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#11 | |
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Reflection of Darkness
Join Date: Jun 2002
Location: Polishing the stars. Well, somebody has to do it; they're looking a little bit dull.
Posts: 2,983
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Ah, victory is sweet.
For awhile I wasn't sure we'd be able to pull it off since it seemed so much was going against us. But all of us managed to stay alive and unnoticed for most of the game. Not to mention, you villagers were a big help too. ![]() Quote:
Things could've gone quite sour for us, for example if Kit revealed. Just so you all know, I checked to see if she was the seer on Night 1 and what a surprise! I decided to wait to tell the wolves on the next Night with the presence of the traitor, but in the end it didn't even matter because you villagers decided to kill her for us while I was gone. Should I mention that no loyal wolves were involved in that bandwagon? ![]() And I know so many of you thought us foolish for not using the double kill, but we wanted to have fun with Legate (sorry about that, though not really) and on the second Night we decided it wouldn't be a good idea to let Noggie become a known innocent. Because if the village wanted to, they could keep him alive until the end and he's way too helpful for that. And anyway I reminded my mates that slow and steady wins the race (it's true). The traitor was always a worry since they could cause trouble anytime. I was worried that if it was narrowed down to one wolf, they would a) be the traitor or b) end up being guarded, which meant we'd be done for. So it was really important for us to keep the max number of players alive. There were times I got frustrated as I felt there were so many rules that would potentially hurt us, but in the end it all worked out. Strange that in games where I'm most frustrated as a wolf, I end up winning...
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Nolite te bastardes carborundorum |
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