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#11 | |
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A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Quote:
But it indeed seems - or at least you support me in thinking so - that if we have 4 WWs and Guard one of them, there will be only one kill per Night. Isn't it a bit strong? Well, maybe (though it could be argued that we have little chance to pick and guard a Wolf early on, and later on, again, we will probably have only three WWs, so not much of a difference). But indeed, in the beginning, it might be interesting to try to vote for some "ambiguous" players and thus see if we can either protect a person or with good enough luck nail a totally unsuspicious Wolf. Let's not overdo it, however, as by protecting a Wolf, we are sort of throwing away the tool to keep alive those players to whom we trust, which is the main point of this Guard thing. I think at least after we have just 3 Wolves it loses its sense to guard people who we think are Wolves. (Although, still we'd protect them from communicating with their packmates, but then - well, not that important in comparison to protecting somebody, I think, although it would be a nice experiment to create nice havoc among the Wolves Still, as we don't know who is the Wolf, and if we knew, we'd probably rather lynch him than protect him, I think it's a bit pointless.)Enough of rant, anyway, conclusion from this: I am really wondering about voting to protect Lommy then, like I said already above with the same reasons. But I'll see - I'll probably be gone now for a while, but hope to post at least once to vote before the DL, and see what's up. Till then, probably... EDIT: x-ed since Mnemo
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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