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Old 01-31-2008, 04:27 AM   #1
Volo
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Quote:
Originally Posted by Legate
Nog, to that wizard battle over lynched people - if this rule was used, what will happen if a tie is reached and the Wizards are already dead?
I vote for normal "first to reach tie is lynched".

This looks like an unnecessary rule at first sight. However my argument for it working is that the more days we are into the game, the better the chances to spot a Wolf. I say that it would be interesting to see this work in practice.

Quote:
Originally Posted by Roa_Aoife View Post
I believe the 36 hour day was how we managed last time, and I don't recall a problem occuring.
Oh, ok. Sounds fine. Or if the game did work well with 24 hour Days/Nights, that's fine too.

Putting a limit to the ammount of Wolves and Gifteds sounds good for the balance, but to me it diminishes both the Wizards quite a lot. What would happen if the when the border is reached? Will the Wizards still be able to curse/scry?

What about the GW giving her targets "protection" from being cursed after the Gifted limit is reached? Being a Gifted is basically having a protecting from becoming a Wolf. So if there would be limit to Gifteds, but the Wizard could still protect?
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Old 01-31-2008, 02:39 PM   #2
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Originally Posted by Volo View Post
Putting a limit to the ammount of Wolves and Gifteds sounds good for the balance, but to me it diminishes both the Wizards quite a lot. What would happen if the when the border is reached? Will the Wizards still be able to curse/scry?

What about the GW giving her targets "protection" from being cursed after the Gifted limit is reached? Being a Gifted is basically having a protecting from becoming a Wolf. So if there would be limit to Gifteds, but the Wizard could still protect?
The GW shouldn't be able to protect more than one a night. Otherwise you take away some of the power that the EW has. Remember, gifteds don't become wolves if cursed. The just lose their giftedness. And for that matter, the EW should also be able to protect at least one wolf from being scryed. Afterall, it's no guarantee that either team will have their roster filled at any time. It's possible that the GW may still need to scry gifted while the wolves have as many as is allowed.
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Old 01-31-2008, 03:49 PM   #3
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Wait, wait. I am kinda confused. I thought that the GW can scry on people still, all the time, and if he already has three Gifteds, he still can scry, only he does not turn the innocents he scries into Gifteds, but if he scries upon a Wolf, he turns him back. So I don't see why Volo is suggesting what he is suggesting, as the GW is already doing this thing by which he can save people who already are wolves (and if he scries upon a person who becomes a wolf the very same night, he un-curses him, so in fact, it's the same as if he Protected him, technically). And I don't see why Roa is opposing it, as the GW already does this thing, as I just wrote. Or am I totally confused and misunderstood the rules, the posts, or everything?
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Old 01-31-2008, 04:09 PM   #4
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Ok, if Legate is correct, then I was talking nonsense and everything was just as it should be.
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Old 01-31-2008, 05:14 PM   #5
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Originally Posted by Legate of Amon Lanc View Post
Wait, wait. I am kinda confused. I thought that the GW can scry on people still, all the time, and if he already has three Gifteds, he still can scry, only he does not turn the innocents he scries into Gifteds, but if he scries upon a Wolf, he turns him back.
That is partially correct. We were discussing (or at least I was) how to handle scrying/cursing after both teams have filled their limits, should we choose to apply limits. If the GW continues to scry with out making gifteds, they act as another seer, but able to change wolves. Volo's suggestion was that instead of being yet another seer, the GW have the option to protect the gifted from cursing.

Quote:
So I don't see why Volo is suggesting what he is suggesting, as the GW is already doing this thing by which he can save people who already are wolves (and if he scries upon a person who becomes a wolf the very same night, he un-curses him, so in fact, it's the same as if he Protected him, technically).
If the GW and the EW choose the same person to scry/curse on the same night, that person dies, so they really aren't protected. If the GW scries a wolf, then the wolf becomes an Innocent. If the EW curses a gifted, that person becomes an Innocent. Volo, as I was understanding it, was suggesting the GW be able to protect people who are already gifted from being cursed by the EW, and thus losing their gifted status.

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And I don't see why Roa is opposing it, as the GW already does this thing, as I just wrote. Or am I totally confused and misunderstood the rules, the posts, or everything?
I think you misunderstand what we were talking about. As I said above, this isn't the scrying ability- it's something else entirely. If the GW could protect all the gifted from being cursed, it stops the EW from being able to remove gifteds in the same way the GW could remove wolves. I was saying that if you give such a power to the GW then it should also be given to the EW, but they should only be able to protect one of their team members a night.

However, either way, the protected person is a goner. If the EW chooses to curse someone, only to find out that s/he can't, then it'd be obvious that that person is gifted. If the GW tries to scry someone and can't, then it becomes obvious that that that person is a wolf. So really all it would do is maybe give either a gifted or a wolf one more day on that team.
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Old 02-01-2008, 06:15 AM   #6
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Stupid as it may sounds, I think I was a bit confused when I answered Legate.

Ok, this is what I meant in the very beginning:

If the Wizards can't create more Minions (Wolves/Gifteds) because the limits are reached.
If a Wizard targets a Minion, the Minion will be turned to an Ordo.
If a Wizard targets an Ordo - What happens? My suggestin is that the Ordo is now protected from the other Wizard's powers for the next Night/the rest of the game as if it was the Wizard's own Minion.

How my suggestin would work:
Quote:
Originally Posted by Example
The limits are 5 Wolves and 4 Gifteds.
There are 5 Wolves and 4 Gifteds at the moment.


Night5 begins.

The EW targets Ordo #1.
The GW targets Ordo #2.
Neither of the Ordos turns into anything, but the EW marks Ordo #1 as her property while the GW marks Ordo #2.
Both Ordos survive the Night.


Day5 begins.

A Wolf is lynched.


Night6 begins.

Now it makes sense for the EW to target an Ordo to turn it into a Wolf.
She decides to target Ordo #2.
In a normal case Ordo #2 would now become a Wolf, but since it was protected by the GW on Night5 is stays an Ordo.
Does that make sense?
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Old 02-01-2008, 06:44 AM   #7
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Yes, it makes sense and that's (except for the limits, about which I was not thinking back then) the same way as I believed the game works. I would vote for this.
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