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Old 06-15-2005, 11:28 AM   #1
Shelob
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Maybe as a compromise between the hunter/guardian/seer combination and the 'mason' idea you could have just the hunter and guardian know each other...

the guardian wouldn't really want to protect the hunter because if the hunter's killed they stand a chance of getting a werewolf (so you don't run into the prob of the Guardian only protecting the person they know [seer])

Since it's only two it gives the same advantage of having two 'masons'...it just happens that they aren't ordinary villagers...


It's probably worth thinking about...
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Old 06-15-2005, 11:38 AM   #2
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Let's not go overboard.

The villagers need a bit of help, not tons of help. Therefore, I don't think the seer, guardian, and hunter should be working together.

The addition of masons should do the trick just fine.

Well- that is if the village can manage to make it to day two with the seer still alive.
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Old 06-15-2005, 11:51 AM   #3
Eomer of the Rohirrim
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Forsooth, good sir. Let us stay very much onboard.

We want any victory for the villagers to be grand and magnificent, not presented to them.
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Old 06-15-2005, 12:14 PM   #4
Oddwen
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What if...

Just an idea...after the specific roles are chosen (werewolf, seer, hunter, etc.), what about then picking the two Masons? Then there's the possibility of someone having multiple roles.
Though you'd probably want to exclude Werewolves and the Seer from that list.

*shrugshrug* Just thinking *shrugshrug*

Edit: Oh yeah...if Nilp plays - will his alter-egoes count as two extra players? Heaven help us if we have five wolves. Or three seers even! Yipe!
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Old 06-15-2005, 12:20 PM   #5
the guy who be short
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Wow

Well, things are moving incredibly fast. I just want to straighten out a few things:

Quote:
Request: before the next round starts, can we have a compilation post on all the different character status agreed upon and the way they are supposed to be played? I for one would not like to break a rule unwittingly or be set upon by equally misguided fellow players.
Of course. This will be provided in the first post of the new thread.

I'm now going back through the thread and counting votes for all the new ideas we've had; expect a post shortly.
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Old 06-15-2005, 12:52 PM   #6
the guy who be short
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New Rules (final edition...)

Due to overwhelming support, the Seer will dream on the first night and a secret-society will be introduced. The Scribe has generated little interest and will not be used.

Nobody will have double roles - the secret-society will otherwise be ordinary villagers, as opposed to including the Seer, Guardian, etc.

Players should not discuss previous villages at all.

Wolves can PM each other only by NIGHT, the secret-society can PM each other only by DAY.

Players should not post on this thread, even after death. If they need to go somewhere and miss part of the game, they should announce a short trip in the game thread.

If votes are tied, all nominees will be lynched.

If a player does not make at least one post per DAY (however short) they will be automatically killed, with the exception of informing the others of their absence beforehand. Voting will not be compulsory - the post does not need to include a vote.


That seems to be everything. Rest assured that this will all be repeated in the opening post of the new game.

Debate should now focus on the name of the new secret society, which seems to be about all there is left to decide.
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Old 06-15-2005, 01:03 PM   #7
Anguirel
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Now, the secret society...I still like Mirdain, despite the connotations...

Perhaps Outlaws? Thinking Barahir-types rather than Turin-types.
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Old 06-15-2005, 01:06 PM   #8
mormegil
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1420!

I like all of the rules.

I would agree with a name such as rangers but I also thought it might be fun to call them the Shirriffs. Being that they have no real power to speak of but they can trust each other.
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