The Barrow-Downs Discussion Forum


Visit The *EVEN NEWER* Barrow-Downs Photo Page

Go Back   The Barrow-Downs Discussion Forum > Middle-Earth Fun and Games > Middle-earth Mirth
User Name
Password
Register FAQ Members List Calendar Today's Posts


Reply
 
Thread Tools Display Modes
Old 11-27-2005, 11:12 AM   #1
Firefoot
Illusionary Holbytla
 
Firefoot's Avatar
 
Join Date: Dec 2003
Posts: 7,547
Firefoot has been trapped in the Barrow!
I would say that in the event that the EW should die, the wolves would have to then know each others' identities.

It's starting to sound like a really interesting plan... I wouldn't mind giving it a shot. The worst that can happen is that it doesn't work for what ever reason - too lopsided, two players with too much power over the game, etc. That would be the biggest problem that I can see, as others have already said - two players moving around pawns. With a new wolf spawning every night, it seems fairly likely that the wolves would win though. I think the villagers would almost have to hope that after two or three nights (seer, ranger or seer, ranger, hunter) the wizards would die, leaving them with fewer wolves to deal with.

It would certainly add a whole new dimension to the question of who, individually, can say they won - the wizards died early, oops, neither of them win; at least half the villagers changed roles at least once during the game, therefore in some way helping both sides - oops, none of them really won; and most of the remaining villagers are probably already dead... Moderator wins!
Firefoot is offline   Reply With Quote
Old 11-27-2005, 11:46 AM   #2
the guy who be short
Shadowed Prince
 
the guy who be short's Avatar
 
Join Date: Jan 2003
Location: Thulcandra
Posts: 2,343
the guy who be short has just left Hobbiton.
Quote:
Originally Posted by Firefoot
With a new wolf spawning every night, it seems fairly likely that the wolves would win though. I think the villagers would almost have to hope that after two or three nights (seer, ranger or seer, ranger, hunter) the wizards would die, leaving them with fewer wolves to deal with.
If at any point a wolf switches sides, they'll be able to tell the villager side all about their various inputs, who the EW forbade them to kill, any identities the EW may have revealed... That could help the Good and Gifteds.

One additional wolf per night, plus one innocent death, could be overkill though. Perhaps the EW could only create a wolf every second Night?

For this to work, I think we'd need the following rules:

It is not forbidden for wizards to declare to team members who the other members of a team are, i.e. EW can tell the wolves who the rest of them are, but then if any one were to switch back to the villager side, they would be able to tell them who the rest of the wolves are. So it's unwise... but could occasionally be necessary. Additionally, Wizards can lie to team members... imagine.

I think the Good Team (so it shall be called...) should be able to commnicate amongst Evil Team lines, that is, they all know who the GW is, and the GW can communicate with all of them or convey information to all of them.

I think this will be very interesting for quite a few reasons. There'll be a lot of backstabbing a treachery, and there'll be a lot of manipulation of others by the Wizards. Additionally, we'd see two distinct teams - Good and Evil - with a sort of dull neutral in the middle, trying to help the Good Team but always remaining doubtable.

Suggestion: If EW and GW choose the same person, that person dies.

The main problem I see is that people may feel like pawns, with the two main players being the Wizards. Personally I think it'll be immense fun.
the guy who be short is offline   Reply With Quote
Old 11-27-2005, 08:58 PM   #3
littlemanpoet
Itinerant Songster
 
littlemanpoet's Avatar
 
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
littlemanpoet is battling Black Riders on Weathertop.littlemanpoet is battling Black Riders on Weathertop.
Ooh! Ooh! I get to triple post, just like on WW!

Quote:
Originally Posted by Firefoot
Moderator wins!
But of course! Don't you know, that's the whole idea?

Quote:
If at any point a wolf switches sides, they'll be able to tell the villager side all about their various inputs, who the EW forbade them to kill, any identities the EW may have revealed... That could help the Good and Gifteds.
The EW never speaks directly to the werewolves, it's always through the moderator (or an assistant moderator ). And the message to the werewolves, should they choose to kill the EW, would be something like "The EW has overruled your choice; _______ is to be killed toNight." The werewolves are none the wiser, which would be frustrating for them, but after all, the EW knows best.....
littlemanpoet is offline   Reply With Quote
Old 11-27-2005, 09:25 PM   #4
AbercrombieOfRohan
Shade of Carn Dűm
 
AbercrombieOfRohan's Avatar
 
Join Date: Nov 2004
Posts: 311
AbercrombieOfRohan has just left Hobbiton.
Send a message via AIM to AbercrombieOfRohan
Quote:
Good points. The wizards would be hand picked from a few who volunteer for the role, and who promise that they can be available for the kind of intensity the role requires.
Wouldn't this seriously limit the people who could be the wizards and therefore make the game way easier? Say five people signed up, two of them would have to be wizards, limiting the choices down to 2/5 and making it easier for the GW to choose. After the first couple of days there would be no doubt who the EW was.
AbercrombieOfRohan is offline   Reply With Quote
Old 11-27-2005, 09:49 PM   #5
littlemanpoet
Itinerant Songster
 
littlemanpoet's Avatar
 
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
littlemanpoet is battling Black Riders on Weathertop.littlemanpoet is battling Black Riders on Weathertop.
Quote:
Originally Posted by AbercrombieOfRohan
Wouldn't this seriously limit the people who could be the wizards and therefore make the game way easier? Say five people signed up, two of them would have to be wizards, limiting the choices down to 2/5 and making it easier for the GW to choose. After the first couple of days there would be no doubt who the EW was.
Good question! First you get your list of 16 to 30 players. Then you ask for those interested in the wizard roles to PM you. Then you PM them back telling them whether they're the wizards.
littlemanpoet is offline   Reply With Quote
Old 11-28-2005, 05:39 PM   #6
Kuruharan
Regal Dwarven Shade
 
Kuruharan's Avatar
 
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
Kuruharan is battling Black Riders on Weathertop.Kuruharan is battling Black Riders on Weathertop.Kuruharan is battling Black Riders on Weathertop.
Boots

Quote:
The EW never speaks directly to the werewolves, it's always through the moderator (or an assistant moderator ). And the message to the werewolves, should they choose to kill the EW, would be something like "The EW has overruled your choice; _______ is to be killed toNight." The werewolves are none the wiser, which would be frustrating for them, but after all, the EW knows best
If the EW only does this once, well...I'm sure you can follow me here.

If the EW does this repeatedly, it utterly defeats the purpose of being werewolf.
__________________
...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no...
Kuruharan is offline   Reply With Quote
Old 11-28-2005, 09:33 PM   #7
littlemanpoet
Itinerant Songster
 
littlemanpoet's Avatar
 
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
littlemanpoet is battling Black Riders on Weathertop.littlemanpoet is battling Black Riders on Weathertop.
Quote:
Originally Posted by Kuruharan
If the EW only does this once, well...I'm sure you can follow me here.

If the EW does this repeatedly, it utterly defeats the purpose of being werewolf.
Good point. It should only be allowed to happen in the case of the werewolves choosing to kill the EW. Of course, the EW is impervious to a lycanthropic attack, but the EW would not want the werewolves to waste a Night unsuccessfully attacking the EW.
littlemanpoet is offline   Reply With Quote
Old 12-17-2005, 04:49 PM   #8
Cailín
Ghost Prince of Cardolan
 
Cailín's Avatar
 
Join Date: Jun 2005
Location: Lurking in the shadows.
Posts: 711
Cailín has just left Hobbiton.
O Romeo, Romeo, why art thou a wolvish fiend?

Since I have nothing better to do – oh jolly holidays - and am quite done decorating Christmas trees, I thought I might as well start further developing my own Werewolf Scenario. I got an idea some time ago, when I was still relatively new to the game, and have not yet been able to let it go.

I always found the role of the Shiriffs – as a team - rather interesting, though in the game I don’t believe they have really worked so far. When the Shiriffs were allowed to reveal themselves they were too strong, when they were not, they seemed rather useless. So after toying with these two soul mates for a while, adding a little Cobbler and a bit of Black Beorning, plus a little Shakespearean romance, I came up with something else:

The Lovers.

The game would be close to an ordinary game of Werewolves. The village should consist of about sixteen players, three wolves, a Hunter, a Seer and a Ranger. However, one of the wolves and one of the Ordinary Villagers are more than they appear. It is tragic, surely, but some twisted fate decided these two sworn enemies should fall in love. They shall form a separate, third team and can only win if they survive together. This might be rather interesting, for where in all previous games the wolves could blindly trust each other, they now have a traitor in their midst who not only wishes to feast on the villagers, but also his fellow wolves – blinded by love, naturally. The devoted ordinary villager in the meantime will have to betray all his or her ordinary friends to be able to live happily ever after with his/her furry lover.

At night, the werewolf in love would have to do anything to prevent his beloved from being eaten – without raising suspicion with the other wolves. During the day, there shall be two people who will really have to defend each other with their lives – because they cannot survive without the other – and still, without drawing attention too themselves. It might really damage the position of the wolves, but on the other hand, the lover-werewolf would have to keep his fellows alive to get rid of the other Villagers as quickly as possible.

I was thinking along the following lines:

- If one of the lovers gets lynched, eaten or shot by the Hunter, the other shall automatically die of grief.
- If the Seer dreams of one of the lovers, he or she shall only see their normal role, not the lover part.
- The Lovers win if they survive together or if the composition of the village is Lover – Lover – Wolf or Lover – Lover – Villager.

So – what do you all think? Did I overlook something? Could it work? Most importantly – would it add anything to the game or am I just seriously deluded?

(LMP, I hope you don't mind I'm using your thread for this.)
Cailín is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:10 AM.



Powered by vBulletin® Version 3.8.9 Beta 4
Copyright ©2000 - 2025, vBulletin Solutions, Inc.