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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 | |
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Ghost Prince of Cardolan
Join Date: Nov 2005
Location: In hospitals, call rooms and (rarely) my apartment.
Posts: 1,538
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Quote:
I'll make more comments (as with everyone else) once the game is over, but good game! and bad game! and so-so game! I'm not letting on how I think you played
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I prepared Explosive Runes this morning. |
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#2 |
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Shade of Carn Dûm
Join Date: Mar 2006
Location: Bag-Endless-Fuel
Posts: 339
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Just verifying, I had computer problems and have been shouting nonsense words furiously, just managed to get back on...
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#3 |
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Ghost Prince of Cardolan
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Sorry I didn't vote! Certain obstacles kept me away from the computer till now! Sorry!
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And tonight we can truly say, together we're invincible... Middle-Earth Football World Cup 2007 |
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#4 | |
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Ghost Prince of Cardolan
Join Date: Nov 2005
Location: In hospitals, call rooms and (rarely) my apartment.
Posts: 1,538
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So it's all good, you are contributing to the game so I think that in spite of my earlier pronouncement that a non-vote would mean being kicked from the game, everyone will agree that you more than deserve to stay That is, everyone but Azaelia who is the last remaining wolf.
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I prepared Explosive Runes this morning. |
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#5 |
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Eidolon of a Took
Join Date: Sep 2002
Location: my own private fantasy world
Posts: 3,460
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I know the game hasn't technically ended yet, but I can't resist:
Roa and Caran, I will have my revenge! Someday, someway... bwah ha ha ha! (Seriously, why did you have to kill me so early, whhhhhhhhyy? )You know I've witnessed four werewolf games so far (played in three) and the village has won every one of them!
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All shall be rather fond of me and suffer from mild depression. |
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#6 |
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Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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Greetings one and all!
With the official close of Tol-in-Gaurhoth XX, recruitment for Tol-in-Gaurhoth XXI: Dueling Wizards begins. This game will not begin until Diamond's WWJ game has finished. Kuruharan will be my sub-moderator for the good team. Boromir88 will be my sub-moderator for the evil team. I'm hoping for at least 20 players but I'm shooting for 30. Each player will have a relationship as well as an occupation. This will make my writing of your deaths a little more interesting for me, and I hope for you. Rules for Dueling Wizards Werewolf: (These rules have been edited since they were originally posted: the edits are underlined and italicized, and replace the original text.) There are two wizards, and no other gifted at the beginning of the game, which must have a minimum of 20 players, and an arbitrary maximum (first time) of 30. The two wizard roles are assigned from a list of volunteers who are willing to play the roles. The two wizards don't know who each other are. One is evil, one is good. Evil Wizard: each Night the evil wizard picks a villager to curse as a werewolf, or werebear (only one), or cobbler (only one). The new werewolf is immediately informed and the mod requests a kill choice, which the werewolf provides by the end of the 24 hours. On the first Night of the game, the Evil Wizard chooses three werewolves; thereafter s/he chooses one per Night. The werewolves do not know each other's identity because while they are werewolves at Night, they cannot detect the identities underlying the curses. When there are multiple werewolves, and they make differing kill choices, the person with the most werewolf "votes" is killed. If there is a tie, the sub-mod for the evil wizard PMs back to each werewolf about the others' choices, and serves as a go-between until the werewolves have come to a majority choice. Note: Werewolves do not PM each other and therefore cannot debate with each other; thus, they are not going to find out each others' identities. If in some odd circumstance, a werewolf gets the most votes for the werewolf kill, the evil wizard has the right to overrule the choice. If in some even odder circumstance, the werewolves choose the evil wizard as their kill, the evil wizard of course has the right to overrule their choice. If the evil wizard chooses a gifted villager to curse, the gifted villager loses the gift but does not turn into a werewolf ... this time. The good wizard is informed of the loss of the gifting. If the evil wizard picks the good wizard at Night, he is informed that he has discovered the good wizard, and has the option from then on to call out the good wizard to battle during any Day. The evil wizard may choose to inform one or more werewolves who one or more other werewolves are; but this is a risky option and should be used with great care, considering the possible consequences. The evil wizard is allowed to lie to his were-creatures. Good Wizard: each Night the good wizard picks a villager to scry. 1. If the good wizard scries the evil wizard, the good wizard is informed of that, and can call out the evil wizard to battle during any Day, which results in the death of both wizards. 2. If the good wizard scries a werewolf, the werewolf is turned back into an innocent by the good wizard's power. 3. If the good wizard finds an innocent, the good wizard has the option of turning that innocent into a gifted, the choices being seer, ranger, and hunter. If a gifted is de-gifted by the evil wizard's curse, the good wizard may assign that gift to another. If a gifted is killed, the gift may be assigned to another innocent. The good wizard may choose to inform one or more gifteds who one or more of the gifteds are. The gifteds know who the good wizard is; the good wizard may PM the gifteds during the Day, and the gifteds may PM the good wizard during the Day. They do not know who each other is unless the good wizard tells them. (why wouldn't the good wizard tell the gifteds who each other is?) The good wizard is allowed to mis-inform and/or withhold information from his gifteds. The evil wizard and werewolves win when the werewolves equal or exceed the number of innocents. The villagers and good wizard win when there is no evil wizard left, and no werewolves left. There are no shirriffs. If the good wizard and the evil wizard choose the same previously innocent villager on the same Night, the two wizards discover each other's identity by means of the contest. Since the evil wizard still wants a werewolf, the good wizard must choose whether to let the villager die as a casualty of the wrenching experience of the contest, or let the villager survive and become a werewolf.. Just to be perfectly clear: a wizard battle always results in the death of both wizards, and may only happen during the Day. There is a vote for lynching every Day. If a wizard is voted to be lynched, he will be lynched but cannot die that way, and is thus forced to declare himself, and the opposing wizard can call him/her out for a wizard battle. The wizard cannot be killed by lynching; instead, nobody dies that Day. If the evil wizard dies, the werewolves are informed of each other's identity, and revert from there on to traditional werewolf group dynamics. If a werebear has been created by the evil wizard, that player reverts to being on his or her own team. Each Day and Night will be 24 hours; if such a time frame proves somehow unworkable, it may be changed (with notice of course!) during the game. Current sign-up list: 1 Diamond18 ~ wife ~ Battledore Maker -- Made the wicker beaters used on clothes & carpets to beat out the dust. 2 Celuien ~ young eligible maiden ~ Healer and Cupper 3 Caranlondien ~ young eligible maiden ~ Sled-Team Driver 4 Roa Aoife ~ wife and mother ~ __________ 5 Nogrod ~ gaffer ~ ___________ 6 Dancing Spawn of Ungoliant ~ young eligible maiden ~ Baker 7 Kath ~ young eligible maiden ~ minstrel 8 Thinlómien ~ child ~ little girl who steals other children's candy 9 Lhunardawn ~ wife (no children) ~ jeweler Last edited by littlemanpoet; 04-24-2006 at 08:49 PM. |
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#7 |
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Energetic Essence
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I'll play. This is going to be interesting. Really interesting. I shall be a young bachelor and will be the town carpenter.
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I'm going to buy you a kitty, I'm going to let you fall in love with the kitty, and one cold, winter night, I'm going to steal into your house and punch you in the face! Fenris Wolf
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#8 |
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Eidolon of a Took
Join Date: Sep 2002
Location: my own private fantasy world
Posts: 3,460
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Ooooooooh, this is going to be fuuuuuun fun fun. I know I'm signed up already but I didn't even know the rules before so I had to comment.
![]() One thing -- did I say I didn't want any children? I don't remember. At any rate, I'll leave it up to you to give me kids or not. I just noted that Roa and Lhuna had specific mentions about children and I didn't.
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All shall be rather fond of me and suffer from mild depression. |
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#9 |
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Sword of Spirit
Join Date: Aug 2003
Location: Oh, I'm around.
Posts: 1,401
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I'm thinking about signing up, but finals are coming up soon, so I really shouldn't. Put me on as tentative... if you can't get 20 without me (unlikely) then I'll play.
Also, since it's basically good wizard versus bad wizard, the Werebear is for all practical purposes no longer a wild card, but is actually on the wolves team. I don't know, this game seems heavily favored towards the evil wizard. Especially since the good can only get three gifteds and the evil can have a comparatively unlimited amount. Also, what should happen if the werewolves (or werebear) choose the good wizard? Lastly, is there a 'list' for upcoming mods? I'm really wanting to mod one this summer, so I guess I should attach myself to the lineup.
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I'm on a Mission from God. |
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