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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 | |||||||||||||||||||||
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Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
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Wolf PMs (Nights 3 & 4, Addenda)
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Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
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#2 |
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Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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That was a nice bit of wolf-on-wolf between you and Mnemo, Pitch. Mnemo was so over-the-top, outrageously creepy Day 2 it seemed too easy that she would be a wolf!
And you did me a bit of a favour by doing me in, as I ended up being a lot busier than I thought I'd be with RL stuff.
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Music alone proves the existence of God. |
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#3 | |
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The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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#4 |
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Beloved Shadow
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Oh no Legate, you blew my cover before checking first to see if the participants wished to physically harm anyone behind the "false start"! According to Mnemo your slip has cost me my life.
![]() Well, since I have little time left, I had better explain. The idea sprang forth suddenly out of a soil of Day 1 complaints- "I hate Day 1", "Day 1s are annoying", "Day 1 is a shot in the dark", "Day 1 is random", etc etc... People often use completely different voting reasoning on Day 1. There have been no deaths or votes, and so it is rare that someone actually looks worthy of a Day 1 vote, particularly if you must vote early in the Day. And so it is logical to use criteria other than suspicion. There is, for instance, the infamous noob-pass that I and others extend to players that we have never played with. Additionally there is the died-early-last-time pass that a player is granted if he was an unfortunate early victim in the previous game. Some grant a noisy-player pass, figuring that leaving a loud player alive will make for a more talkative game, with the added bonus that due to his words you will form an opinion of him later, while the same cannot be said of "submarine" type players. And of course there are friend/roomate/relative passes that may be given out, or in fact work in reverse (e.g. it'd be easier to play this game without this individual that I'm around a lot looking over my shoulder). I was thinking about these problems one day and it hit me- the answer was quite simple. If you don't wish for Day 1 random voting, Day 1 free passes, and Day 1 non suspicion based voting to impact the game, just don't have a Day 1! Duh. Skip to Day 2. Well sure, but how? That's impossible. You technically have to have a Day 1. The game must have a starting day, right? Solution- have a Day 1 without consequences. Problem- but if people know that there are not consequences on Day 1, they will act out of character and there will be no reason for them to try and accomplish anything, and the day will simply be wasted and Day 2 will become Day 1. Solution- have a Day 1 without consequences but don't warn anyone. Now, naturally that would leave open the possibility of disaster (the Seer is about to be "lynched" on the fake Day 1 and reveals), so included in the PMs to the gifteds/WWs there must be a rule forbidding any sort of Day 1 reveal or hinting. But obviously you cannot reveal the true reason, so you must lie to them. Make up a reason. Tell them, perhaps, that you wish to see Day 1 truly be in the spirit of Day 1- a random lynch with no guidance or revealing. Any reason you tell them is fine, so long as they don't know the true reason. Enter Legate. I saw that he was on the Mod list, and I thought he was the sort who would appreciate the thought behind the idea, be interested in the results such a stunt would yield, was bold enough to try something untested, and clever enough to pull it off. My thanks to you, sir, for breathing life into the dream. And now in the interest of self preservation I am off to purchase a duck-gun.
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the phantom has posted.
This thread is now important. |
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#5 | |
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A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Anyway, I think the idea itself - speaking from my point of view as a Mod - was good enough and it indeed was something that sort of coped with the "Day 1s are no good"-issue (I must say I liked it the most when I was reading these comments on the thread too and thinking "just you wait..."), on the other hand, it sort of created Day 1 all over again. At the beginning of Day 2, I was wondering if people would not actually consider it boring that we have Day 1 again (even though with some more information and stuff). But I just wonder if there would be any other way to bypass the "random Day 1" issue - as this one idea is basically impossible to re-create.
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#6 |
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Ghost Prince of Cardolan
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Aha! A phantom sighting! *dons camo*
And Legate, thank you for outing this miscreant, as going over to Europe to hunt you down and kill you would have been much, much more expensive... ![]() As far as "fixing Day Ones" goes, the easiest way to deal with the problem in my book is to have rules sufficiently different that people can discuss new-fangled hare-brained schemes and thus 1). get some serious discussion done and 2). have some concrete means of judging other people. In a regular game, the closest way one can deal with such a situation is for one person to do something completely ridiculous, like vote on a grudge or go after someone for making a slip as to the number of wolves, to give everyone else stuff to discuss. But I can't think of any ways to repeat what you just did, unless someone announces "we can never do this again!" and then does it again.
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Got corsets? |
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#7 | |
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The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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Good idea though; the reasoning behind it makes quite a bit of sense, as Day Ones do suck yet are necessary. Love it.
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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#9 |
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The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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*snuggles her duckling*
Or you could just turn sideways. That would work too.
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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