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Old 09-13-2009, 10:15 PM   #11
Nienna
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Sounds fascinating Nog... I was just thinking that you might be able to have the kills based a little bit like attack points. I'm not sure if that is the right term but say there are players A B C D E F G H I J. Highlighted players are wolves. They go 1/2 and 1/2 to kill. AB kill E no problem as they weren't voted for. CD attack F. HIJ have all voted for F so then F has 3 points, AB voted for CD so now CD have 2 points and F has 3 so F wins... Or you could do all sorts of combinations with points: cumulative of all votes received or just votes for one night... the wolves would get stronger based on how many people voted for them as would the protectors... maybe people get stronger weights... soo many possibilities...

Are you thinking something like that? or have I just confused everyone more? You would need some major charts for this one...
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