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Old 05-11-2006, 04:01 PM   #1
littlemanpoet
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littlemanpoet is battling Black Riders on Weathertop.littlemanpoet is battling Black Riders on Weathertop.
Night One Begins

The Evil Wizard coveted the power spoken of, and did as instructed. The evil wizard knew that there was a Good Wizard, for the Watchers had foretold it. It came into the evil wizard's mind to have the werewolves kill the Watchers first, but the Shadow had expressly forbidden it saying, "Those two belong to me. It is mine to end their lives. Touch them at your peril." The Evil Wizard left them alone.

After much study, the Evil Wizard deemed that the time was ripe, and cursed three of the Seal Folk, and they became werewolves that Night. He sent them forth to do their killing.

* * * * *

One of the Seal Folk, who had, as all the others, prepared for the prophecy through much study and practice, woke up to see the Two Watchers standing in the room.

The Lady said, "You are the Good Wizard foretold."

The Man said, "You must act tonight. You know what you must do."

This person blinked and rubbed at sleepy eyes, and looked again. The Two Watchers were not there. Had they ever been? They were only ever seated upon the stones! Scry a villager, spoke a whispered voice in the person's mind. "I am the good wizard," said this one. "I must do what I can!" The Good Wizard got to work.

* * * * *

Night One has now begun. Let the Game Begin!
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Old 05-12-2006, 02:01 PM   #2
littlemanpoet
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littlemanpoet is battling Black Riders on Weathertop.littlemanpoet is battling Black Riders on Weathertop.
Night One Intricacies

The good wizard felt at a loss, and rushed about the room looking for just the right book. "Scrying," mumbled the good wizard. "That's what I need to do. How is it done?" At last the good wizard found the right ancient volume and poured over it long into the night, and almost until dawn before being sure of what action to take.

Meanwhile the evil wizard had not been idle, but had cursed three villagers, and they had become werewolves. They raced into the night and sought their prey, finding him alone, asleep, and defenseless. They woke him and leered at his terror, then attacked him, first a gash to the throat so that he could not scream. Then they mauled him, almost beyond recognition. Almost.

At last the good wizard rose from the table and scried. The one scried was fanged! "Uncursed be!" cried the good wizard. As luck would have it, the killing and disposing of the body had been long gone and the other two werwolves were not nearby. The uncursed werewolf was safe, and no longer a werewolf. Almost, however, the good wizard saw a shadow of some kind, lurking in the darkness behind the identity of this former werewolf. "The evil wizard!" the good wizard said. "I must discern!" But the good wizard had not studied discernment of the evil wizard, and was unprepared, and could not discover the evil wizard's identity. The good wizard resolved to be prepared the following night.
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Old 05-12-2006, 02:03 PM   #3
littlemanpoet
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littlemanpoet is battling Black Riders on Weathertop.littlemanpoet is battling Black Riders on Weathertop.
A Note on Rules

The first loophole has been discovered. The good wizard chose to scry one of the players that the evil wizard had cursed. On any other Night, I would have allowed the rules to function as I have written them. This Night, however, is a special Night, and I decided that the play of the game would be compromised if the good wizard found out the identity of the evil wizard before there was even a Day One. So I made a decision that the evil wizard's choices would be made early on this Night, and the good wizard's scrying performed late. If this game is ever played a second time, I would strongly recommend that: The Good Wizard does not scry on Night One. The plot does function more cleanly that way, as Loki has suggested. But the gameplay was the deciding factor. There you have it. We shall see how many more of these snap decisions will be needed during this game. Not too many, I hope. Bear with me, it's going to be an interesting ride!
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