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Old 08-09-2005, 06:29 PM   #1
Boromir88
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White Tree

I too would like to see the cobbler return.

I actually like the idea of the werehamster (though I like the name black beorning better). Sort of like a loner, no companions. Seems interesting.

The timezone conecern is another good proposal, I would have never thought of that. But, I guess we got some smart downers that can figure that kind of stuff out (Obviously I can't).
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Old 08-09-2005, 08:58 PM   #2
Oddwen
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Quote:
Originally Posted by Mith
Bear in mind that the Werehamster is just as likely to kill wolves as innocents.. I am right in thinking that the WH's aim is just to be last person alive.....
Yep.

Quote:
Originally Posted by Morm
One is that we don't use Real Life problems as an excuse
Yes, please don't. If you aren't able to make a few days, you'll PM me and I'll try to think of something.

Quote:
Originally Posted by SpM
all such OOC comments should go either in this thread or a separate admin thread. They should not become part of the game discussions because that it what gives rise to the danger that morm mentioned.
Preach it.

And yes...it should have been "at least once per day".

Quote:
Originally Posted by SpM
Any thoughts on perhaps banning players voting for themselves?
Meh, I'm not too keen on telling people how to vote...if there was a tie between a Gifted and an Ord, the Ord might want to sacrifice him/herself to save the Gifted and a vote for him/herself might be the only way.

Quote:
Originally Posted by SpM
What happens if, on the final DAY, the Werehamster remains with only one other Villager. Presumably if the other Villager is a Werewolf, the Wolves win. But, if he or she is an innocent Villager, does the Werehamster win?
If only one Villager is left with the Hamster, the Hamster would trump.
But since the game ends when all the Wolves are dead, if there's more than one Villager left with the Hamster, the Hamster would lose (die).

Quote:
Originally Posted by SpM
What is the rationale for the Werehamster dying if the Seer dreams of them? That seems rather random to me and surely the Werehamster has a difficult enough job as it is without that.
That's the way I read it from the original rules - I always supposed it was because

Quote:
Originally Posted by SpM
But, if the Shirriffs are able to declare themselves, then there should probably be one more Werewolf. Oddwen, how do you plan dealing with Shirriffs? Can they declare whenever they want, only once one dies, or not at all?
I was planning on letting them reveal themselves if they wish.
Is this a big enough game for another Wolf, or would the Cobbler suffice, seeing as that role's pretty much a half-Wolf?

Is this a big enough game, pshaw.

Recruitment will end Thursday, at noon GMT.

Non-retractable votes.

Multiple lynchings are allowed.

And if DAY/NIGHT activity ends sooner than the 24 hours, I shall try to start the next round early.

More in the morning
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Old 08-09-2005, 11:22 PM   #3
Nilpaurion Felagund
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1420! Haha!

I'm making people suspicious even before the game starts.

I've been reticent to join this game because Kath cannot play. Yet then I decided, "Hey, Oddie's modding it, for crying out loud. I should be there."

But this came along.

Plus, with Saurreg and Lhuny not playing, I'm also the only major time zone trouble here.

Having said this, I'm pulling out of this game. Have a nice one!
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Old 08-09-2005, 11:25 PM   #4
Orominuialwen
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Count me out for this game. I have to leave extremely early (6 am flight) tomorrow morning (actually, by this time it's this morning) and may or may not be back in time for the start of the game on Friday, so I think I'll just follow along while all of you play. Now I must get off the computer, seeing that I have to get up in four hours.
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Old 08-09-2005, 11:34 PM   #5
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Having played in several games I am for various roles. I think it adds some extra elements that make it very interesting. I was reticent to have the cobbler role introduced but I loved it. The Shirriff's I feel neutral about but I've always enjoyed the other roles, with the exception of the cursed villager which hasn't played too much of a role yet. I think the mythomaniac, introduced by mithalwen, was fun but needs to be used in a larger game. And finally I guess I don't fully understand this new role the werehamster or black beoring. I don't know what I don't understand to tell you
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Old 08-10-2005, 05:53 AM   #6
Oddwen
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Should we have four Wolves, a Werehamster and a Cobbler?
Or three Wolves, a Werehamster, a Cobbler and a Cursed?

Gee, there's an awful lot of roles. Let's take the Seer out for this game.
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Old 08-10-2005, 06:11 AM   #7
Azaelia of Willowbottom
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Silmaril I hope it's not too late...

Can I sign up for WWVIII? I haven't played in the past two games, due to being busy at the wrong times, so I'm really hoping I can join in this time!! *pitifil little-kid "please" look*

So if there's room for me, count me in!!
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Old 08-10-2005, 06:12 AM   #8
Mithalwen
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Quote:
Originally Posted by Oddwen
Should we have four Wolves, a Werehamster and a Cobbler?
Or three Wolves, a Werehamster, a Cobbler and a Cursed?

Gee, there's an awful lot of roles. Let's take the Seer out for this game.

How about 3 wolves a Werehamster, a cobbler and a mythomaniac
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Old 08-10-2005, 06:15 AM   #9
Firefoot
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Right now I think there are 19 players. For the game to be "fair," gifted villagers should not outnumber the ordinary villagers.

So if we have:

3 wolves
1 werehamster
1 cursed
1 cobbler
2 shirriffs
1 seer
1 ranger
1 hunter
7 ordinary villagers

The number of ordinary villagers equals the number of gifteds (if you count the cursed). I could go for this set up. If anyone else drops out, though, I would consider removing one of the gifted roles (not sure which).

I am against having another wolf. Between the werehamster and the cobbler, I think having a cursed villager is plenty fine.

Quote:
And something I'm wondering about: If the Werehamster attacks the Cursed Villager, what happens? Does he/she become another hamster and do the two hamsters then work together like the wolves?
This question of Menel's wasn't answered, and I've been wondering about it, too. I think that working together sort of goes against the concept of a werehamster; however, if there were two werehamsters, one would know who the other was (this would seem to have strategic implications), and it would be up to three kills per night. I think that if the werehamster attacks the cursed, the cursed should probably just die.

And if the werehamster dies when the seer dreams of them, does it still get its kill for the night? And, Oddwen, somehow you didn't finish your response to that question of why the hamster dies when the seer dreams of them; the sentence ends "I always supposed it was because".
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Old 08-10-2005, 06:24 AM   #10
Mithalwen
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4 wolves would bake a complete bloodbath certain surely. REmember the Hamster will double teh number of night kills... and if the cursed turns wolf ..... My what long teeth you have grandma.......
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Old 08-10-2005, 06:55 AM   #11
The Saucepan Man
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White-Hand Like Firefoot, I like lists ...

Those currently down to play (taking account of recent withdrawals) are as follows:

Azaelia of Willowbottom
Meneltarmacil
Nonnacedak
Durelin
Gurthang
Arcticstorm
Encaitare
Alcarillo
The Saucepan Man
SamwiseGamgee
Wilwarin538
Boromir88
CaptainofDespair
Firefoot
Mormegil
Dancing Spawn of Ungoliant
Mithalwen
Laitaine
Gil-Galad

As Firefoot says, that's 19 players. On which basis, I agree with her that the following roles should work:

3 wolves
1 werehamster
1 cursed
1 cobbler
2 shirriffs
1 seer
1 ranger
1 hunter
7 ordinary villagers

Concerning the Werehamster (or Black Beorning):

Quote:
Originally Posted by Oddwen
If only one Villager is left with the Hamster, the Hamster would trump. But since the game ends when all the Wolves are dead, if there's more than one Villager left with the Hamster, the Hamster would lose (die).
Is there any reason why the game should not continue if all the Wolves are dead but the Werehamster remains alive? It gives the Werehamster more of a chance of winning. Otherwise, the conditions required to bring about a Werehamster victory are very limited indeed. He or she will have to rely on getting the Village down to four people as the final NIGHT begins, make sure that he or she kills the Wolf and rely on the Wolf killing the innocent.

What if there are four people remaining as the final NIGHT begins, the remaining Wolf kills an innocent and the Werehamster kills the Wolf. Does the game end with a villager victory because all the Wolves are dead? That would seem rather unfair on the Werehamster. A similar issue arises if, at the beginning of the final DAY, there are three players left: one Wolf, the Werehamster and an innocent villager. If the Wolf is lynched, would the villagers or the Werehamster be victorious?

I like the idea of the game continuing with the Werehamster against just the remaining innocent villagers, but I certainly think that the Werehamster should win if the final Wolf dies leaving just the Werehamster and one innocent villager.

Quote:
Originally Posted by Firefoot
And, Oddwen, somehow you didn't finish your response to that question of why the hamster dies when the seer dreams of them; the sentence ends "I always supposed it was because".
I still think that it's rather unfair if the Werehamster dies simply because the Seer chooses to dream of them. The Werehamster will have problems enough if the Seer simply knows who they are.

Quote:
Originally Posted by Firefoot
I think that working together sort of goes against the concept of a werehamster; however, if there were two werehamsters, one would know who the other was (this would seem to have strategic implications), and it would be up to three kills per night. I think that if the werehamster attacks the cursed, the cursed should probably just die.
That's probably the best solution. Although it might be fun if the Cursed villager were to become another Werehamster, working on their own. Although the original Werehamster would almost certainly kill the new one the next NIGHT, the new one would still have a chance to win if the original gets lynched before that can happen. In these circumstances, there would probably only be three kills for one NIGHT. Then again, maybe the original would want to keep the new one alive to profit from the three kills per NIGHT. So perhaps Firefoot's solution is best after all.
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Old 08-12-2005, 05:31 AM   #12
Oddwen
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**Roles updated at this point**
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Old 08-12-2005, 06:19 AM   #13
dancing spawn of ungoliant
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I'll be a glass blower.
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Old 08-12-2005, 10:34 AM   #14
CaptainofDespair
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Profession

I shall be a shrew farmer.
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Old 08-12-2005, 10:50 AM   #15
Durelin
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Old 08-12-2005, 10:53 AM   #16
Laitaine
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I shall be an especially annoying minstrel. I used to be part of a band of minstrels, but met a tragic death from a severe baking accident when we were performing in a village bakery. In memory of them, I speak only rhyme or song. At night, the sound of a lone alto recorder can be heard playing in the depressingly somber key of D minor.

Yeah, I put a lot of thought into this :-D
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