right through the net! Carcharoth howled his protest to the refs, saying that he couldn’t attempt to save it due to the fire, and that such things were clearly outlawed, but the refs took one look at Arien (she was perched on the posts yet again, shining brightly and sending spouts of flame into the sky) and didn’t dare rule against her revealed in all her fearful splendour. Livid about the ruling, Glaurung made it his job to shut Arien down at that point, but when he got over and tried to defend she charged straight into his tail and went flipping into the air as if she’d been launched by a trebuchet. The refs immediately showed Glaurung a red card, and the bells of Valimar rang more loudly than ever, and the crowds broke out in singing. Scatha nearly got sent off too as he heatedly took issue with Arien’s trickery. But it was pointless to protest. With the whole stadium and the refs on the side of Valimar, plus missing Glaurung and Ulwarth- the match was over. To the delight of the fans Valimar was not content to hold their one goal lead, but continued attacking, and in minute 84 Arien got on the scoring sheet yet again as she sent a perfect ball to Tulkas who beat the undermanned defense for a 4-2 lead. Amid the roar that arose from the stadium in that moment, the hollering of the hobbit section could be picked out, as Bywater now had a better goal differential than Thangorodrim to clinch the second playoff spot! Thangorodrim tried to reclaim the lost goal in the final seconds, but Valimar was far too solid and the game ended at 4-2 in favor of the hosts. Thangorodrim was eliminated! Thangorodrim 2-4 Valimar tot shots 14-15 on target 7-8 GOALS: *7, 0-1 Arien (Varda) *20, 1-1 Scatha (Ancalagon) *39, 2-1 Ancalagon (Durin’s Bane) *53, 2-2 Eonwe (Arien) *74, 2-3 Arien (Eonwe) *84, 2-4 Tulkas (Arien) YELLOW CARDS: *Thangorodrim- Scatha, Ulwarth, Gorlim, Ulfang *Valimar- Pallando, Tulkas, Yavanna, Vana RED CARDS: *Thangorodrim- Ulwarth (62, second yellow) Glaurung (78, straight red) GROUP F FINAL STANDINGS Valimar (9 pts, +5, 7-2) Bywater (4 pts, +1, 4-3) Thangorodrim (4 pts, +0, 7-7) Lorien (0 pts, -6, 1-7)
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#14 |
shadow of a doubt
Join Date: Jan 2008
Location: Back on the streets
Posts: 1,125
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Group H at Dol Guldur
While the other group H match between Dol Guldur and the Havens was highly anticipated, the encounter between goal-hungry Tirion out of Aman and Minas Anor attracted less hype. After all, Tirion was already qualified for the second round, and Minas Anor had been eliminated. Many people, orcs, spiders and elves showed up nonetheless, and they were treated to a fine game of football.
Minas Anor was made up of proud Men who’d fight until the bitter to contain their illustrious opponents, but still it was plain to see that they lacked the motivation required to give Tirion a real challenge. The Aman side’s quick passing, flawless technique and flowing movement made the Gondorians chase shadows for the most part of the first half and the two goals Tirion did score was less than what the team deserved. In the second half the Elves relaxed and became rather nonchalant, which could have cost them dearly against a better team. Minas Anor did pull one goal back as Feanor messed up an extravagant but completely needless spinning move just outside his own penalty area and gave Boromir a gift, but the Fiery one responded with a goal of his own later on, a nice solo effort which surely will feature in the Palantiri highlights of the Arda Cup. Tirion had made it into the second round with ease. Minas Anor 1-3 Tirion tot shots 8-17 on target 4-8 GOALS: *5, 0-1 Finwe (Feanor) *24, 0-2 Nerdanel (Miriel) *51, 1-2 Boromir I (Naz #4) *72, 1-3 Feanor (Nerdanel) YELLOW CARDS: *Minas Anor- Siriondil, Dervorin *Tirion- Amrod, Amras After the host team’s dramatic comeback win in the previous round the scene was set for a showdown against their age-old rivals from the Western Havens. Football fever had a firm grip on every resident of the Mirkwood stronghold, from the deepest dungeon under the hill to the loftiest tower overlooking the wide lands of Middle Earth. As kick-off approached, all and sundry showed up to support their team, sundry referring to the ticket-less spiders who had climbed the façade of the stadium and hung down from a piece of sting and to the countless vampire-bats fluttering high above this field of dreams. Each of them was donning the home team’s black and green colours and making a noise that made and earthquake seem timid. Into this melting pot came the Havens but they looked undeterred and confident, joking and goofing around as if it were a training session. The Dol Guldur players, led by the imposing Witch-King, did not laugh. They knew that they could not afford to fall behind again and were determined not to let that happen this time around. Yet so it did. Early on and completely out of the blue Havens took the lead, when the Numenorian seafarer Tar-Minastir struck a volley from way out that Oropher in the Dol Guldur goal could only watch as it looped over him and dipped under the crossbar. Not much later it got even worse for the home team. Cirdan made space for himself on the left, tunneled each one of Attercop’s eight legs and whipped a cross into the box where Eärendil met the ball with an audacious flying header. Oropher did not even move as the ball whistled past him and into the top corner. The whole stadium fell silent, apart from the spirited but respectfully demure clapping of a small section of travelling Havens fan out of Lindon. “Not again…” was written across the face of all the home supporters. Their beloved team had come back from the dead in the second round. But surely lightning cannot strike twice? At this point some of the Dol Guldur players started to hang their heads low, but as soon as the Witch-King spotted weakness he gave the player in question an icy stare that came with a promise of something much worse after the game. Thus, Dol Guldur soldiered on, scrapping for every ball and finally getting the crowd behind them again. However, goals weren’t forthcoming. All the attacking, apart from the occasional counter-attack, was now done by Dol Guldur. But the Havens was a weathered side of professionals who wasn’t going to make it easy for the Mirkwooders, and each time Dol Guldur came forward they were thwarted. As three quarters of the game had passed the crowd had all but resigned. But just like in the previous game Dol Guldur were given a life-line when all seemed lost. Khamul advanced with the ball and the Havens defenders backed off, rather giving the Nazgul a chance to shoot from distance than passing the ball to a fellow. And what a mistake that was! Khamul drilled a rocket past Olwe from well over 35 yards out that got the crowd right back on its feet. Once again the atmosphere was feverish as the home team now pushed furiously for more goals. And unbelievably an leveller came only a few minutes later, scored from close range by the Witch-King, who had lost his marker Eriol completely. Dol Guldur had come back once against the odds once again, but a draw would not be enough for them to advance, and Havens knew this also. Now all ten outfielders was in the lap of Oropher, and the seafarers took every chance to waste Dol Guldur’s precious time. Unfortunately for the Havens Eriol seemed to be suffering from the black breath at this point and could no longer follow the Witch-King as closely as he had done earlier on. And for this failure his team payed the ultimate price. An Attercop cross towards the far post was met unopposed by the chief Nazgul and he headed the ball across goal where Grimbeorn nodded home to complete another unbelievable comeback from Dol Guldur. The Havens was shell-chocked as the Dol Guldur players celebrated the goal with the ecstatic fans. The stadium was a boiling sea of black and green, and wood-elves, Orcs and Spiders embraced each other as if they were long lost friends. Now it was suddenly Havens who had to come forward and although they found it hard to change their game-plan at this point Cirdan got a glorious opportunity to put rain on the parade as he was allowed a free header deep into injury time. The crowd gasped for breath as the ball hit the crossbar and bounced down just outside the goal line. That was to be Havens last chance. The referee blew the full time whistle and Dol Guldur was through to the second round. As the supporters filed out of the stadium they were in dreamland but neutrals agreed that each one of them looked at least five years older from the pain he or she had suffered before finally being delivered. Some of them actually left the stadium with a new hair colour: grey. Dol Guldur 3-2 Havens tot shots 12-9 on target 8-5 GOALS: *7, 0-1 Tar Minastir (Earendil) *20, 0-2 Earendil (Cirdan) *70, 1-2 Khamul (Witch King) *75, 2-2 Witch King (Bolg) *86, 3-2 Grimbeorn (Witch King) YELLOW CARDS: *Dol Guldur- Galion, Beorn, Bolg *Havens- Uinen, Eriol Final Standings GROUP H: Tirion 3-0-0 11-5 9pts Q Dol Guldur 2-0-1 8-8 6pts Q Havens 1-0-2 7-8 3 pts Minas Anor 0-0-3 4-9 0pts
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"You can always come back, but you can't come back all the way" ~ Bob Dylan Last edited by skip spence; 05-04-2010 at 02:33 PM. |
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