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Old 06-30-2006, 08:54 AM   #1
Roa_Aoife
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There was no reasoning sent back because I chose not to do that- I figured you were bright enough to look at the people on the list for yourself and make your decision this way. But I am reffering to changes that could be made in the future game, not about what I did in the last game- try to keep up.

I chose my wolves carefully and I had many reasons for who I chose when I did. I chose Valier for the specific reason of sacrifice. I chose Alcarillo for longevity. I chose you for your deviousness. But you were only a wolf for two nights before I died. Had you spent more time as a wolf, then our interactions would have likely changed.

I remind you that I never got more than a name from you. Why would I try reasons with someone who didn't seem prone to using them? Morm was active long before he knew who I was- first night he sent me a list of all players with evalutations, then the next day he started a strategy that worked very well up until Spawn got him. You're role was passive because that's how you played, not because of how things were set up.

And therianthropes, or "werecreatures" are people who take on the chracteristics, both physical and behavoral, of a certain animal. Hence lycanthropes or "werewolves" are people who take on the characteristics of wolves both physically and behavorally. That includes pack mentality.
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Old 06-30-2006, 11:02 AM   #2
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Quote:
Originally Posted by Roa
Gurthang is free to correct me on this, but I do believe he did. That's why phantom refused to make a choice on who to hunt. He was waiting for Gurthang's directions.
True, sort of. I did not have direct control, as in they had to send the choice to the mod for it to count. I did ask/tell them about who to dream/hunt (never was a surviving Ranger, so...), but they still had to say that's who they would pick.

If I could just have told the mod who they were going to dream of, it would have eliminated their job. In that case, as long as they stay alive, they wouldn't even have to do anything, because I would just tell the mod what they were going to do each Night.

Quote:
Originally Posted by Jenny
But that was phantom's choice to wait for direction, not a requirement.
Right. He chose to wait so that he would not accidentally kill the Seer. But he did not have to wait.

That's one thing that always bugged me. I could never bring the gifteds up to speed the first Night they were changed. I had to wait until the next Day to tell them what was up. So their first dream/hunt could have been a repeat of an already known (to me) innocent, and therefore a waste. Although, we've already stated that the Good Team should PM at Night from now on.
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Old 06-30-2006, 12:03 PM   #3
Roa_Aoife
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My point was that you had the option to direct them at will if you so chose. That was not the strategy you went with most of the time (and in part that may have to do with your in ability to communicate at night) but you could have. I'm just saying that we risk eliminating the Wizards' ability to strategize of we cement who can say what and when. I could have given my wolves more autonomy, but I didn't. I used them like tools to further my plans, and hey, it worked. As the saying goes, if something ain't broke....

The basic rules of communication for both sides is that it must happen through the sub-mod, and the choices must be in to the sub-mod to before deadline. If we set down much more than this, we squash creativity. Let the EW and GW run their teams as they see fit. They know what's going on better than anyone else. Hence the name of the game.

Though this brings up another issue- the kill choice must be in two hours before the start of the day. Does communication stop at this point as well, or can the EW and wolves continue discussion up until the day begins? And if a message is sent to the sub mod before the start of the day, but the sub mod doesn't get it untill after the start of the day, do they still send it? And is the Good team held to the same rules?

EDIT: Forgot this part- Keeping my wolves in the dark for the most part was the safest strategy. After I started filling morm in on information, like the identities of two other wolves, and some of my plans, like killing Valier, I began to get paranoid that he would get srcyed. I moved him to emergency kill because the info he had could have devestated my team. Boromir was informed that in the event of Morm's turning, he was to be killed immediately, no and's if's or but's. This was most prudent, because sometimes I wouldn't find out what was going on with my wolves or my picks until it was Day. Boromir can tell you that I started getting very pushy for info at the end, and in every case I would demant to know if I had my pick, and if I still had all of my wolves after the GW's scry. In this case, it was the good of the team that the EW had the power to do that.
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Old 06-30-2006, 05:44 PM   #4
The Saucepan Man
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I have to say that, while sympathising with the experiences of Nogrod and Jenny, I rather agree with Roa. The whole point of Duelling Wizards is that the Wizards are, ultimately, calling the shots. It was inevitable that the Wolves would have much less discretion than in a normal game and, I believe, some of us pointed this out beforehand. By agreeing to play, you effectively subscribe to this in the event that you are turned into a Wolf.

With all the Werewolf games going on, it's not like there is no opportunity to play a standard Wolf role elsewhere. Being a Wolf in Duelling Wizards, while the EW is still alive, means playing a different kind of game. While I agree that there is scope for passing more information, in terms of rationale for kill nominations etc, between the Wolves and the EW, the EW should always have the ultimate say, for the reasons that Roa has outlined.

And, if you didn't like being a Wolf with restricted choices, think what it was like being an innocent killed on Night 2! At least you had a bit of a run out. I would have relished the opportunity, had either Wizard chosen me (as I rather hoped they might).
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Old 06-30-2006, 08:58 PM   #5
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This was a good discussion. It was helpful to hear out both sides. I think Roa & SPM have a strong case. I think I'll be leaving it up to the EW and GW how they want to run their teams. I have to hand it to Morm for having taken the proverbial bull by the horns; I'm sure it made Roa's game much more interesting than having all relatively passive werewolves; Morm had an idea and was allowed to run with it because the EW saw its merits.
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Old 01-22-2008, 11:39 PM   #6
Naria
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Since there is interest in bringing this game back and some very good ideas in this thread, I thought it best to give it a bumpity!
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Old 01-23-2008, 06:14 PM   #7
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I think we should go with LMP's method of choosing the wizards- they PM the Mod with their desire to be a wizard (either Good or Evil) and from that list a random choice is made. That way, someone who doesn't feel they can put in the time to be a wizard, or doesn't want the responsibility, or whatever, can opt not to.
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