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#1 | ||
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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![]() Quote:
I also have another question I didn't realize before I was going to have. Quote:
Think about it. The Evil Wizard curses a gifted. Nothing happens (or at least to the Evil Wizard it seems like nothing happens). Alarm bells go off that something is up. The natural thing is to either try to kill them or curse them again. If I were the Evil Wizard I'd try to curse them again because I'd want to know who they were and what they knew. Since the recently double cursed and new werewolf will know the identity of the Good Wizard (at least) and the other gifteds (possibly)...I'm sure you can see where I am going with this. That at least is one reason why the Good Wizard would not want to tell the gifteds about the others. I think the danger to the Good Wizard here is rather...large. Unless there is some rule I missed reading about not being able to curse the same person two nights in a row (which I'm not sure this would solve the problem) I don't think there is any mitigating factor to this built into the rules. I humbly submit to His Excellent Modship that this issue needs to be addressed. I would have sent this by PM, except I figured that since the Official Announcement has been made, all rule discussions were better done in the open.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#2 |
Drummer in the Deep
Join Date: Feb 2003
Location: Next Sunday A.D.
Posts: 2,145
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*whimper*
Why can't it be in Juuuune, I'll not have a job then...
I'd love to sign up...if LMP feels that my schedule wouldn't be too restrictive. (I have few evenings, in the mornings I'm tired as heck) See the latest Midsomer Mawlins for a sample. If accepted, I'd be an aviary keeper, eligibility to be decided by the Imp. I'd also like to sign up to mod another game sometime this summer, but we'll have to see just when as I don't know if/where/when I'll be working. Also...the Evil Wizard can choose a Werebear. Is the Werebear on the Evil Wizard's team? Usually, the WB is on its own team. Will there be a restriction on the number of Werewolves the Evil Wizard can convert? Although no - that's the only way the EW can win.
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But all the while I sit and think of times there were before
I listen for returning feet and voices at the door Last edited by Oddwen; 04-25-2006 at 08:19 AM. |
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#3 |
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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The evil wizard can make as many werewolves as s/he can get away with.
An addition to the rules: If there are more then 20 players the following rule will be added. There are 4 to 6 werewolves, there will be 2 killings each Night; if 7 or more werewolves, there will be 3 killings each Night. I've decided to go with no werebear or cobbler in this game. It's complicated enough. Just werewolves. As to Kuruharan's problem, the Good Wizard can supply known innocents at will without tipping the players as to who the seer is (or was). This of course means that the good wizard becomes known, but that's the good wizard's call. |
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#4 | |
Eidolon of a Took
Join Date: Sep 2002
Location: my own private fantasy world
Posts: 3,460
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Quote:
![]() Oh, by the way, LMP, you can take away the definition of Battledore Maker from my description. I only included it so you didn't have to look it up for your death scene-ing.
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All shall be rather fond of me and suffer from mild depression. |
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#5 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,651
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I haven't stayed current on the whole discussion but I would be interested in playing in LMP's game if possible.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
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