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#7 | ||
Flame of the Ainulindalë
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Quote:
![]() I have been imagining a game where you could download a stupendously magnificient looking and feeling game with some kind of a boot-camp possibility after which you could enter the real scenarios (PC Medal of Honour -style eg. alone but believably - I mean those squad based games are just frustrating as your mates are so stupid all the time and have to be taken care of all the time so as not to allow yourself to fight your own war). And there you'd have a realistic possibility of staying alive eg. you'd be killed from behind or facing a superior fighter or tough luck with a random factor soon enough. If it's an online game then the same point goes to your vulnerability and non-reloadability but one can sure forget about the stupid mates - as when your RL team-mates are stupid then you just have to bear with it... ![]() But the actual clue would be that downloading the game would cost you only something like 1 Euro/Dollar but everytime you die you'd have to load up a license to play again. (The game would kind of shut down after you die - no re-downloadings should be needed, it just wouldn't work again before you pay again) That would really make a difference! And while you pay and play one time after another you'd start playing it like you were actually in danger; trying to avoid bad fights and trying to sneak your way through - which is much more realistic than this "run on and reload the game" -stuff one is adviced to do in the normal games... Now someone says I'm on the side of the game industry. No I'm not. There should be a player-rewarding way to get through the game playing it "realistically" and only the foolhardiness would be sanctioned... Surely there are enough people who would pay 50 Euros/Dollars to make it through the few first fights but witty players might get through the whole game - with all the adrenaline rushes - with just a few Euros / Dollars. Quote:
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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