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Old 04-28-2006, 02:10 PM   #1
the phantom
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the phantom is wading through snowdrifts on Redhorn.the phantom is wading through snowdrifts on Redhorn.the phantom is wading through snowdrifts on Redhorn.
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Eye

Oh, please play Sauce.
Quote:
it will be a nightmare just to keep up with, let alone have any time to post anything vaguely constructive
It will be that way for nearly everyone, which means there is no pressure to give a good performance. It will be completely wild, and everyone knows it- much different than a standard game. Once the wizards are killed, however, the game will suddenly be in familiar territory.
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many of the players in this game will be changing sides with alarming regularity
Yes, doesn't that sound like fun? Personally, I'm hoping to be werewolved by the EW, uncursed by the GW, gifted by the GW, de-gifted by the EW, and ultimately made into something else before the wizards die.
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Of course, there is the pure joy of playing
That's why I'm playing.
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but I tend to be rather competitive and therefore more incentivised if I know with certainty which side I am batting for
Well, you could simply decide before the game starts that you are for the village and do what you can to help them, no matter what happens to you (until the wizards die, and the game resumes normal WW dynamics).

Or you could decide that your purpose is to discover who the wizards are and try and lynch them each day in an effort to reveal them.

Or select one individual and tie yourself to them and their cause, whatever it may be.

In other words, just invent some sort of sensible cause for yourself, and stick with it until the wizards are dead.

Play, Sauce, come on... you know you want to.
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Old 04-28-2006, 03:00 PM   #2
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Something that's recently occured to me- if the Evil wizard overrules the nightly kill, do the wolves get to pick another kill?
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Old 04-28-2006, 03:31 PM   #3
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I'll second the phantom.

Yes! Please do play, Sauce!
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Old 04-28-2006, 04:00 PM   #4
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LMP, to offset the EW first night ability do you plan on allowing the GW to scry more than one? Otherwise it might be a bit slanted.
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Old 04-28-2006, 04:13 PM   #5
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I promised to make a few comments, but many of them have been voiced here alredy... Let's see, if there is something in my list that would call for further attention, besides the ones that have been voiced already by others.

- Roa's point about EW denying the nightly kill - so no-one dead? I guess so - if the EW is the target, but in other cases? As the wolfs can't PM - so they can't discuss eg. give arguments about the kill, it might come to an undecided (due to the timezones etc.). Would that also mean a "no kill" -night, or has the sub-mod a right to decide in that kind of event?

- I see you have done lots of work with this (and that's just one reason, why I love to join this), but as you have been making these "dry rounds", have you taken note of the different "statuses" between the players joining in (the line-up seems great, but there are differences, even among the great -as goes with how they are thought of by others)? So some people might be both "more wanted" and "more suspicious" - and some might go through quite a personality-change-distress with this one (referring to Spm's troubles here too)? I duly see, that a "good" evil wizard would not go appointing only the "top-three", but anyhow, this might be a problem - comparing to the dry-runs?

- Can the EW summon a new Werebear or cobbler, if the one summoned earlier, dies?

- Has the Wizard a right to discuss anything s/he wants with her/his chosen ones in PM?

But overall, the game seems unbalanced (sorry my bad English: I want to say, not level, but then giving different possibilities to both sides), with a good twist and that seems to me fine! There seems to be different weapons on both sides: the baddies will be given both a head start and a possibility to increase their number - the goodies can trust each other, not the least via PM'ing (some of them might turn to the evil side, though...). But clearly, concerning the assets in cases of good turning evil vs. evil turning good seem to favour the goodies - because of the trust-factor...? I don't know, but am more than ready & willing to give this a try...

Great game you are planning Lmp!
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Old 04-28-2006, 04:41 PM   #6
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Nogrod, I'm not sure about others but I agree with Phantom that the prospect of switching sides is extremely exciting to me personally. I would love to see if I could do it. Now, of course, there is no guarantee that it will happen so please don't refer to this during game time but think of how exciting it would be. Treachery can be very exciting as SpM might understand why I know but the phantom wouldn't

Sorry if that's too cryptic.
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Old 04-28-2006, 05:23 PM   #7
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Good points, TP and morm. Very persuasive.

Hmmm ...

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Play, Sauce, come on... you know you want to.
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Yes! Please do play, Sauce!
Doh! How can I resist now.

OK. Much against my better (RL) judgment, I'm in. But I expect my style to be quite different in this game. Clueless as ever, but less verbosely so probably (to general relief, no doubt).

I'll have to look back over the rules in more detail and see if I have any questions.

Can I run the local tavern? A jolly barman.

Anyone need a husband?

Although, maybe I'd better check with Mrs Saucepan first ...
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Old 04-28-2006, 05:23 PM   #8
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Silmaril

C'mon Sauce, you know you want to... Ok, whine over.

Changing sides is part of what I'm looking forward to, as well...Though I know it's by no means definite. I don't come up on the radar much, just judging by past experience, so I don't expect to be switched around a lot, but it is still exciting, and I hope I get picked for something in the midst of the madness.

The fact has just now hit me: This game is going to be absoloutely insane. Which is part of why I'm so excited.

When do we start?

Edit: Cross-posted with Sauce--Yay, he's in!!
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Old 04-28-2006, 05:34 PM   #9
The Saucepan Man
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1420!

Quote:
Originally Posted by Zali
C'mon Sauce, you know you want to...
Alright, I'm in already.

OK. I do have a question. If a Gifted or Werewolf loses their Gift during the Night as a result of a Wizard's choice, does their Nightly vhoice still count. For example, if the Evil Wizard picks the Seer, does the ex-Seer still get the result of their dream. Does an ex-Werewolf's kill choice still count? etc etc
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Old 04-28-2006, 05:49 PM   #10
Nogrod
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Originally Posted by mormegil
Nogrod, I'm not sure about others but I agree with Phantom that the prospect of switching sides is extremely exciting to me personally. I would love to see if I could do it. Now, of course, there is no guarantee that it will happen so please don't refer to this during game time but think of how exciting it would be. Treachery can be very exciting as SpM might understand why I know but the phantom wouldn't

Sorry if that's too cryptic.
Please Morm, some credit to good thinking also... we can adjust to the situation, now can't we? Sometimes it's reasonable to play with way 1, sometimes the way 2. Mentioning these tactics might be reasonable in a role / in a situation etc, and not so in another... So I can't promise you that!

And truly, I see this possibility of changing identities as a great adventure and so much more fun...

Anyhow, really looking towards this one...

EDIT: Morm. That was not at all cryptic. Plain sense... (notwithstanding the last Phantom-part, but that's the bussiness of you gammers... )
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Last edited by Nogrod; 04-28-2006 at 05:53 PM.
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Old 04-28-2006, 05:59 PM   #11
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*cheers loudly over Saucie's entrance*

Ooh, this shall be woooonderful.
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