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Old 05-15-2006, 08:54 AM   #11
Lalaith
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Join Date: Jan 2003
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It's an interesting theory, but not one I'm sure gets us anywhere. In fact, I think it makes it harder to find people that we do trust since it casts suspicion on anyone who helps uncover the wolves.
Celuien, isn't this a case of "shoot the messenger"? Yes it will be harder to find people to trust but that is not my fault - it's what the new rules involve, I'm afraid. I've thought a lot about the possibilities in this game and I've come to the conclusion that there are even more chances than usual for the evil side to subvert logic. So while I usually like to combine deduction and instinct, I've realised that particularly in the early stages of this game, I'm going to have to rely more on instinct than I usually do, and less on logic.
The only thing in our favour is that the wolves don't know who to trust either.

Oh and here's that quote you wanted, Spawn, it's from Diamond's post 210:
Quote:
Quote:
Originally Posted by Fea
I also agree with whomever it was that mentioned searching out the wizards. It gives us a legitimate project for day one. It will put them off guard. Sure, it would mean sacrificing the good wizard in all probability, but since the good wizard lives to die in such a way, I won't feel too badly about it. Consider: who would expect that an entire village would gang up on their wizards? Surely we would want to keep our good wizard around. Blah blah pros and cons blah blah. With the pressure of an entire village actively seeking, the evil wizard will have to be REALLY good to avoid screwing up.


Not much more to say except that I agree with this and am of basically the same mind. The GW lives to be martyred in order to cease the creation of Wolves. Nuff said.
As for the music thing, I was just having a bit of fun. I AM meant to be frivolous, you know...
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