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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
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Haunting Spirit
Join Date: Mar 2007
Location: Ozark, MO
Posts: 53
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[Since I failed to say so in the thread, I'm the Kanudan representative...]
Hmm, this is certainly interesting. Werewolves, eh? Well, that's interesting. I suppose we should start casting suspicion on each other now. I think one of these Werewolves is this Kath fellow. First one to speak up is probably trying to sound like he really dislikes Werewolf survival. |
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#2 | |
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Everlasting Whiteness
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Quote:
Ah but it is time for this delegate to get to bed, if one can sleep with all that's happened. |
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#3 |
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Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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Make way, make way, I'm kinda big and it's awfully crowded in here. Hm. Werewolves, eh? We've seen their like, down on the Plains. Nasty creatures, strangely susceptible to silver.
Well. I'm going to see if I can't clean up that gruesome mess in the kitchen, it's driving me batty!
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Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
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#4 |
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Ghost Prince of Cardolan
Join Date: Jun 2003
Location: The bottom of the ocean, discussing philosophy with a giant squid
Posts: 2,254
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Ye Knighte Speaketh
Oh, deare. After all those wars to the southe where I served ye Stewarde as a Knighte, I retire up here only to finde a bunche of bloodthirsty Beastes!
Nowe, a Wolfe is a crafty creature. But some are more capable of hiding than others are. I say we force them oute into ye open ande get themme talking. A Wolfe can hide in a crowd and say little, but if forced to be loude, that same Wolfe may slippe.
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I ♣ baby seals. |
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#5 |
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Odinic Wanderer
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And how do you sugest that we force them to speak?
Surely you are not sugesting this without a plan. . . |
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#6 | |
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Flame of the Ainulindalë
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Quote:
Lynching the non-active players is a good option for these first Days, at least with this large a game - unless there is a better option... So do not make the stupid arguments against this any more. There are situations when certain ideas are reasonable and others less so and principles should yield to practical situations every time. No one is supporting a rule of no exceptions. And I'm not saying that we should decide right here and now to lynch the one who has said the least toDay as the Day has barely started... No and No! *fed up with brainless responses on the beginning hours to this proposal* So wait and see and decide then. But the principle is important. If there is a reason to lynch someone who is active, let's lynch her/him, but if not then let's pick the ones who try to ride for free. Okay? But creating the mood is pivotal! If we create a mood of "we will lynch the quiets" it will force the wolves to discuss rather than try their luck by just being quiet. Try to see this point, please. Even once in my lifetime! So if we have nothing better to go for, let's lynch those who don't contribute as they will become loads on us that will be heavier Day by Day. It's much easier to get rid of the free rider-wolves now than later. I've been in too many games where on Day four or something they are real menaces!
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#7 |
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Ghost Prince of Cardolan
Join Date: Jun 2003
Location: The bottom of the ocean, discussing philosophy with a giant squid
Posts: 2,254
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Oh, ande I agree that xyzzy's suspicione-casting maketh him looke like a Wolfe.
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I ♣ baby seals. |
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#8 |
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La Belle Dame sans Merci
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Hi all. I'm here, reading fast. I'll let you know what I think once I catch up.
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peace
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