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Old 07-06-2009, 06:39 PM   #13
Mnemosyne
Ghost Prince of Cardolan
 
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Join Date: Feb 2009
Location: Between the past and the future
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Mnemosyne is battling Black Riders on Weathertop.Mnemosyne is battling Black Riders on Weathertop.
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I might be convinced to let the variable kills drop (I am thinking it would only happen once in the game, and would either be "two kills" or "no kills"). The reason for including it in the first place is more of a character disposition of the Hostess (for storytelling purposes) than anything else. After last game's confusion I don't want to do anything that would make this game terribly stressful to the players, much less result in meltdowns, hurt feelings, or disrespect.

The reason I wanted to put double-lynches back in is because they were staples in the early games, and were only dropped because people realized that if the seer survives long enough to give a list of known innocents, the village can automatically win mathematically. Limiting the number of double-lynches should get rid of that possibility.

Actually, the Hunter and Ranger (originally Guardian) were introduced at the same time--as well as the Cursed Villager. This is why I mentioned that at one point I was seriously considering not including a Ranger either.

So the variable kills are up for discussion.

Also, more people need to sign up--hopefully ones who aren't burned out by the last game.

ETA: And yes, the first two double-lynches would be successful.

ETA II: After careful consideration, especially of the last game, I've decided to nix the variable kills. The first post will be edited accordingly, as well as include other rules that have been already discussed. Thanks, Nog.
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Last edited by Mnemosyne; 07-06-2009 at 06:46 PM.
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