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Old 09-13-2009, 10:15 PM   #1
Nienna
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Sounds fascinating Nog... I was just thinking that you might be able to have the kills based a little bit like attack points. I'm not sure if that is the right term but say there are players A B C D E F G H I J. Highlighted players are wolves. They go 1/2 and 1/2 to kill. AB kill E no problem as they weren't voted for. CD attack F. HIJ have all voted for F so then F has 3 points, AB voted for CD so now CD have 2 points and F has 3 so F wins... Or you could do all sorts of combinations with points: cumulative of all votes received or just votes for one night... the wolves would get stronger based on how many people voted for them as would the protectors... maybe people get stronger weights... soo many possibilities...

Are you thinking something like that? or have I just confused everyone more? You would need some major charts for this one...
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Old 09-14-2009, 10:38 AM   #2
Nogrod
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Quote:
Originally Posted by Nienna View Post
Are you thinking something like that? or have I just confused everyone more? You would need some major charts for this one...
You're quite right about it.

But I have been giving this some thought and decided that unless you don't make a mighty protest-movement I'm going with the first option eg. the more basic game.

First of all because it's more manageable and secondly because I think it would actually be more fun with the roles and slight player-activating details I have in mind and which can't be used in that latter game...

I'll put up an admin. thread where you can join the game and discuss the rules (and protest if you'd like to see this "latter option" instead as that is an option still).

I'd like to have about 20 players but we can play with 15 as well. And as we need to get the rules straightened out as well, I think we might start within a week or something like that.
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Old 09-14-2009, 10:48 AM   #3
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I am still going to post my idea even though Nienna's is better in my opinion.

When it comes to the villagers fighting it goes by their profession. I am assuming that we will each have to pick a role in the village like we did in Eonwe's game. Say it comes down to a fight between two wolves and two villagers. Say one of the villagers is a blacksmith and the other a village fool. In this case the blacksmith would have more experience fighting than the village fool. Therefore in this case the blacksmith would have equal fighting skills to the wolves but the villager fool would not. That would make it so it is somewhat better balanced in my opinion.
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Old 09-14-2009, 11:06 AM   #4
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Let me show you what I have in mind for the "version one" and let's discuss the decision then.

Yes Hakon, I share the excitement with that "totally different" game - and all the RPG or table-roleplay twists it would have, but it would actually require a lot of testing as to the balance issues...

But let's see. Wait an hour or something so that I can outline my game-idea in the admin. thread.
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Old 09-14-2009, 12:02 PM   #5
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With no seer in the game, you can pretty much count me as in. I'll let you know for sure once I see the finished premise/rules.
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Old 09-16-2009, 02:03 AM   #6
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If someone hasn't noticed, there is an admin. thread open for the next WW-game.

T-I-G LXVII: The Rangers of the North - The Fell Winter

The sign-up is on. We'll start hopefully on Sunday or something like that. Make sure you don't miss it!
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Old 09-29-2009, 10:11 PM   #7
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Thanks for the great game, Nogrod. I keep trying to rep you, but guess it's too soon since the last rep, because it won't let me.
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Old 10-02-2009, 11:32 PM   #8
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Narya

OK so we have

Legate
Gwath
Sally


alonariel since you wish your game to be not until around the New Year I am putting you on the tentative list. So your interest doesn't get lost between now and then.

Tentative:
alonariel (New Year)

Room for two more modgods
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Last edited by Naria; 10-26-2009 at 02:05 AM.
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