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#11 |
Wight
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Welcome, Elenna, and here is your official AYWSF pint --> |_|) fill it with the beverage of your choice. Virtually, of course.
Your stuff doesn't HAVE to be overtly Tolkein-related, i would say, just as long as you can get it in on technicalities! B) LMP -- hallowed, iconic faerie-magnet things & places -- hang on, and let me think about that one over a few pints. i guess if i was actually chronicling what i expect my gamers to do when i dump THEM into Middle-Earth, one could say the Key that they're looking for is an artifact -- a mismatched set of 16 keys that will help them access things and knowledge that they'll need to help repel an invasion of their home Realm, and one key, for which i didn't have a location, i've hidden on Middle-Earth (why not, since all Dwarves and Classical Elves and Hobbits trace their ancestry to that mythical Realm of Tol Keinya far off to the East) -- literally right under their noses. :: looking around for spies from my gaming group before i proceed any further :: of course i had to create a Knightly Order of the Gatekeepers, whose quasi-holy-spell focus symbol is a sizeable iron key worn on a short chain around the neck, in order to lay plenty of red herring keys around to throw them off the scent. No, they'll be looking for a singular, unique Meteorite-Iron key... i guess The Zil Keys could be an ongoing series, but that becomes game-spinoff fiction... Keep writing -- let's go for eight pages! s.t.
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<-- who, me? Take the Ring? Betray the Fellowship?? Nah -- couldn't be ME, i'm too cute... |
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