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Old 04-28-2006, 08:24 PM   #1
Celuien
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Originally Posted by littlemanpoet
Hah! I would be surprised if something didn't.
Well, I'm still in awe of the complexity of the whole process that went into planning this game.

30+ players and 48 hour nights does make for one very long game, but I'm already planning to be in the village for some time, so if lengthening the night facilitates running the game, I have no objection.

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Old 04-28-2006, 08:46 PM   #2
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Any Idea as to what time day and night will begin? Timezones and all....
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Old 04-28-2006, 10:17 PM   #3
littlemanpoet
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Any Idea as to what time day and night will begin? Timezones and all....
I was thinking 6 p.m. Eastern Daylight Time is the least INconvenient for the most players. ..... a little rough on mountain and pacific, but quite manageable for Brits; for Philippinos however, Day and Night would end at, what, 6 in the morning? blah. Is there a better solution?
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Old 04-29-2006, 08:23 AM   #4
Azaelia of Willowbottom
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Quote:
Originally Posted by littlemanpoet
I was thinking 6 p.m. Eastern Daylight Time is the least INconvenient for the most players. ..... a little rough on mountain and pacific, but quite manageable for Brits; for Philippinos however, Day and Night would end at, what, 6 in the morning? blah. Is there a better solution?
Six PM is ok for me, but you'll have to expect some pretty early votes from me, since I wouldn't be able to arrive until 6 on two days a week. This doesn't cause a problem if the day's just starting, but when it ends, I may have to vote early. So just a heads-up in advance--early votes are not that way by choice, but by necessity, at least from me.
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Old 04-29-2006, 08:28 AM   #5
Glirdan
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this actually may work out for me....but I don't know how often I'd be able to vote....and post for that matter.....soo....umm...I'm gonna have to say --6pm
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Old 04-29-2006, 09:12 AM   #6
the phantom
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Quote:
Originally Posted by lmp
I was thinking 6 p.m. Eastern Daylight Time is the least INconvenient for the most players. ..... a little rough on mountain and pacific, but quite manageable for Brits; for Philippinos however, Day and Night would end at, what, 6 in the morning? blah. Is there a better solution?
I'd much rather have the time moved back a bit, to 5 or better yet 4 p.m. Eastern Daylight Time.

Of course, my ideal preference would be about 1 a.m. Eastern Daylight Time.
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Old 04-29-2006, 10:19 AM   #7
Oddwen
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Will you have retractable votes?

And do the Werewolves know who the EW is?

And if no-one wants to 'dopt me, I'll be a filthy, insane street urchin who steals chickens & other fowl and keeps them locked up in boxes. Or whatever, at LMP's discretion.
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Old 04-28-2006, 10:47 PM   #8
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Quote:
the phantom: to clarify: there may be only one seer at a time, one ranger at a time, and one hunter at a time. The clarification shall be in the updated rules post
Understood, sir.
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One thing favoring the good team, thus offsetting the early advantage of the evil team, is that the good wizard really has no reason to hide. It's like having an invincible shirriff. The evil wizard might feel desperate enough and be unwise enough to call the good wizard out to battle as soon as the good wizard declares, but that's only three or four werewolves against a village of at least 20 innocents; the evil wizard would be foolish to call out the good wizard until as late as possible.
Good point, though if the GW tells everyone who he is, the EW can then terminate him at the time of his choosing, if some sort of situation arises where it would be to his advantage to kill the GW.

For instance, if for some reason the identity of the seer is known, that would be a good time for the EW to kill the GW and then allow his wolves to kill the seer that night, and with the GW gone the seer gift could not be passed on to another villager.

Now, about this "assigning" a gift to someone if a gifted dies, how is this done? Is the new assignment made via the nightly scry, or the instant the gifted dies, does the GW reassign the gift independent from his scrying?

There is a HUGE difference between the two and what they could lead to.
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Old 04-29-2006, 12:21 AM   #9
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I guess I will be a servant who empties and cleans chamber pots.

Yeah, yeah....ewwww, but hey, someones gotta do it . I would most likely be pretty single because of it too. My head wouldn't always be in the pots, I would always be keeping an eye out for a hubby !

Lmp, if you have too many single people I can always change my status.

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Old 04-29-2006, 01:17 AM   #10
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Hey, how come no one wants to be my hubby? We can adopt one or so of those eligible maidens if it's my childlessness that's bothering you...


EDIT: Elempi, don't worry so much about us. We're used to being in this weird time zone so any time will do for us. Maybe.

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Old 04-29-2006, 04:59 AM   #11
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Though no one asked me anything , I agree to be Sleepy's and Roa's child. It's good to have nice parents, even once.

Great, I have a brother and a sister to tease. Though, I have thought my character to be pretty young (so that she can be cute and lovely though se steals candy ) and Glirdan's character with all his love-issues gives me an idea of an older child... So I think I need a word from Glirdy about his character's approximate age so that we can check if we can be twins.

Beware, village, here comes a spoiled (thanks, Sleepy-daddy) little girl!

I'm not entirely clear about the rules, but maybe reading them through carefully would help. I promise to take time and study them properly before the game...
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Old 04-29-2006, 06:52 AM   #12
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Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.
And one more point before I forget it: if I'm playing a child I insist you all call me Lommy during the game, regardless which nickname you prefer using for me.
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Old 04-30-2006, 07:20 PM   #13
littlemanpoet
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Quote:
Originally Posted by the phantom
Now, about this "assigning" a gift to someone if a gifted dies, how is this done? Is the new assignment made via the nightly scry, or the instant the gifted dies, does the GW reassign the gift independent from his scrying?.
The new assignment is made via the nightly scry.

Quote:
Originally Posted by Oddwen
Will you have retractable votes?
No.
Quote:
Originally Posted by same
And do the Werewolves know who the EW is?
Only if s/he tells them.

Quote:
Originally Posted by Thinlómien
When a person dies, will we get to know also his/her previous roles? I assume we don't, but I think this needs to be cleared.
No, not until the end of the game.

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Originally Posted by Gurthang
First, double lynches?
No.

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Originally Posted by same
Next, is there any penalty for not voting/not posting? Like instant termination... or even instantly 'switching' sides.
Not until there are only 12 players left; at that point everyone's participation becomes essential. Before then, sheer numbers in this game make it such that not voting and not posting has its own 'organic' way of being dealt with (early in the game, if you take my meaning).

Just so it's clear: Neither wizard can be killed, except by each other. This has been added to the rules & sign up post.
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Old 04-30-2006, 07:56 PM   #14
the phantom
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Quote:
Now, about this "assigning" a gift to someone if a gifted dies, how is this done? Is the new assignment made via the nightly scry, or the instant the gifted dies, does the GW reassign the gift independent from his scrying?.
Quote:
The new assignment is made via the nightly scry.
All right, thanks for clearing that up. If assignments can only be made via the nightly scry, then the idea of the Good Wizard simply declaring himself could be extremely costly to the forces of good.

For instance, let's say that on a given day there are twelve villagers, four wolves, three gifteds, and two wizards. The EW would probably not want to call the GW out to battle. But during the night, the EW curses the Ranger and degifts him and the wolves slay the seer. Suddenly, the village contains twelve villagers, four wolves, one single gifted, and two wizards. This would be an attractive time for the EW to challenge the GW if the GW has gone ahead and declared himself, where as if the GW was still unknown, the EW couldn't take instant advantage of the situation and the following night the GW could reassign the seer role, putting the village back on good footing.
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Old 04-30-2006, 08:05 PM   #15
Roa_Aoife
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For instance, let's say that on a given day there are twelve villagers, four wolves, three gifteds, and two wizards. The EW would probably not want to call the GW out to battle. But during the night, the EW curses the Ranger and degifts him and the wolves slay the seer.
That would very fortunate for the EW and the wolves, considering the the GW doesn't necessarily have to reveal the gifted.
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Old 04-30-2006, 08:13 PM   #16
Firefoot
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Neither wizard can be killed, except by each other.
So I take it that if the village tries to lynch one of them, their identity will pretty much be revealed.
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