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Old 03-08-2006, 07:10 AM   #1
Farael
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Re. Doubly Lynching: We have two seers, Ranger and Cobbler, plus one of the two lovers who could come forward. That'd kick 5 people out of the list, which is a third (or fourth) of the starting village. By the time they do decide to come forward, it might just kick half of the village out of suspicion, a couple double-lynchings and it's either a villager win (the lover wolf gets hung) or a lover win (the two non-lover wolves get lynched)

By the way, from what I gather, if the two lovers survive (i.e: the other two wolves get killed before them) it's a lover's win... isn't that too easy? The lover wolf tells the Lover non-wolf the names of the other lupines... then the non-wolvish lover persuades the village to go after two of the three werewolves (one at the time) and unless someone realizes this trick and lynchs the lover first, it'd be a lover win rather than a villager win.

On the other hand, did I get it all wrong? maybe the lovers only win if they survive together into the last day (lover-lover +someone else)

P.S: Why barfing Lhuna? love is such a wonderful thing.... but then, he's your brother... if any guys get within shouting range of my sister, they are mercilessly glared upon by me, so I guess I understand you =P
P.P.S: Someone tell SPW to join in, I want my revenge.
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Old 03-08-2006, 07:13 AM   #2
Cailín
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Quote:
On the other hand, did I get it all wrong? maybe the lovers only win if they survive together into the last day (lover-lover +someone else)
This is indeed the case. Besides, the Lover would never come forward: she or he'd be lynched immediately.
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Old 03-08-2006, 07:18 AM   #3
Farael
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Quote:
Originally Posted by Cailín
This is indeed the case. Besides, the Lover would never come forward: she or he'd be lynched immediately.
I got it wrong so it's a moot point, but a deal could be cut if the village is down 5 innocents and without any clues of whom the wolves may be. I was sort of hoping that'd be the case as it'd make for an interesting scenario of possible back-stabbings and such. Yet I just realized something. If the lover decides to come forward he could give out the name of the two non-lover WW for a double-lynch... problem is, the following day he'd get lynched... hmmmm ok, I don't see a way for it to work for a lover as it is now, but it'd be interesting to see the possible scenarios.
*writes it down for his own game, perhaps the lovers will not die together*

Still, thanks Cailin.
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Old 03-08-2006, 07:40 AM   #4
Anguirel
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On the Male/Female issue: if it can work with separated sexes, I'm also for it. I mean, Achilles/Patroclus devotion has its place in literature...but I think Werewolf is controversial enough without diving into the risque!

Besides, with the damsels recruited so far, whoever the male lover is he's going to have a lot of fun...
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Old 03-08-2006, 08:00 AM   #5
The Saucepan Man
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White-Hand

Hidden/coded messages

Well, the general consensus seems to be that hidden and coded messages are OK because they can work both ways and cannot be taken as a guarantee of someone’s innocence (or Gifted-ness). It would, in any event, be virtually impossible to regulate any restriction in this area.

The other issue, which Shelob has explained well, is the extent to which those who are new to the game, or who tend to play less than others, may be disadvantaged by “senior” players using techniques tried and tested in previous games. Again, I don’t think that there is any way to get round this problem. It is inevitable that people will use their prior knowledge of strategies, players and previous games generally as part of their strategy or deduction method, even if they do not state so explicitly.

Quote:
Originally Posted by Elempi
A side issue for me had been, "why on earth would some innocents want to keep secrets from other innocents?" Here's my point: some of us, when innocents, ain't that great at reading codes, anagrams, and what-not. Any innocents who convey crucial information through codes, run the risk of some fellow innocents not getting it.
I agree that there is little sense in innocents keeping secrets from other innocents, but it is really up to them whether they choose to publicise any codes that they have been using, and also up to the other players to try to spot them (if they feel so inclined). In WW17, where Nilp and I were both innocents and exchanged acrostics to that effect, we ended up giving some pretty heavy pointers to the messages. Our reason for doing it had not been based on any wish to conceal relevant information from other villagers, but merely the natural impulse of born riddlers. Nevertheless, there may be good reason why two or more players would want to keep information divulged by a hidden message to themselves, for example to avoid pointing out a Gifted hint to a Wolf. As long as the messaging is “open” in the sense that it occurs on the game thread, I don’t see a problem.

Interestingly, the Night before this all came up in WW18, the three of us Wolves had considered agreeing some sort of code-word to trigger, for example, a Wolf sacrifice and had wondered whether it would be within the rules. We were going to seek a ruling from Shemod, but then shelved the idea when hidden messages became an issue the next Day.

Ultimately, it is a matter for the mod of each game to set his or her own rules for that game. As a general rule, I think that anything not specifically outlawed should be fair game. And any mod thinking of introducing restrictions on hidden messages etc will need to think long and hard about it, because they will need to be carefully defined, not interfere unduly with the game-play and be capable of enforcement.

Quote:
Originally Posted by morm
Speaking of which I didn't decipher all of them and would like to know what they all said. I picked up on the majority but not all.
I’ll identify the ones that I spotted on the game thread, if you like.

Quote:
Originally Posted by Formendacil
However, I wish to go on the record now, since I was unwilling to do so earlier, that I was most irritated and displeased at the irrational and immature behaviour that arose when LMP discovered something new.
I think that I probably have to take some responsibility here. It was probably a mistake for me openly to suggest that I would withdraw from the game if that was the majority decision. I should instead have raised it discretely with Shemod. I can honestly state that it was not intended to secure me any game advantage (and I don’t think that it did), but I was genuinely fuming at the time at the suggestion that I had been cheating.

On a more general note, I have noticed a tendency in a number of recent games for game-related issues to give rise to RL emotional issues and quarrels. I think that we all need to remember (and I include myself here) that these are just games and that, despite all the deception, backstabbing and gruesome narrative descriptions, nothing personal is (or should be) meant by them.

Nilp’s game

It’s tempting, very tempting … but I really ought to give it a break so that I can devote proper attention to work and family, and also to other aspects of this forum. Sorry, Nilp, I would love to play but I am going to have to sit it out. I will be keeping an eye on it, though.

Sorry, Farael, your revenge will have to wait.
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Old 03-08-2006, 08:06 AM   #6
Nilpaurion Felagund
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Leave your family! Leave your country! This is the Promised Land!!!

(Sorry, can't resist. )

Awww . . . well, I guess I'll avenge myself some other way.
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Old 03-08-2006, 10:15 AM   #7
Gurthang
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First, I vote for the 5:30am time slot. It'd let me see the outcome of each Night/Day before I headed to bed every night, and let me post a quick something as soon as each Day started.

Having Lovers is going to be pretty wild. I can definitely see it changing the game a lot, as in sudden twists. Good thing I like crazy.

I shall be occupied as an arrowsmith... arrowmaker... whatever it's called; you get the idea.

Just to clarify, we have 2 Seers, 4 Wolves, 1 Ranger, 1 Hunter, No Cursed, No Cobbler, No Bear, 2 Lovers.
Seers PM anytime, Wolves PM anytime, Ranger-Hunter no PM, Lovers 1 every 24 hrs. (I assume that means 1 each, so they can send and get one reply.)

Game starts Tuesday? (Good, that's after all my tests!)
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