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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
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Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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I would say that in the event that the EW should die, the wolves would have to then know each others' identities.
It's starting to sound like a really interesting plan... I wouldn't mind giving it a shot. The worst that can happen is that it doesn't work for what ever reason - too lopsided, two players with too much power over the game, etc. That would be the biggest problem that I can see, as others have already said - two players moving around pawns. With a new wolf spawning every night, it seems fairly likely that the wolves would win though. I think the villagers would almost have to hope that after two or three nights (seer, ranger or seer, ranger, hunter) the wizards would die, leaving them with fewer wolves to deal with. It would certainly add a whole new dimension to the question of who, individually, can say they won - the wizards died early, oops, neither of them win; at least half the villagers changed roles at least once during the game, therefore in some way helping both sides - oops, none of them really won; and most of the remaining villagers are probably already dead... Moderator wins!
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#2 | |
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Shadowed Prince
Join Date: Jan 2003
Location: Thulcandra
Posts: 2,343
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One additional wolf per night, plus one innocent death, could be overkill though. Perhaps the EW could only create a wolf every second Night? For this to work, I think we'd need the following rules: It is not forbidden for wizards to declare to team members who the other members of a team are, i.e. EW can tell the wolves who the rest of them are, but then if any one were to switch back to the villager side, they would be able to tell them who the rest of the wolves are. So it's unwise... but could occasionally be necessary. Additionally, Wizards can lie to team members... imagine. ![]() I think the Good Team (so it shall be called...) should be able to commnicate amongst Evil Team lines, that is, they all know who the GW is, and the GW can communicate with all of them or convey information to all of them. I think this will be very interesting for quite a few reasons. There'll be a lot of backstabbing a treachery, and there'll be a lot of manipulation of others by the Wizards. Additionally, we'd see two distinct teams - Good and Evil - with a sort of dull neutral in the middle, trying to help the Good Team but always remaining doubtable. Suggestion: If EW and GW choose the same person, that person dies. The main problem I see is that people may feel like pawns, with the two main players being the Wizards. Personally I think it'll be immense fun. |
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#3 | ||
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Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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Ooh! Ooh! I get to triple post, just like on WW!
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#4 | |
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Shade of Carn Dűm
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#5 | |
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Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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#6 | |
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Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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If the EW does this repeatedly, it utterly defeats the purpose of being werewolf.
__________________
...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#7 | |
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Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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#8 |
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Ghost Prince of Cardolan
Join Date: Jun 2005
Location: Lurking in the shadows.
Posts: 711
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O Romeo, Romeo, why art thou a wolvish fiend?
Since I have nothing better to do – oh jolly holidays - and am quite done decorating Christmas trees, I thought I might as well start further developing my own Werewolf Scenario. I got an idea some time ago, when I was still relatively new to the game, and have not yet been able to let it go.
I always found the role of the Shiriffs – as a team - rather interesting, though in the game I don’t believe they have really worked so far. When the Shiriffs were allowed to reveal themselves they were too strong, when they were not, they seemed rather useless. So after toying with these two soul mates for a while, adding a little Cobbler and a bit of Black Beorning, plus a little Shakespearean romance, I came up with something else: The Lovers. The game would be close to an ordinary game of Werewolves. The village should consist of about sixteen players, three wolves, a Hunter, a Seer and a Ranger. However, one of the wolves and one of the Ordinary Villagers are more than they appear. It is tragic, surely, but some twisted fate decided these two sworn enemies should fall in love. They shall form a separate, third team and can only win if they survive together. This might be rather interesting, for where in all previous games the wolves could blindly trust each other, they now have a traitor in their midst who not only wishes to feast on the villagers, but also his fellow wolves – blinded by love, naturally. The devoted ordinary villager in the meantime will have to betray all his or her ordinary friends to be able to live happily ever after with his/her furry lover. At night, the werewolf in love would have to do anything to prevent his beloved from being eaten – without raising suspicion with the other wolves. During the day, there shall be two people who will really have to defend each other with their lives – because they cannot survive without the other – and still, without drawing attention too themselves. It might really damage the position of the wolves, but on the other hand, the lover-werewolf would have to keep his fellows alive to get rid of the other Villagers as quickly as possible. I was thinking along the following lines: - If one of the lovers gets lynched, eaten or shot by the Hunter, the other shall automatically die of grief. - If the Seer dreams of one of the lovers, he or she shall only see their normal role, not the lover part. - The Lovers win if they survive together or if the composition of the village is Lover – Lover – Wolf or Lover – Lover – Villager. So – what do you all think? Did I overlook something? Could it work? Most importantly – would it add anything to the game or am I just seriously deluded? (LMP, I hope you don't mind I'm using your thread for this.) |
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